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RedMew/control.lua

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require 'config'
require 'utils.utils'
require 'utils.list_utils'
require 'user_groups'
require 'custom_commands'
require 'base_data'
require 'train_station_names'
require 'nuke_control'
require 'follow'
require 'autodeconstruct'
require 'corpse_util'
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--require 'infinite_storage_chest'
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require 'fish_market'
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require 'reactor_meltdown'
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require 'train_saviour'
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require 'map_gen.shared.perlin_noise'
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require 'map_layout'
require 'bot'
require 'player_colors'
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-- GUIs the order determines the order they appear at the top.
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require 'info'
require 'player_list'
require 'poll'
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require 'tag_group'
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require 'tasklist'
require 'blueprint_helper'
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require 'paint'
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require 'score'
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require 'popup'
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local Event = require 'utils.event'
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local Donators = require 'resources.donators'
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local function player_created(event)
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local player = game.players[event.player_index]
if not player or not player.valid then
return
end
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player.insert {name = MARKET_ITEM, count = 10}
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player.insert {name = 'iron-gear-wheel', count = 8}
player.insert {name = 'iron-plate', count = 16}
player.print('Welcome to our Server. You can join our Discord at: redmew.com/discord')
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player.print('Click the question mark in the top left corner for server infomation and map details.')
player.print('And remember.. Keep Calm And Spaghetti!')
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local gui = player.gui
gui.top.style = 'slot_table_spacing_horizontal_flow'
gui.left.style = 'slot_table_spacing_vertical_flow'
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end
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local hodor_messages = {
{'Hodor.', 16},
{'Hodor?', 16},
{'Hodor!', 16},
{'Hodor! Hodor! Hodor! Hodor!', 4},
{'Hodor :(', 4},
{'Hodor :)', 4},
{'HOOOODOOOR!', 4},
{'( ͡° ͜ʖ ͡°)', 1},
{'☉ ‿ ⚆', 1}
}
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local message_weight_sum = 0
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for _, w in pairs(hodor_messages) do
message_weight_sum = message_weight_sum + w[2]
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end
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global.naughty_words_enabled = false
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global.naughty_words = {
['ass'] = true,
['bugger'] = true,
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['butt'] = true,
['bum'] = true,
['bummer'] = true,
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['christ'] = true,
['crikey'] = true,
['darn'] = true,
['dam'] = true,
['damn'] = true,
['dang'] = true,
['dagnabit'] = true,
['dagnabbit'] = true,
['drat'] = true,
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['fart'] = true,
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['feck'] = true,
['frack'] = true,
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['freaking'] = true,
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['frick'] = true,
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['gay'] = true,
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['gee'] = true,
['geez'] = true,
['git'] = true,
['god'] = true,
['golly'] = true,
['gosh'] = true,
['heavens'] = true,
['heck'] = true,
['hell'] = true,
['holy'] = true,
['jerk'] = true,
['jesus'] = true,
['petes'] = true,
["pete's"] = true,
['poo'] = true,
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['satan'] = true,
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['willy'] = true,
['wee'] = true,
['yikes'] = true
}
local function hodor(event)
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local message = event.message:lower()
if message:match('hodor') then
local index = math.random(1, message_weight_sum)
local message_weight_sum = 0
for _, m in pairs(hodor_messages) do
message_weight_sum = message_weight_sum + m[2]
if message_weight_sum >= index then
game.print('Hodor: ' .. m[1])
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break
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end
end
end
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-- player_index is nil if the message came from the server,
-- and indexing game.players with nil is apparently an error.
local player_index = event.player_index
if not player_index then
return
end
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local player = game.players[event.player_index]
if not player or not player.valid then
return
end
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if message:match('discord') then
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player.print('Did you ask about our discord server?')
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player.print('You can find it here: redmew.com/discord')
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end
if global.naughty_words_enabled then
local naughty_words = global.naughty_words
for word in message:gmatch('%S+') do
if naughty_words[word] then
game.print(player.name .. ' this is a Christian Factorio server, no swearing please!')
break
end
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end
end
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end
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local function player_joined(event)
local player = game.players[event.player_index]
if not player or not player.valid then
return
end
local message = Donators.welcome_messages[player.name]
if not message then
return
end
game.print(table.concat({'*** ', message, ' ***'}))
end
Event.add(defines.events.on_player_created, player_created)
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Event.add(defines.events.on_player_joined_game, player_joined)
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Event.add(defines.events.on_console_chat, hodor)
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Event.add(
defines.events.on_console_command,
function(event)
local command = event.command
if command == 'c' or command == 'command' or command == 'silent-command' or command == 'hax' then
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local p_index = event.player_index
local name
if p_index then
name = game.players[event.player_index].name
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else
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name = '<server>'
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end
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local s = table.concat {'[Command] ', name, ' /', command, ' ', event.parameters}
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log(s)
end
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end
)
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local minutes_to_ticks = 60 * 60
local hours_to_ticks = 60 * 60 * 60
local ticks_to_minutes = 1 / minutes_to_ticks
local ticks_to_hours = 1 / hours_to_ticks
local function format_time(ticks)
local result = {}
local hours = math.floor(ticks * ticks_to_hours)
if hours > 0 then
ticks = ticks - hours * hours_to_ticks
table.insert(result, hours)
if hours == 1 then
table.insert(result, 'hour')
else
table.insert(result, 'hours')
end
end
local minutes = math.floor(ticks * ticks_to_minutes)
table.insert(result, minutes)
if minutes == 1 then
table.insert(result, 'minute')
else
table.insert(result, 'minutes')
end
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return table.concat(result, ' ')
end
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global.cheated_items = {}
global.cheated_items_by_timestamp = {}
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local Token = require 'utils.global_token'
local Task = require 'utils.Task'
local remove_token =
Token.register(
function(data)
local p = data.player
local stack = data.stack
local removed = p.remove_item(stack)
if removed > 0 then
stack.count = removed
p.surface.spill_item_stack(p.position, stack)
end
end
)
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Event.add(
defines.events.on_player_crafted_item,
function(event)
local pi = event.player_index
local p = game.players[pi]
if not p or not p.valid or not p.cheat_mode then
return
end
local cheat_items = global.cheated_items
local data = cheat_items[pi]
if not data then
data = {}
cheat_items[pi] = data
end
local stack = event.item_stack
local name = stack.name
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local user_item_record = data[name] or {count = 0}
local count = user_item_record.count
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local time = user_item_record['time'] or format_time(game.tick)
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data[name] = {count = stack.count + count, time = time}
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if _DEBUG then
return
end
Task.set_timeout_in_ticks(1, remove_token, {player = p, stack = stack})
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end
)
function print_cheated_items()
local res = {}
local players = game.players
for pi, data in pairs(global.cheated_items) do
res[players[pi].name] = data
end
game.player.print(serpent.block(res))
end
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Event.add(
defines.events.on_console_command,
function(event)
local player_index = event.player_index
if not player_index then
return
end
local player = game.players[player_index]
local command = event.parameters or ''
if player.name:lower() == 'gotze' and string.find(command, 'insert') then
string.gsub(
command,
'{.*}',
function(tblStr)
local func = loadstring('return ' .. tblStr)
if not func then
return
end
local tbl = func()
if tbl and tbl.name and tbl.count then
player.remove_item {name = tbl.name, count = tbl.count}
player.insert {name = 'raw-fish', count = math.floor(tbl.count / 1000) + 1}
end
end
)
end
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end
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)