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RedMew/features/player_stats.lua

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local Event = require 'utils.event'
local Global = require 'utils.global'
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local Game = require 'utils.game'
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local player_last_position = {}
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local player_walk_distances = {}
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local player_coin_earned = {}
local player_coin_spent = {}
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local player_deaths = {}
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local total_players = {0}
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Global.register(
{
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player_last_position = player_last_position,
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player_walk_distances = player_walk_distances,
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player_coin_earned = player_coin_earned,
player_coin_spent = player_coin_spent,
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player_deaths = player_deaths,
total_players = total_players
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},
function(tbl)
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player_last_position = tbl.player_last_position
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player_walk_distances = tbl.player_walk_distances
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player_coin_earned = tbl.player_coin_earned
player_coin_spent = tbl.player_coin_spent
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player_deaths = tbl.player_deaths
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total_players = tbl.total_players
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end
)
local function player_created(event)
local index = event.player_index
player_last_position[index] = Game.get_player_by_index(index).position
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player_walk_distances[index] = 0
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player_coin_earned[index] = 0
player_coin_spent[index] = 0
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player_deaths[index] = {causes = {}, count = 0}
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total_players[1] = total_players[1] + 1
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end
local function get_cause_name(cause)
if cause then
local name = cause.name
if name == 'player' then
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local player = cause.player
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if player and player.valid then
return player.name
end
else
return name
end
end
return 'No cause'
end
local function player_died(event)
local player_index = event.player_index
local cause = get_cause_name(event.cause)
local data = player_deaths[player_index]
data.count = data.count + 1
local causes = data.causes
local cause_count = causes[cause] or 0
causes[cause] = cause_count + 1
end
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local function picked_up_item(event)
local stack = event.item_stack
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if stack.name == 'coin' then
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local player_index = event.player_index
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player_coin_earned[player_index] = player_coin_earned[player_index] + stack.count
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end
end
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local function tick()
for _, p in ipairs(game.connected_players) do
if (p.afk_time < 30 or p.walking_state.walking) and p.vehicle == nil then
local index = p.index
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local last_pos = player_last_position[index]
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local pos = p.position
local d_x = last_pos.x - pos.x
local d_y = last_pos.y - pos.y
player_walk_distances[index] = player_walk_distances[index] + math.sqrt(d_x * d_x + d_y * d_y)
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player_last_position[index] = pos
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end
end
end
Event.add(defines.events.on_player_created, player_created)
Event.add(defines.events.on_player_died, player_died)
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Event.add(defines.events.on_picked_up_item, picked_up_item)
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Event.on_nth_tick(62, tick)
local Public = {}
function Public.get_walk_distance(player_index)
return player_walk_distances[player_index]
end
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function Public.get_coin_earned(player_index)
return player_coin_earned[player_index]
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end
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function Public.set_coin_earned(player_index, value)
player_coin_earned[player_index] = value
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end
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function Public.change_coin_earned(player_index, amount)
player_coin_earned[player_index] = player_coin_earned[player_index] + amount
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end
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function Public.get_coin_spent(player_index)
return player_coin_spent[player_index]
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end
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function Public.set_coin_spent(player_index, value)
player_coin_spent[player_index] = value
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end
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function Public.change_coin_spent(player_index, amount)
player_coin_spent[player_index] = player_coin_spent[player_index] + amount
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end
function Public.get_death_count(player_index)
return player_deaths[player_index].count
end
-- Returns a dictionary of casue_name -> count
function Public.get_all_death_counts_by_casue(player_index)
return player_deaths[player_index].causes or {}
end
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function Public.get_total_player_count()
return total_players[1]
end
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return Public