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RedMew/features/admin_commands.lua

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local Global = require 'utils.global'
local Rank = require 'features.rank_system'
local Report = require 'features.report'
local Utils = require 'utils.core'
local Game = require 'utils.game'
local Event = require 'utils.event'
local Command = require 'utils.command'
local Color = require 'resources.color_presets'
local Ranks = require 'resources.ranks'
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local loadstring = loadstring
--- A table of players with tpmode turned on
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local tp_players = {}
Global.register(
{
tp_players = tp_players
},
function(tbl)
tp_players = tbl.tp_players
end
)
--- Informs the actor that there is no target. Acts as a central place where this message can be changed.
local function print_no_target(target_name)
Game.player_print({'common.fail_no_target', target_name}, Color.fail)
end
--- Sends a message to all online admins
local function admin_chat(args, player)
Utils.print_admins(args.msg, player)
end
--- Runs a command silently. Traps and prints errors for the player/server
local function silent_command(args, player)
local p
if player then
p = player.print
else
p = print
end
local func, err = loadstring(args.str)
if not func then
p(err)
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return
end
local _, err2 = pcall(func)
if err2 then
local i = err2:find('\n')
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if i then
p(err2:sub(1, i))
return
end
i = err2:find('%s')
if i then
p(err2:sub(i + 1))
end
end
end
--- Toggles cheat mode for a player
local function toggle_cheat_mode(_, player)
player.cheat_mode = not player.cheat_mode
Game.player_print({'admin_commands.toggle_cheat_mode', tostring(player.cheat_mode)})
end
--- Promote someone to regular
local function add_regular(args)
local target_ident = args.player
local target, target_name = Utils.validate_player(target_ident)
if not target then
print_no_target(target_ident)
return
end
if Rank.less_than(target_name, Ranks.guest) then
Game.player_print({'admin_commands.regular_add_fail_probation'}, Color.fail)
return
end
local success = Rank.increase_player_rank_to(target_name, Ranks.regular)
if success then
game.print({'admin_commands.regular_add_success', Utils.get_actor(), target_name}, Color.info)
target.print({'admin_commands.regular_add_notify_target'}, Color.warning)
else
Game.player_print({'admin_commands.regular_add_fail', target_name, Rank.get_player_rank_name(target_name)}, Color.fail)
end
end
--- Demote someone from regular
local function remove_regular(args)
local target_ident = args.player
local target, target_name = Utils.validate_player(target_ident)
if not target then
print_no_target(target_ident)
return
end
if Rank.equal(target_name, Ranks.regular) then
local _, new_rank = Rank.reset_player_rank(target_name)
game.print({'admin_commands.regular_remove_success', Utils.get_actor(), target_name, new_rank}, Color.info)
if target then
target.print({'admin_commands.regular_remove_notify_target'}, Color.warning)
end
else
local rank_name = Rank.get_player_rank_name(target_name)
Game.player_print({'admin_commands.regular_remove_fail', target_name, rank_name}, Color.fail)
end
end
--- Put someone on probation
local function probation_add(args)
local target_ident = args.player
local target, target_name = Utils.validate_player(target_ident)
if not target then
print_no_target(target_ident)
return
end
if Rank.equal(target_name, Ranks.admin) then
Game.player_print({'admin_commands.probation_add_fail_admin'}, Color.fail)
if target then
target.print({'admin_commands.probation_warn_admin', Utils.get_actor()}, Color.warning)
end
return
end
local success = Rank.decrease_player_rank_to(target_name, Ranks.probation)
if success then
game.print({'admin_commands.probation_add_success', Utils.get_actor(), target_name}, Color.info)
if target then
target.print({'admin_commands.probation_add_notify_target'}, Color.warning)
end
else
Game.player_print({'admin_commands.probation_add_fail', target_name}, Color.fail)
end
end
--- Remove someone from probation
local function probation_remove(args)
local target_ident = args.player
local target, target_name = Utils.validate_player(target_ident)
if not target then
print_no_target(target_ident)
return
end
if Rank.equal(target_name, Ranks.probation) then
Rank.reset_player_rank(target_name)
game.print({'admin_commands.probation_remove_success', Utils.get_actor(), target_name}, Color.info)
if target then
target.print({'admin_commands.probation_remove_notify_target'}, Color.warning)
end
else
Game.player_print({'admin_commands.probation_remove_fail', target_name}, Color.fail)
end
end
--- Displays reported players
local function show_reports(_, player)
Report.show_reports(player)
end
--- Places a target in jail (a permissions group which is unable to act aside from chatting)
local function jail_player(args, player)
local target_ident = args.player
local target = Utils.validate_player(target_ident)
if not target then
print_no_target(target_ident)
return
end
Report.jail(target, player)
end
--- Removes a target from jail
local function unjail_player(args, player)
local target_ident = args.player
local target = Utils.validate_player(target_ident)
if not target then
print_no_target(target_ident)
return
end
Report.unjail(target, player)
end
--- Creates a rectangle of water below an admin
local function pool(_, player)
local t = {}
local p = player.position
for x = p.x - 3, p.x + 3 do
for y = p.y + 2, p.y + 7 do
table.insert(t, {name = 'water', position = {x, y}})
end
end
player.surface.set_tiles(t)
player.surface.create_entity {name = 'fish', position = {p.x + 0.5, p.y + 5}}
end
--- Takes a target and teleports them to player
local function invoke(args, player)
local target_ident = args.player
local target = Utils.validate_player(target_ident)
if not target then
print_no_target(target_ident)
return
end
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local pos = player.surface.find_non_colliding_position('character', player.position, 50, 1)
if not pos then
Game.player_print({'admin_commands.invoke_fail_no_location'})
return
end
target.teleport({pos.x, pos.y}, player.surface)
game.print({'admin_commands.invoke_announce', target.name})
end
--- Takes a target and teleports player to target. (admin only)
local function teleport_player(args, player)
local target_ident = args.player
