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Reduced to a single command
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@ -11,9 +11,9 @@ local format = string.format
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local CreateParticles = {}
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local settings = {
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scale = 1.0,
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faction = 1.0,
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particles_spawned_buffer = 0,
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max_particles_in_three_seconds = 12000,
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max_particles_per_second = 4000,
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}
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Global.register({
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@ -23,22 +23,22 @@ Global.register({
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end)
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---sets the scale of particles. 1.0 means 100%, 0.5 would mean spawn only 50% of the particles.
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---@param scale number
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function CreateParticles.set_scale(scale)
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if scale < 0 or scale > 1 then
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error(format('Scale must range from 0 to 1'))
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---@param fraction number
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function CreateParticles.set_fraction(fraction)
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if fraction < 0 or fraction > 1 then
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error(format('Fraction must range from 0 to 1'))
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end
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settings.scale = scale
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settings.faction = fraction
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end
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---Returns the current scale
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function CreateParticles.get_scale()
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return settings.scale
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function CreateParticles.get_fraction()
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return settings.faction
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end
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local function get_particle_cap()
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return settings.max_particles_in_three_seconds * (settings.scale + 0.1)
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return settings.max_particles_per_second * (settings.faction + 0.1)
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end
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---Returns whether or not more particles may be spawned, scale minimum is 0.1
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@ -46,37 +46,33 @@ local function may_spawn_particles()
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return settings.particles_spawned_buffer < get_particle_cap()
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end
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--- resets the amount of particles in the past 3 seconds so new ones may spawn
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Event.on_nth_tick(191, function ()
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--- resets the amount of particles in the past second so new ones may spawn
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Event.on_nth_tick(63, function ()
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settings.particles_spawned_buffer = 0
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end)
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Command.add('set-particle-scale', {
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description = 'Sets the particle scale between 0 and 1. Lower means less particles per function and a lower buffer size per 3 seconds.',
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arguments = {'scale'},
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Command.add('particle-scale', {
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description = 'Provide a fraction between 0 and 1 to lower or increase the amount of (max) particles. Leave empty to view the current values.',
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arguments = {'fraction'},
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default_values = {fraction = false},
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admin_only = true,
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allowed_by_server = true,
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}, function (arguments, player)
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local scale = tonumber(arguments.scale)
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if scale == nil or scale < 0 or scale > 1 then
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player.print('Scale must be a valid number ranging from 0 to 1')
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return
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local p = player and player.print or print
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local fraction = arguments.fraction
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if fraction ~= false then
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local scale = tonumber(fraction)
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if scale == nil or scale < 0 or scale > 1 then
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p('Scale must be a valid number ranging from 0 to 1')
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return
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end
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CreateParticles.set_fraction(scale)
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end
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CreateParticles.set_scale(scale)
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local p = player.print
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p(format('Particle scale changed to: %.2f', scale))
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p(format('Particles per 3 seconds: %d', get_particle_cap()))
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end)
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Command.add('get-particle-scale', {
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description = 'Shows the current particle scale.',
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admin_only = true,
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allowed_by_server = true,
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}, function (_, player)
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local p = player.print
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p(format('Particle scale: %.2f', CreateParticles.get_scale()))
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p(format('Particles per 3 seconds: %d', get_particle_cap()))
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p(format('Particle fraction: %.2f', CreateParticles.get_fraction()))
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p(format('Particles per second: %d', get_particle_cap()))
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end)
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---Scales the count to round the fraction up. Always returns at least 1 unless the particle limit is reached.
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@ -87,7 +83,7 @@ local function scale_ceil(count)
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return 0
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end
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local scale = settings.scale
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local scale = settings.faction
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if scale == 0 then
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return 1
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end
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@ -102,7 +98,7 @@ end
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---Useful for particle spawning that doesn't influence gameplay.
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---@param count number
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local function scale_floor(count)
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local scale = settings.scale
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local scale = settings.faction
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if scale == 0 then
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return 0
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end
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@ -163,7 +163,7 @@ function Command.add(command_name, options, callback)
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end
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end
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if not parameter then
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if parameter == nil then
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insert(errors, format('Argument %s from command %s is missing.', argument, command_name))
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else
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named_arguments[argument] = parameter
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