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RedMew/antigrief.lua

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Lua
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local Event = require "utils.event"
local Utils = require "utils.utils"
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local Game = require 'utils.game'
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global.original_last_users_by_ent_pos = {}
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Event.on_init(function()
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global.ag_surface=game.create_surface("antigrief",{autoplace_controls={coal={frequency="normal",richness="normal",size="none"},["copper-ore"]={frequency="normal",richness="normal",size="none"},["crude-oil"]={frequency="normal",richness="normal",size="none"},desert={frequency="normal",richness="normal",size="none"},dirt={frequency="normal",richness="normal",size="none"},["enemy-base"]={frequency="normal",richness="normal",size="none"},grass={frequency="normal",richness="normal",size="none"},["iron-ore"]={frequency="normal",richness="normal",size="none"},sand={frequency="normal",richness="normal",size="none"},stone={frequency="normal",richness="normal",size="none"},trees={frequency="normal",richness="normal",size="none"},["uranium-ore"]={frequency="normal",richness="normal",size="none"}},cliff_settings={cliff_elevation_0=1024,cliff_elevation_interval=10,name="cliff"},height=2000000,peaceful_mode=false,seed=3461559752,starting_area="very-low",starting_points={{x=0,y=0}},terrain_segmentation="normal",water="normal",width=2000000})
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global.ag_surface.always_day = true
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end)
local function is_mocked(entity)
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return rawget(entity, 'mock')
end
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local function place_entity_on_surface(entity, surface, replace, player)
local new_entity = nil
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for _,e in ipairs(surface.find_entities_filtered{position = entity.position}) do
if replace or e.type == "entity-ghost" then
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e.destroy()
end
end
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local entities_to_be_replaced = surface.find_entities_filtered{position = entity.position}
if (replace or #entities_to_be_replaced == 0 or entities_to_be_replaced[1].type == entity.type) then
new_entity = surface.create_entity{name = entity.name, position = entity.position, force = entity.force, direction = entity.direction}
if new_entity then
if not is_mocked(entity) then
new_entity.copy_settings(entity)
end
if player then
new_entity.last_user = player
end
end
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end
return new_entity
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end
Event.add(defines.events.on_chunk_generated, function(event)
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if event.surface.name == "antigrief" then
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local tiles = {}
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for x = event.area.left_top.x, event.area.right_bottom.x - 1 do
for y = event.area.left_top.y, event.area.right_bottom.y - 1 do
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table.insert(tiles,{name="lab-dark-2", position = {x,y}})
end
end
event.surface.set_tiles(tiles)
end
end)
local function get_position_str(pos)
return string.format("%d|%d", pos.x, pos.y)
end
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local function on_entity_changed(event)
local entity = event.entity or event.destination
local player = Game.get_player_by_index(event.player_index)
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if player.admin or not entity.valid then return end --Freebees for admins
if entity.last_user ~= player and entity.force == player.force then --commented out to be able to debug
place_entity_on_surface(entity, global.ag_surface, true, event.player_index)
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end
if entity.last_user then
global.original_last_users_by_ent_pos[get_position_str(entity.position)] = entity.last_user.index
end
end
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Event.add(defines.events.on_robot_pre_mined, function(event)
--The bot isnt the culprit! The last user is! They marked it for deconstruction!
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if event.entity.valid and event.entity.last_user then
event.player_index = event.entity.last_user.index
on_entity_changed(event)
end
end)
local function get_pre_rotate_direction(entity)
--Some entities have 8 rotation steps and some have 4. So a mathmatical reverse is not possible
entity.rotate{reverse=true}
local direction = entity.direction
entity.rotate()
return direction
end
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Event.add(defines.events.on_player_rotated_entity, function(event)
local entity = event.entity
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if not entity.valid then return end
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local ag_entities = global.ag_surface.find_entities_filtered{position = entity.position}
--If a player has rotated twice we want to preserve the original state.
if #ag_entities == 0 or not ag_entities[1].last_user or ag_entities[1].last_user ~= entity.last_user then
--Mock entity us used because the api doesnt support pre_player_rotated entity.
--The mocked entity has the entity state before rotation
--We also dont know who rotated it and dont want the griefers name there so we set it to 1
local mock_entity = {name = entity.name, position = entity.position, mock = true,
last_user = Game.get_player_by_index(1), force = entity.force, direction = get_pre_rotate_direction(entity)}
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event.entity = mock_entity
on_entity_changed(event)
end
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end)
Event.add(defines.events.on_pre_entity_settings_pasted, on_entity_changed)
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Event.add(defines.events.on_entity_died, function(event)
--is a player on the same force as the destroyed object
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if event.entity and event.entity.valid and event.entity.force.name == "player" and event.cause and
event.cause.force == event.entity.force and event.cause.type == "player" then
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local new_entity = place_entity_on_surface(event.entity, global.ag_surface, true, event.cause.player)
if new_entity and event.entity.type == "container" then
local items = event.entity.get_inventory(defines.inventory.chest).get_contents()
if items then
for item, n in pairs(items) do
new_entity.insert{name = item, count = n}
end
end
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end
end
end)
Event.add(defines.events.on_player_mined_entity, on_entity_changed)
Event.add(defines.events.on_marked_for_deconstruction, function(event)
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if event.entity.last_user then
global.original_last_users_by_ent_pos[get_position_str(event.entity.position)] = event.entity.last_user.index
end
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end)
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local Module = {}
Module.undo = function(player)
if type(player) == "nil" or type(player) == "string" then return --No support for strings!
elseif type(player) == "number" then player = Game.get_player_by_index(player) end
--Remove all items from all surfaces that player placed an entity on
for _,surface in pairs(game.surfaces) do
if surface ~= global.ag_surface then
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for _,e in ipairs(surface.find_entities_filtered{force = player.force.name}) do
if e.last_user == player then
e.destroy()
end
end
end
end
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for _,e in ipairs(global.ag_surface.find_entities_filtered{}) do
if e.last_user == player then
--Place removed entity IF no collision is detected
local last_user = global.original_last_users_by_ent_pos[get_position_str(e.position)]
local new_entity = place_entity_on_surface(e, game.surfaces.nauvis, false, last_user)
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--Transfer items
if new_entity then
local player = Utils.ternary(new_entity.last_user, new_entity.last_user, game.player)
local event = {created_entity = new_entity, player_index = player.index, stack = {}}
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script.raise_event(defines.events.on_built_entity, event)
if e.type == "container" then
local items = e.get_inventory(defines.inventory.chest).get_contents()
if items then
for item, n in pairs(items) do
new_entity.insert{name = item, count = n}
end
end
end
e.destroy() --destory entity only if a new entity was created
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end
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end
end
end
Module.antigrief_surface_tp = function()
if game.player then
if game.player.surface == global.ag_surface then
game.player.teleport(game.player.position, game.surfaces.nauvis)
else
game.player.teleport(game.player.position, global.ag_surface)
end
end
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end
Module.count_removed_entities = function(player)
return #Utils.find_entities_by_last_user(player, global.ag_surface)
end
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return Module