1
0
mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
RedMew/features/gui/score.lua

102 lines
3.2 KiB
Lua
Raw Normal View History

2018-04-06 21:58:50 +02:00
local Event = require "utils.event"
2018-09-23 00:25:13 +02:00
local Game = require 'utils.game'
2018-04-06 21:58:50 +02:00
2017-06-13 13:16:07 +02:00
if not global.score_rockets_launched then global.score_rockets_launched = 0 end
local function create_score_gui(event)
local player = Game.get_player_by_index(event.player_index)
2017-12-15 18:52:26 +02:00
2017-06-13 13:16:07 +02:00
if player.gui.top.score == nil then
2017-12-15 18:52:26 +02:00
local button = player.gui.top.add({ type = "sprite-button", name = "score", sprite = "item/rocket-silo" })
2017-06-13 13:16:07 +02:00
button.style.minimal_height = 38
button.style.minimal_width = 38
button.style.top_padding = 2
button.style.left_padding = 4
button.style.right_padding = 4
button.style.bottom_padding = 2
end
end
2018-11-06 13:55:52 +02:00
local function refresh_score()
2017-06-13 13:16:07 +02:00
local x = 1
while (Game.get_player_by_index(x) ~= nil) do
local player = Game.get_player_by_index(x)
2017-12-15 18:52:26 +02:00
local frame = player.gui.top["score_panel"]
if (frame) then
2017-06-13 13:16:07 +02:00
frame.score_table.label_rockets_launched.caption = "Rockets launched: " .. global.score_rockets_launched
2017-12-15 18:52:26 +02:00
frame.score_table.label_biters_killed.caption = "Biters liberated: " .. global.score_biter_total_kills
2017-06-13 13:16:07 +02:00
-- frame.score_table.label_score_polls_created.caption = "Polls created: " .. global.score_total_polls_created
end
x = x + 1
end
end
local function score_show(player)
local rocket_score_value_string = tostring(global.score_rockets_launched)
local frame = player.gui.top.add { type = "frame", name = "score_panel" }
2017-12-15 18:52:26 +02:00
local score_table = frame.add { type = "table", column_count = 5, name = "score_table" }
local label = score_table.add { type = "label", caption = "", name = "label_rockets_launched" }
label.style.font = "default-bold"
2017-06-13 13:16:07 +02:00
label.style.font_color = { r=0.98, g=0.66, b=0.22}
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
2017-12-15 18:52:26 +02:00
score_table.add { type = "label", caption = "|"}
local label = score_table.add { type = "label", caption = "", name = "label_biters_killed" }
label.style.font = "default-bold"
2017-06-13 13:16:07 +02:00
label.style.font_color = { r=0.98, g=0.11, b=0.11}
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
2017-12-15 18:52:26 +02:00
--[[
2017-06-13 13:16:07 +02:00
if global.score_total_polls_created then
2017-12-15 18:52:26 +02:00
score_table.add { type = "label", caption = "|"}
local label = score_table.add { type = "label", caption = "", name = "label_score_polls_created" }
label.style.font = "default-bold"
2017-06-13 13:16:07 +02:00
label.style.font_color = { r=0.80, g=0.80, b=0.80}
label.style.top_padding = 2
label.style.left_padding = 4
label.style.right_padding = 4
end
2017-12-15 18:52:26 +02:00
--]]
2017-06-13 13:16:07 +02:00
refresh_score()
end
local function on_gui_click(event)
if not (event and event.element and event.element.valid) then return end
2017-12-15 18:52:26 +02:00
local player = Game.get_player_by_index(event.element.player_index)
2017-12-15 18:52:26 +02:00
local name = event.element.name
local frame = player.gui.top["score_panel"]
2017-06-13 13:16:07 +02:00
if (name == "score") and (frame == nil) then
score_show(player)
else
if (name == "score") then
frame.destroy()
end
end
2017-12-15 18:52:26 +02:00
2017-06-13 13:16:07 +02:00
end
local function rocket_launched(event)
global.score_rockets_launched = global.score_rockets_launched + 1
2017-12-15 18:52:26 +02:00
game.print ("A rocket has been launched!")
2017-06-13 13:16:07 +02:00
refresh_score()
end
2018-04-06 21:58:50 +02:00
Event.add(defines.events.on_entity_died, refresh_score)
Event.add(defines.events.on_gui_click, on_gui_click)
Event.add(defines.events.on_player_joined_game, create_score_gui)
Event.add(defines.events.on_rocket_launched, rocket_launched)