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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
Commit Graph

797 Commits

Author SHA1 Message Date
Jayefuu
f0dbcbe3bd Added barrage feature to give players more end-game clearing options 2021-09-30 15:50:00 +01:00
Jayefuu
2276706743
Fixed LUA check 2021-09-30 11:24:50 +01:00
Jayefuu
ba696c50c3
Update map_gen/maps/crash_site/outpost_builder.lua
Co-authored-by: grilledham <jrdgillham@gmail.com>
2021-09-30 11:21:34 +01:00
Jayefuu
7666660268
Fixed failed lua checks 2021-09-29 08:34:56 +01:00
Jayefuu
894b605fe0
Updated pollution multiplier minimum limits
Following Discord messages with @grilledham, updated the messages to be clearer.

Also updated some broken logic and reduced spam to admins if someone tries to set it below the minimum and it's already at the minimum.

Changes untestested. I'll test tonight or tomorrow if it passes review, not got Factorio on this laptop.
2021-09-29 08:31:40 +01:00
Jayefuu
eef52b0e71 Missing return 2021-09-27 23:17:30 +01:00
Jayefuu
c4286ddf14 Fixed failed lua check 2021-09-27 22:11:06 +01:00
Jayefuu
75a8323fd0 Updated the starting pollution multiplier
The new meta sucks. No one builds any walls or defences. Players can go 3 or 4 hours with no attacks so long as they craft nothing.

Now that the pollution from outposts is generated at position = {0,0}.... let's try a very small amount of pollution for every outpost captured to force at least a small amount of defences to be built.

This will be MUCH less pollution than if all of the items they get free were made in base, but it will still force at least a few defenses or clearing of nearby bases.

Starting with a value of 10 to see how it goes.
2021-09-27 22:09:15 +01:00
Jayefuu
1cd0e8acf5
Merge pull request #1246 from Refactorio/crash_site_uk_fixes
Updated Crash Site UK preset and display name
2021-09-27 20:00:05 +01:00
Jayefuu
4f704770b3 Fixed Jayefuu goof 2021-09-27 19:59:16 +01:00
Jayefuu
d37f88674b Updated Crash Site UK preset and display name 2021-09-27 19:55:47 +01:00
grilledham
35fc4693a7
Change crashsite spawn market items base on Tigress' suggestion. (#1245) 2021-09-26 22:47:42 +01:00
grilledham
9d135ad11a
Merge pull request #1241 from Refactorio/crash-site-discord-display-names
Changes to display names
2021-09-18 15:38:48 +01:00
James Gillham
f13ad9371b Add crashsite-manhattan + fallback to scenario_name. 2021-09-18 15:37:28 +01:00
James Gillham
87a0fd8441 Remove draw_resource_selection = false. 2021-09-18 12:48:44 +01:00
Jayefuu
6d1648e66b
Changes to display names
- Added venice
- Changed part of print to discord to display names instead of names

UNTESTED
2021-09-14 12:11:51 +01:00
James Gillham
2147e12a26 Remove vanilla loaders from danger_ore_one_direction_beltboxes. 2021-09-13 21:16:57 +01:00
James Gillham
2c57995e98 Add dangore_ore_one_direction_beltboxes preset. 2021-09-13 20:09:48 +01:00
James Gillham
ad38ae3d69 Fix line endings for manhattan.lua and UK.lua 2021-09-12 20:08:27 +01:00
grilledham
2f7ac497db
Merge pull request #1236 from Refactorio/Claude477-crashsite-UK
Crashsite(UK)-scenario
2021-09-12 19:49:26 +01:00
Claude
9970a9fd93
update UK.lua
fixed now
2021-09-12 17:43:28 +03:00
Claude
5663360ffc
crashsite-config-uk 2021-09-12 17:41:30 +03:00
Claude
09ac2e4ff4
crashsite-config-uk 2021-09-12 17:41:08 +03:00
Claude
3ee98c2ea2
manhattan config 2021-09-12 17:21:46 +03:00
Claude
4a43521d4d
manhattan map(crashsite) 2021-09-12 17:19:03 +03:00
James Gillham
160b395640 Decompress the venice preset. 2021-09-12 15:08:01 +01:00
Claude
1ebde9d4e5
Merge pull request #1233 from Refactorio/Claude477-venice-1
crashsitesite_venice-file
2021-09-12 16:44:48 +03:00
Claude
a4a9e12e00
crashsitesite_venice-file 2021-09-12 16:38:29 +03:00
Claude
8c78285e15
update venice.lua
one unused variables
2021-09-12 16:36:17 +03:00
Claude
7c750b6cb3
crashsite_venice(presets)
old map rebuilding venice
2021-09-12 16:31:08 +03:00
James Gillham
fd46cf2dc3 danger_ore_one_direction balance updates.
- Larger starting area 8 -> 12 chunks.
- More frequent trees.
- Richer ore.
- Less satellites required to win, 500 -> 250.
2021-09-11 13:29:53 +01:00
Jayefuu
bf193ed710
Landfill danger ores preset bug
Zergslayer found a bug in the danger_ore_landfill preset. I found that the ore preset was misspelled.

