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RedMew/map_gen/ores/rso/rso_resource_config.lua

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local function fillVanillaConfig()
config["iron-ore"] = {
type="resource-ore",
-- general spawn params
allotment=100, -- how common resource is
spawns_per_region={min=1, max=2}, --number of chunks
richness=12000, -- resource_ore has only one richness value - resource-liquid has min/max
size={min=20, max=50}, -- rough radius of area, too high value can produce square shaped areas
min_amount=500,
-- resource provided at starting location
-- probability: 1 = 100% chance to be in starting area
-- 0 = resource is not in starting area
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starting={richness=20000, size=35, probability=1},
multi_resource_chance=0.20, -- absolute value
multi_resource={
["iron-ore"] = 2, -- ["resource_name"] = allotment
['copper-ore'] = 4,
["coal"] = 4,
["stone"] = 4,
}
}
config["copper-ore"] = {
type="resource-ore",
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allotment=90,
spawns_per_region={min=1, max=2},
richness=11000,
size={min=20, max=50},
min_amount=500,
starting={richness=12000, size=25, probability=1},
multi_resource_chance=0.20,
multi_resource={
["iron-ore"] = 4,
['copper-ore'] = 2,
["coal"] = 4,
["stone"] = 4,
}
}
config["coal"] = {
type="resource-ore",
allotment=80,
spawns_per_region={min=1, max=1},
size={min=15, max=25},
richness=8000,
min_amount=500,
starting={richness=6000, size=20, probability=1},
multi_resource_chance=0.75,
multi_resource={
["crude-oil"] = 1,
["iron-ore"] = 3,
['copper-ore'] = 3,
}
}
config["stone"] = {
type="resource-ore",
allotment=60,
spawns_per_region={min=1, max=1},
richness=5000,
size={min=15, max=20},
min_amount=250,
starting={richness=5000, size=16, probability=1},
multi_resource_chance=0.30,
multi_resource={
["coal"] = 4,
["iron-ore"] = 3,
['copper-ore'] = 3,
}
}
config["uranium-ore"] = {
type="resource-ore",
allotment=40,
spawns_per_region={min=1, max=1},
richness=4000,
size={min=10, max=15},
min_amount=500,
starting={richness=2000, size=10, probability=1},
}
config["crude-oil"] = {
type="resource-liquid",
minimum_amount=200000,
allotment=70,
spawns_per_region={min=1, max=1},
richness={min=200000, max=300000}, -- richness per resource spawn
size={min=5, max=20},
starting={richness=400000, size=3, probability=1},
multi_resource_chance=0.20,
multi_resource={
["coal"] = 4,
["uranium-ore"] = 1,
}
}
end
function loadResourceConfig()
config={}
fillVanillaConfig()
return config
end