local target = Utils.validate_player(target_ident)
if not target then
print_no_target(target_ident)
return
end
local target_name = target.name
local surface = target.surface
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local pos = surface.find_non_colliding_position('character', target.position, 50, 1)
if not pos then
Game.player_print({'admin_commands.tp_fail_no_location'})
return
end
player.teleport(pos, surface)
game.print({'admin_commands.tp_player_announce', target_name})
Game.player_print({'admin_commands.tp_player_success', target_name})
end
--- Takes a selected entity and teleports player to it
local function teleport_location(_, player)
if not player.selected then
Game.player_print({'admin_commands.tp_ent_fail_no_ent'})
return
end
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local pos = player.surface.find_non_colliding_position('character', player.selected.position, 50, 1)
if not pos then
Game.player_print({'admin_commands.tp_fail_no_location'})
return
end
player.teleport(pos)
Game.player_print({'admin_commands.tp_end_success'})
end
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--- If a player is in the tp_players list, remove ghosts they place and teleport them to that position
local function built_entity(event)
local index = event.player_index
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if tp_players[index] then
local entity = event.created_entity
if not entity or not entity.valid or entity.type ~= 'entity-ghost' then
return
end
game.get_player(index).teleport(entity.position)
entity.destroy()
end
end
--- Adds/removes players from the tp_players table (admin only)
local function toggle_tp_mode(_, player)
local index = player.index
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local toggled = tp_players[index]
if toggled then
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tp_players[index] = nil
Game.player_print({'admin_commands.tp_mode_off'})
else
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tp_players[index] = true
Game.player_print({'admin_commands.tp_mode_on'})
end
end
--- Takes argument from the tp command and calls the appropriate function
local function teleport_command(args, player)
local arg = args['mode|player']
if not arg then
teleport_location(nil, player)
elseif arg == 'mode' then
toggle_tp_mode(nil, player)
else
teleport_player({player = arg}, player)
end
end
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--- Revives ghosts around the player
local function revive_ghosts(args, player)
local radius = args.radius
local pos = player.position
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for _, e in pairs(player.surface.find_entities_filtered {area = {{pos.x - radius, pos.y - radius}, {pos.x + radius, pos.y + radius}}, type = 'entity-ghost'}) do
e.revive()
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end
end
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--- Destroys the player's selected entity
local function destroy_selected(_, player)
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local ent = player.selected
if ent then
Game.player_print({'admin_commands.destroy_success', ent.localised_name})
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ent.destroy()
else
Game.player_print({'admin_commands.destroy_fail'})
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end
end
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-- Event registrations
Event.add(defines.events.on_built_entity, built_entity)
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-- Command registrations
Command.add(
'a',
{
description = {'command_description.a'},
arguments = {'msg'},
required_rank = Ranks.admin,
capture_excess_arguments = true,
allowed_by_server = true
},
admin_chat
)
Command.add(
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'dc',
{
description = {'command_description.dc'},
arguments = {'str'},
required_rank = Ranks.admin,
capture_excess_arguments = true,
allowed_by_server = true
},
silent_command
)
Command.add(
'hax',
{
description = {'command_description.hax'},
required_rank = Ranks.admin
},
toggle_cheat_mode
)
Command.add(
'regular',
{
description = {'command_description.regular'},
arguments = {'player'},
required_rank = Ranks.admin,
allowed_by_server = true
},
add_regular
)
Command.add(
'regular-remove',
{
description = {'command_description.regular_remove'},
arguments = {'player'},
required_rank = Ranks.admin,
allowed_by_server = true
},
remove_regular
)
Command.add(
'probation',
{
description = {'command_description.probation'},
arguments = {'player'},
required_rank = Ranks.admin,
allowed_by_server = true
},
probation_add
)
Command.add(
'probation-remove',
{
description = {'command_description.probation_remove'},
arguments = {'player'},
required_rank = Ranks.admin,
allowed_by_server = true
},
probation_remove
)
Command.add(
'showreports',
{
description = {'command_description.showreports'},
required_rank = Ranks.admin
},
show_reports
)
Command.add(
'jail',
{
description = {'command_description.jail'},
arguments = {'player'},
required_rank = Ranks.admin,
allowed_by_server = true
},
jail_player
)
Command.add(
'unjail',
{
description = {'command_description.unjail'},
arguments = {'player'},
required_rank = Ranks.admin,
allowed_by_server = true
},
unjail_player
)
Command.add(
'pool',
{
description = {'command_description.pool'},
required_rank = Ranks.admin
},
pool
)
Command.add(
'invoke',
{
description = {'command_description.invoke'},
arguments = {'player'},
required_rank = Ranks.admin
},
invoke
)
Command.add(
'tp',
{
description = {'command_description.tp'},
arguments = {'mode|player'},
default_values = {['mode|player'] = false},
required_rank = Ranks.admin,
custom_help_text = {'command_custom_help.tp'}
},
teleport_command
)
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Command.add(
'revive-ghosts',
{
description = {'command_description.revive_ghosts'},
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arguments = {'radius'},
default_values = {radius = 10},
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required_rank = Ranks.admin
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},
revive_ghosts
)
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Command.add(
'destroy',
{
description = {'command_description.destroy'},
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required_rank = Ranks.admin
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},
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destroy_selected
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)