This branch updates it.

Untested.
2021-09-10 08:06:26 +01:00
James Gillham
383f21ec33 Set tech cost 35 -> 40. 2021-09-04 15:00:33 +01:00
James Gillham
bcd6c35314 Danger ore deadlock updates.
- Denser ores.
- Richer oil and uranium.
- 500->1000 satelites to win
- 5->6 pollution increase per chunk.
- Peaceful mode on.
2021-09-02 12:02:25 +01:00
James Gillham
1aed28834f Update danger_ore_deadlock_beltboxes. 2021-08-29 21:05:44 +01:00
James Gillham
9e967b3eb7 Fix luacheck. 2021-08-01 15:03:57 +01:00
James Gillham
7a0036c4a7 Add danger_ore_one_direction. 2021-08-01 14:57:12 +01:00
James Gillham
8ab1d16386 Add danger ore patches. 2021-07-25 15:11:43 +01:00
James Gillham
26b84037b1 Report script kicks and bans to moderation-log channel. 2021-06-26 16:21:54 +01:00
Jayefuu
3b72c497cb
Updated outpost pollution to spawn at map centre not at outposts
No one likes or uses the pollution multiplier feature I added.

Feedback suggests that it spawning at outposts makes the cause too obvious, so people complain about it. And it requires that outposts have to be defended.

Yet, people still complain crash site is too easy. 

