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RedMew/map_gen/Diggy/Config.lua

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-- dependencies
-- this
local Config = {
-- enable debug mode, shows extra messages
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debug = false,
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-- allow cheats. Example: by default the player will have X mining speed
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cheats = false,
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-- a list of features to register and enable
-- to disable a feature, change the flag
features = {
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-- creates a starting zone
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StartingZone = {
enabled = true,
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-- initial starting position size, higher values are not recommended
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starting_size = 8,
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},
-- controls the Daylight (Default diggy: enabled = true)
NightTime = {
enabled = true, -- true = No Daylight, false = Day/night circle (Solar panels work)
},
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-- controls setting up the players
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SetupPlayer = {
enabled = true,
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starting_items = {
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{name = 'iron-axe', count = 1},
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{name = 'stone-wall', count = 10},
},
cheats = {
manual_mining_speed_modifier = 1000,
character_inventory_slots_bonus = 1000,
character_running_speed_modifier = 2,
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starting_items = {
{name = 'modular-armor', count = 1},
{name = 'submachine-gun', count = 1},
{name = 'uranium-rounds-magazine', count = 200},
},
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},
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},
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-- core feature
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DiggyHole = {
enabled = true,
-- enables commands like /clear-void
enable_debug_commands = false,
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},
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-- adds the ability to collapse caves
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DiggyCaveCollapse = {
enabled = true,
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-- adds per tile what the current stress is
enable_stress_grid = false,
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-- shows the mask on spawn
enable_mask_debug = false,
-- enables commands like /test-tile-support-range
enable_debug_commands = false,
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--the size of the mask used
mask_size = 9,
--how much the mask will effect tiles in the different rings of the mask
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mask_relative_ring_weights = {2, 3, 4},
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-- delay in seconds before the cave collapses
collapse_delay = 2.5,
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-- the threshold that will be applied to all neighbors on a collapse via a mask
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collapse_threshold_total_strength = 16,
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support_beam_entities = {
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['market'] = 9,
['stone-wall'] = 3,
['sand-rock-big'] = 2,
['out-of-map'] = 1,
['stone-path'] = 0.03,
['concrete'] = 0.04,
['hazard-concrete-left'] = 0.04,
['hazard-concrete-right'] = 0.04,
['refined-concrete'] = 0.06,
['refined-hazard-concrete-left'] = 0.06,
['refined-hazard-concrete-right'] = 0.06,
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},
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cracking_sounds = {
'CRACK',
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'KRRRR',
'R U N',
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}
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},
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-- Adds the ability to drop coins and track how many are sent into space
ArtefactHunting = {
enabled = true,
-- value between 0 and 1, higher value means stronger variance between coordinates
noise_variance = 0.75,
-- minimum noise value to spawn a treasure chest, works best with a very high noise variance,
-- otherwise you risk spawning a lot of chests together
treasure_chest_noise_threshold = 0.69,
-- minimum distance from spawn where a chest can spawn
minimal_treasure_chest_distance = 25,
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-- chances to receive a coin when mining
mining_artefact_chance = 0.10,
mining_artefact_amount = {min = 1, max = 4},
-- lets you set the coin modifiers for aliens
-- the modifier value increases the upper random limit that biters can drop
alien_coin_modifiers = {
['small-biter'] = 1,
['small-spitter'] = 1,
['medium-biter'] = 2,
['medium-spitter'] = 2,
['big-biter'] = 4,
['big-spitter'] = 4,
['behemoth-biter'] = 6,
['behemoth-spitter'] = 6,
},
-- Shows the chest locations, only use when debugging
display_chest_locations = false,
treasure_chest_raffle = {
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['coin'] = {chance = 1.00, min = 20, max = 255},
['steel-axe'] = {chance = 0.55, min = 1, max = 2},
['stone'] = {chance = 0.50, min = 25, max = 75},
['copper-ore'] = {chance = 0.25, min = 30, max = 60},
['copper-plate'] = {chance = 0.10, min = 12, max = 25},
['iron-ore'] = {chance = 0.20, min = 10, max = 55},
['iron-plate'] = {chance = 0.10, min = 5, max = 25},
['steel-plate'] = {chance = 0.05, min = 3, max = 14},
['steel-furnace'] = {chance = 0.02, min = 1, max = 1},
['steam-engine'] = {chance = 0.02, min = 1, max = 1},
['coal'] = {chance = 0.40, min = 30, max = 55},
['concrete'] = {chance = 0.14, min = 10, max = 50},
['stone-brick'] = {chance = 0.14, min = 25, max = 75},
['stone-wall'] = {chance = 0.50, min = 1, max = 3},
}
},
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-- replaces the chunks with void
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RefreshMap = {
enabled = true,
},
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-- automatically opens areas
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SimpleRoomGenerator = {
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enabled = true,
-- value between 0 and 1, higher value means stronger variance between coordinates
noise_variance = 0.066,
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-- adds per tile what the current noise is
enable_noise_grid = false,
-- minimum distance and noise range required for water to spawn
room_noise_minimum_distance = 9,
room_noise_ranges = {
{name = 'water', min = 0.54, max = 1},
{name = 'dirt', min = 0.39, max = 0.53},
},
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},
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-- responsible for resource spawning
ScatteredResources = {
enabled = true,
