2018-05-16 12:36:12 +02:00
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global.regulars = require "resources.regulars"
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global.mods = require "resources.mods"
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2018-04-15 22:24:10 +02:00
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2017-09-09 22:56:28 +02:00
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function update_group(position)
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local file = position .. ".lua"
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2017-12-26 00:08:32 +02:00
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game.write_file(file, "{", false, 0)
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2018-01-08 00:28:55 +02:00
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local group = global[position]
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2017-09-09 22:56:28 +02:00
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local line = ""
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2018-05-16 12:36:12 +02:00
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for player_name, _ in pairs(group) do
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2017-09-09 22:56:28 +02:00
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line = string.format('["%s"] = "",\n', player_name)
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2018-02-01 16:05:36 +02:00
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game.write_file(file, line, true, 0)
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2017-09-09 22:56:28 +02:00
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end
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2018-02-01 16:09:44 +02:00
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game.write_file(file, "}", true, 0)
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2017-07-12 02:48:16 +02:00
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end
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2017-07-09 15:20:01 +02:00
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2017-09-02 14:31:01 +02:00
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function get_actor()
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2018-05-16 12:36:12 +02:00
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if game.player then
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return game.player.name
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end
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2017-09-02 14:31:01 +02:00
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return "<server>"
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end
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2017-07-09 15:20:01 +02:00
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function is_mod(player_name)
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2018-01-07 23:28:00 +02:00
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return global.mods[player_name:lower()]
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2017-07-09 15:20:01 +02:00
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end
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function is_regular(player_name)
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2018-01-07 23:28:00 +02:00
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return global.regulars[player_name:lower()]
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2017-07-09 15:20:01 +02:00
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end
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function add_regular(player_name)
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2018-05-16 12:36:12 +02:00
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local actor = get_actor()
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if is_regular(player_name) then
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player_print(player_name .. " is already a regular.")
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else
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if game.players[player_name] then
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game.print(actor .. " promoted " .. player_name .. " to regular.")
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global.regulars[player_name:lower()] = ""
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update_group("regulars")
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else
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player_print(player_name .. " does not exist.")
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end
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end
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2017-07-09 15:20:01 +02:00
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end
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function add_mod(player_name)
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2018-05-16 12:36:12 +02:00
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local actor = get_actor()
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if is_mod(player_name) then
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player_print(player_name .. " is already a moderator.")
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else
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if game.players[player_name] then
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game.print(actor .. " promoted " .. player_name .. " to moderator.")
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global.mods[player_name:lower()] = ""
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update_group("mods")
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else
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player_print(player_name .. " does not exist.")
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end
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end
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2017-07-09 15:20:01 +02:00
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end
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function remove_regular(player_name)
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2017-09-02 14:31:01 +02:00
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local actor = get_actor()
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2018-05-16 12:36:12 +02:00
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if is_regular(player_name) then
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game.print(player_name .. " was demoted from regular by " .. actor .. ".")
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end
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2018-01-07 23:28:00 +02:00
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global.regulars[player_name] = nil
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2017-09-09 22:56:28 +02:00
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update_group("regulars")
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2017-07-09 15:20:01 +02:00
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end
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function remove_mod(player_name)
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2017-09-02 14:31:01 +02:00
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local actor = get_actor()
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2018-05-16 12:36:12 +02:00
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if is_mod(player_name) then
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game.print(player_name .. " was demoted from mod by " .. actor .. ".")
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end
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2018-01-07 23:28:00 +02:00
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global.mods[player_name] = nil
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2017-09-09 22:56:28 +02:00
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update_group("mods")
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2017-07-09 15:20:01 +02:00
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end
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function print_regulars()
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2018-05-16 12:36:12 +02:00
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for k, _ in pairs(global.regulars) do
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2017-09-02 14:31:01 +02:00
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player_print(k)
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2017-07-09 15:20:01 +02:00
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end
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end
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function print_mods()
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2018-05-16 12:36:12 +02:00
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for k, _ in pairs(global.mods) do
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2017-09-02 14:31:01 +02:00
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player_print(k)
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2017-07-09 15:20:01 +02:00
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end
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end
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