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AIAttackWave.lua
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adjusting siege groups to raid groups during ai siege state
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2021-12-11 11:38:20 -08:00 |
AIPlanning.lua
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added more raiding at lower temperament values
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2021-12-12 10:22:31 -08:00 |
AIPredicates.lua
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adjusting siege groups to raid groups during ai siege state
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2021-12-11 11:38:20 -08:00 |
BaseUtils.lua
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baseIds are now unique across all surfaces
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2021-12-11 10:45:40 -08:00 |
ChunkProcessor.lua
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pre-allocated structures don't cross function boundaries
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2021-12-11 10:42:49 -08:00 |
ChunkPropertyUtils.lua
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fixing temperament scoring around registering and unregistering enemy structures
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2021-12-09 19:56:26 -08:00 |
ChunkUtils.lua
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fixed potential missing base chunk when operating on a chunk that
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2021-12-11 12:04:53 -08:00 |
Constants.lua
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reduced rally chance by 50%
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2021-12-11 15:01:14 -08:00 |
MapProcessor.lua
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revert siege state only processing active and raid nest
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2021-12-12 10:00:51 -08:00 |
MapUtils.lua
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pre-allocated structures don't cross function boundaries
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2021-12-11 10:42:49 -08:00 |
MathUtils.lua
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dead code or code layout cleanup
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2021-12-11 10:44:55 -08:00 |
MovementUtils.lua
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added max move and auto settling
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2021-12-05 20:27:03 -08:00 |
PheromoneUtils.lua
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adding check to global processors for invalid surfaces
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2021-12-07 22:13:32 -08:00 |
PlayerUtils.lua
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correcting repo permissions
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2021-11-23 19:45:28 -08:00 |
QueryUtils.lua
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pre-allocated structures don't cross function boundaries
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2021-12-11 10:42:49 -08:00 |
SquadAttack.lua
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revert siege groups only moving toward player
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2021-12-12 10:00:51 -08:00 |
SquadDefense.lua
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pre-allocated structures don't cross function boundaries
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2021-12-11 10:42:49 -08:00 |
StringUtils.lua
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correcting repo permissions
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2021-11-23 19:45:28 -08:00 |
UnitGroupUtils.lua
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kamikazeThreshold for settlers using settler max group size
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2021-12-10 13:30:11 -08:00 |
UnitUtils.lua
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cleanup energy thief biter logic in control
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2021-12-08 22:01:54 -08:00 |