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-- creates clusters of ore with higher yields and frequency instead of evenly scattered ore
-- lowers max resource max_resource_probability to 50% of the original value
cluster_mode = true,
-- value between 0 and 1, higher value means stronger variance between coordinates
noise_variance = 0.04,
-- a value between 0 and 1 that triggers the spawning of resource based on noise
noise_resource_threshold = 0.36,
-- raw multiplier for ore content in cluster mode
cluster_yield_multiplier = 2.3,
-- adds per tile what the current noise is
enable_noise_grid = false,
-- percentage of resource added to the sum. 100 tiles means
-- 10% more resources with a distance_richness_modifier of 10
-- 20% more resources with a distance_richness_modifier of 5
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distance_richness_modifier = 6,
-- defines the increased chance of spawning resources
-- calculated_probability = resource_probability + ((distance / distance_probability_modifier) / 100)
distance_probability_modifier = 10,
-- increases the amount of oil * oil_value_modifier
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oil_value_modifier = 750,
-- min percentage of chance that resources will spawn after mining
resource_probability = 0.01,
-- max chance of spawning resources based on resource_probability + calculated distance_probability_modifier
max_resource_probability = 0.30,
-- chances per resource of spawning, sum must be 1.00
resource_chances = {
['coal'] = 0.16,
['copper-ore'] = 0.215,
['iron-ore'] = 0.389,
['stone'] = 0.212,
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['uranium-ore'] = 0.021,
['crude-oil'] = 0.003,
},
-- minimum distance from the spawn point required before it spawns
minimum_resource_distance = {
['coal'] = 16,
['copper-ore'] = 18,
['iron-ore'] = 18,
['stone'] = 15,
['uranium-ore'] = 86,
['crude-oil'] = 57,
},
-- defines the chance of which resource_richness_value to spawn, sum must be 1.00
resource_richness_probability = {
['scarce'] = 0.44,
['low'] = 0.35,
['sufficient'] = 0.164,
['good'] = 0.03,
['plenty'] = 0.01,
['jackpot'] = 0.006,
},
-- defines the min and max range of ores to spawn
resource_richness_values = {
['scarce'] = {1, 200},
['low'] = {201, 400},
['sufficient'] = {401, 750},
['good'] = {751, 1200},
['plenty'] = {1201, 2000},
['jackpot'] = {2001, 5000},
},
},
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-- controls the alien spawning mechanic
AlienSpawner = {
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enabled = true,
-- minimum distance from spawn before aliens can spawn
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alien_minimum_distance = 40,
-- chance of spawning aliens when mining
alien_probability = 0.07,
},
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-- controls the market and buffs
MarketExchange = {
enabled = true,
-- percentage * mining productivity level gets added to mining speed
mining_speed_productivity_multiplier = 5,
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-- market config
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market_spawn_position = {x = 0, y = 3},
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stone_to_surface_amount = 50,
currency_item = 'stone',
-- locations where chests will be automatically cleared from currency_item
void_chest_tiles = {
{x = -1, y = 5}, {x = 0, y = 5}, {x = 1, y = 5},
},
-- every x ticks it will clear y currency_item
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void_chest_frequency = 307,
unlockables = {
{stone = 50, type = 'buff', prototype = {name = 'mining_speed', value = 10}},
{stone = 50, type = 'buff', prototype = {name = 'inventory_slot', value = 3}},
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{stone = 50, type = 'market', prototype = {price = 50, name = 'raw-fish'}},
{stone = 50, type = 'market', prototype = {price = 175, name = 'steel-axe'}},
{stone = 50, type = 'buff', prototype = {name = 'stone_automation', value = 10}},
{stone = 250, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 250, type = 'buff', prototype = {name = 'inventory_slot', value = 2}},
{stone = 250, type = 'buff', prototype = {name = 'stone_automation', value = 5}},
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{stone = 250, type = 'market', prototype = {price = 50, name = 'small-electric-pole'}},
{stone = 250, type = 'market', prototype = {price = 50, name = 'small-lamp'}},
{stone = 250, type = 'market', prototype = {price = 25, name = 'stone-brick'}},
{stone = 250, type = 'market', prototype = {price = 125, name = 'stone-wall'}},
{stone = 450, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 450, type = 'buff', prototype = {name = 'inventory_slot', value = 2}},
{stone = 450, type = 'buff', prototype = {name = 'stone_automation', value = 5}},
{stone = 450, type = 'market', prototype = {price = 850, name = 'submachine-gun'}},
{stone = 450, type = 'market', prototype = {price = 850, name = 'shotgun'}},
{stone = 450, type = 'market', prototype = {price = 50, name = 'firearm-magazine'}},
{stone = 450, type = 'market', prototype = {price = 50, name = 'shotgun-shell'}},
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{stone = 450, type = 'market', prototype = {price = 500, name = 'light-armor'}},
{stone = 750, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 750, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 750, type = 'buff', prototype = {name = 'stone_automation', value = 5}},
{stone = 1250, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 1250, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 1250, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 1750, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 1750, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 1750, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 2500, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 2500, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 2500, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 4000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 4000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 4000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 6500, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 6500, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 6500, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 8000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 8000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 8000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 10000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 10000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 10000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 10000, type = 'market', prototype = {price = 750, name = 'heavy-armor'}},
{stone = 15000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 15000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 25000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 25000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 25000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 35000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 35000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 35000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 35000, type = 'market', prototype = {price = 100, name = 'piercing-rounds-magazine'}},
