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RedMew/map_gen/Diggy/Feature/SetupPlayer.lua

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--[[-- info
Provides the ability to setup a player when first joined.
]]
-- dependencies
local Event = require 'utils.event'
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local Debug = require 'map_gen.Diggy.Debug'
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-- this
local SetupPlayer = {}
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global.SetupPlayer = {
first_player_spawned = false,
}
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--[[--
Registers all event handlers.
]]
function SetupPlayer.register(config)
Event.add(defines.events.on_player_created, function (event)
local player = game.players[event.player_index]
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local position = {0, 0}
local surface = player.surface
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for _, item in pairs(config.starting_items) do
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player.insert(item)
end
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if (global.SetupPlayer.first_player_spawned) then
position = surface.find_non_colliding_position('player', position, 3, 0.1)
else
global.SetupPlayer.first_player_spawned = true
end
player.force.set_spawn_position(position, surface)
player.teleport(position)
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Debug.cheat(function()
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player.force.manual_mining_speed_modifier = config.cheats.manual_mining_speed_modifier
player.force.character_inventory_slots_bonus = config.cheats.character_inventory_slots_bonus
player.character_running_speed_modifier = config.cheats.character_running_speed_modifier
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end)
end)
end
return SetupPlayer