By moving the pollution spawning to the centre of the base the effect of more outposts is spread over the whole base and will trigger more attacks, but will challenge the whole base defences rather than just a single outpost.
2021-06-17 17:09:09 +01:00
James Gillham
02f943695b Fix placing blueprint refined concrete on blue-refined-concrete. 2021-06-12 15:02:21 +01:00
James Gillham
d1d46d361f Prevent ghost refined concrete on blue concrete 2021-05-31 12:49:58 +01:00
James Gillham
6323605775 Remove dense patches from all danger ore maps. 2021-05-31 12:49:58 +01:00
James Gillham
dab5dae07b Terraforming danger ore balance changes. 2021-05-31 12:49:58 +01:00
James Gillham
167438f6fe Change uranium patches to smaller and more frequent. 2021-05-25 20:18:39 +01:00
James Gillham
3715775cda comment out unused variable. 2021-05-23 13:38:28 +01:00
James Gillham
b5fca58c08 Increase player force minning speed +100%, remove free space around oil. 2021-05-23 13:29:43 +01:00
James Gillham
dc5e76d5eb Danger ore balance changes:
- Ore starts at lower value but grows exponentially.
- Smaller spawn.
- Greater oil value from distance.
- Richer uranium.
2021-05-23 13:29:43 +01:00
James Gillham
fa6f70c235 Refactor danger_ore_circles.
- Create builder functions for ring_pattern and ring_weighted_pattern.
- Use main ore rorate to rotate start ores.
- Shuffle start ores.
- Use same land tiles for start ores.
- Shuffle shapes rather than mutating the config.
- Rename scenario template from danger-ore-cricle to danger-ore-circles.
- Set restart command to use 'danger-ore-circles'.
2021-05-22 16:50:22 +01:00
Soggs
d73f3344ea Fix Desync on Chunk generation for Danger Ores Circle. 2021-05-22 14:19:23 +02:00
Soggs
940315614c Hotfix for Desync on terrain generation. 2021-05-21 23:10:45 +02:00
Soggs
2c61140d1d
Change the builder to properly avoid water tiles in the starting ore ring.
Co-authored-by: grilledham <jrdgillham@gmail.com>
2021-05-20 20:56:16 +02:00
Soggs
f38999d674 Added Danger Ores Circles to the scenario templates. 2021-05-19 23:05:52 +02:00
Soggs
1d48034b93 More changes. 2021-05-19 22:59:07 +02:00
Soggs
4b80c8c819 Merge branch 'master' of https://github.com/Soggs/RedMew 2021-05-19 22:54:05 +02:00
Soggs
ca77b4ce3b Clean up and improvment to danger_ores_circles. 2021-05-19 22:53:13 +02:00
Soggs
a009e9fb51 Merge remote-tracking branch 'refs/remotes/upstream/develop' 2021-05-19 22:52:18 +02:00
Soggs
e801f1acbd
Update map_gen/maps/danger_ores/presets/danger_ore_circles.lua
Co-authored-by: grilledham <jrdgillham@gmail.com>
2021-05-19 22:05:09 +02:00
Soggs
ee748a7033 Fixing things because Build check made me break things. 2021-05-19 18:35:37 +02:00
Soggs
e769ec0f61 More Build checks 2021-05-19 18:25:51 +02:00
Soggs
480de9f27f Build checks... 2021-05-19 18:23:36 +02:00
Soggs
f1106061aa Added a Circles preset for Danger Ores. 2021-05-19 17:51:03 +02:00
James Gillham
75ef275a93 Use SnowZy's ore ratios for danger ore. 2021-05-18 16:54:36 +01:00
James Gillham
2e749601a9 Remove test code + increase name textfield width. 2021-05-15 12:24:56 +01:00
James Gillham
ca381aa289 Add config-restart command.
- change Restart command to use server.start_game (offers setting the mod pack).
- Change danger ores and crashsite maps to use the new restart command.
2021-05-15 11:21:46 +01:00
James Gillham
66883a87b3 Change game.players -> game.get_player 2021-05-15 11:21:46 +01:00
James Gillham
ddc84d367d Blue concrete on landfill + danger_ore_chessboard_uniform. 2021-05-08 18:18:02 +01:00
James Gillham
84c3042c00 BlueRock's diggy suggestions. 2021-05-04 21:12:09 +01:00
James Gillham
0fded5f9ee Danger ore chessboard. 2021-05-03 15:16:45 +01:00
James Gillham
d7658fc1aa Danger ore split 2021-04-19 22:15:46 +01:00
James Gillham
56ac6954f4 Add hail hydra to danger_ore_normal_science 2021-04-14 20:54:46 +01:00
James Gillham
5975c700ae Add danger ore normal science 2021-04-13 21:44:54 +01:00
James Gillham
264ad2b2ce Liutio proposed changes to danger ore. 2021-04-09 21:09:07 +01:00
James Gillham
5823860a49 Update danger ores map descriptions 2021-04-08 17:56:28 +01:00
James Gillham
c54e75e6cc Add danger-ores scenario_templates 2021-04-08 17:56:28 +01:00
James Gillham
d26540c079 Add danger_ore_spiral.lua 2021-04-08 17:56:28 +01:00
James Gillham
9a5137a23b Update danger_ore maps
- Enabled dump inventories.
- Restart to danger-ore-next.
- make no stone the default.
2021-04-08 17:56:27 +01:00
James Gillham
85a7171406 danger ore updates 2021-04-08 16:43:56 +01:00
James Gillham
2987f8a47c Less stone for danger_ore_landfill 2021-03-31 20:59:06 +01:00
James Gillham
c33eed76ec Remove unsued variable. 2021-03-31 17:10:45 +01:00
James Gillham
5e025199d4 danger_ore_landfill 2021-03-31 17:04:43 +01:00
James Gillham
0cfe65b18a danger_ore_no_stone config changes 2021-03-31 16:30:51 +01:00
James Gillham
680580438c Add skip cutscene player setting. 2021-03-30 20:21:57 +01:00
James Gillham
e02d7bd47f Add danger_ore_no_stone preset. 2021-03-17 20:14:32 +00:00
James Gillham
32af8b8862 Fix no oil/uranium on danger ores gradient. 2021-03-08 21:47:14 +00:00
Jayefuu
8ae9c4ba0e Updated timer after testing on S10 2021-03-04 08:32:57 +00:00
James Gillham
02e2b59103 dump_offline_inventories fixes. 2021-03-03 20:13:25 +00:00
Jayefuu
a4d9707f42 WIP 2021-03-03 18:52:30 +00:00
James Gillham
7c390fb498 Fix steel recipe not showing for magic crafters if player force hasn't unlocked steel tech. 2021-02-28 11:16:33 +00:00
James Gillham
03e40c57ea Increase danger ore richness 25% 2021-02-27 18:08:22 +00:00
Jayefuu
b74908f64b Updated errors 2021-02-24 19:04:03 +00:00
Jayefuu
4e466c8131 Added evo flying text on turret destruction to improve new player experience 2021-02-24 15:46:00 +00:00
Jayefuu
2be2501f39 Adjusted barrel prices to balance new meta
Players were buying a hundred barrels for 15 coins. Made blue belts V easy among other things, adjusted at request of Tigress.
2021-02-22 23:42:15 +00:00
Jayefuu
82077da982
Merge pull request #1179 from Refactorio/coin_pickup_fix
Fixed player coin count bug from picking up chests
2021-02-20 08:15:24 +00:00
Jayefuu
4e172f4598 LUA checks 2021-02-19 15:30:29 +00:00
Jayefuu
790c2a1506 Updated as per review 2021-02-19 15:28:14 +00:00
Jayefuu
ddc234cfec Updated pollution multiplier commands
- Changed so that both can be run from server
- Gave regulars the ability to query the current pollution settings.
2021-02-19 14:51:53 +00:00
Jayefuu
21be255763 Updated as per suggestions 2021-02-19 14:25:17 +00:00
Jayefuu
55f0681bd6 Updated artillery behaviour to get rid of destroyer-capsule while avoiding part of pickup bug 2021-02-18 14:14:05 +00:00
Jayefuu
e303430dc1 lua checks 2021-02-18 13:55:47 +00:00