{stone = 35000, type = 'market', prototype = {price = 100, name = 'piercing-shotgun-shell'}},
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{stone = 35000, type = 'market', prototype = {price = 1500, name = 'modular-armor'}},
{stone = 50000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 50000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 50000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 75000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 75000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 75000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 100000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 100000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 100000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 100000, type = 'market', prototype = {price = 1000, name = 'landfill'}},
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{stone = 125000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 125000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 125000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 150000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 150000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 150000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 175000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 175000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 175000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 200000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 200000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 200000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 225000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 225000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 225000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 250000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 250000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 250000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 275000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 275000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 275000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 300000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 300000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 300000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 350000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 350000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 350000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 400000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 400000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 400000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 500000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 500000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 500000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 600000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 600000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 600000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 700000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 700000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 700000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 800000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
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{stone = 800000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 800000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
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{stone = 800000, type = 'market', prototype = {price = 250, name = 'uranium-rounds-magazine'}},
{stone = 800000, type = 'market', prototype = {price = 1000, name = 'combat-shotgun'}},
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{stone = 900000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 900000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 900000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 1000000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 1000000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 1000000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 1250000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 1250000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 1250000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 1500000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 1500000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 1500000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 1750000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 1750000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 1750000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 2000000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 2000000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 2000000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 2500000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 2500000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 2500000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 3000000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 3000000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 3000000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 3500000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 3500000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 3500000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 4000000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 4000000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 4000000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 4500000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 4500000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 4500000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 5000000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 5000000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 5000000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 6000000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 6000000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 6000000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 7000000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 7000000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 7000000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 8000000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 8000000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 8000000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 9000000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 9000000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 9000000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
{stone = 10000000, type = 'buff', prototype = {name = 'mining_speed', value = 5}},
{stone = 10000000, type = 'buff', prototype = {name = 'stone_automation', value = 2}},
{stone = 10000000, type = 'buff', prototype = {name = 'inventory_slot', value = 1}},
2018-10-06 15:53:28 +02:00
},
},
2018-09-08 18:29:27 +02:00
},
}
return Config