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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
Commit Graph

36 Commits

Author SHA1 Message Date
Maik Wild
2f37961075 optimized quadrant and stressmap 2018-10-09 01:26:24 +02:00
Maik Wild
3fa5fa6504 fixed collapse delay 2018-10-07 21:02:30 +02:00
Maik Wild
8623338c0b fixed merge conflicts 2018-10-07 20:56:39 +02:00
Maik Wild
11d4bf5130 added pillars when rooms open 2018-10-07 20:51:07 +02:00
Lynn
4d0a3b9e7f Tweaked stress values and fixed a bug regarding tile placement 2018-10-07 19:40:30 +02:00
Lynn
36168771dd Added easy on_init feature hook 2018-10-07 17:37:29 +02:00
Lynn
b799da20e3 Added map extra info for each scenario 2018-10-07 17:05:59 +02:00
Lynn
8dbf4e0920 grilledham+valansch changes without initialize 2018-10-07 13:50:25 +02:00
Lynn
257313974c Added a stone market 2018-10-06 15:53:28 +02:00
Lynn
f17b1362e7 Removed hacks to prevent stone from dropping 2018-10-06 12:40:03 +02:00
Lynn
b1d4802c82 Tweaked spawning of rooms + resources + mining efficiency 2018-10-06 00:00:00 +02:00
Valansch
7c47b6eb1e added mask config values 2018-10-03 22:56:48 +02:00
Lynn
f94105624d Extracted alien spawning to its own feature 2018-10-03 22:11:24 +02:00
Lynn
e8192d7006 Minor optimization regarding game. access 2018-10-03 19:48:03 +02:00
Maik Wild
11ac8e666c removed math.sqrt from SimpleRoomGenerator 2018-10-03 00:59:05 +02:00
Maik Wild
e6beb157a9 removed box/circle blur and replaced with disc blur 2018-10-03 00:58:38 +02:00
Lynn
3b836947cc Added functional biter spawning as resource 2018-10-02 10:09:03 +02:00
Lynn
afa59efdbb Small fixed and initial biter spawn reverse engineering 2018-10-02 10:09:03 +02:00
Lynn
61e31e605c Starting point fixes and performance increase + renaming 2018-10-02 10:09:03 +02:00
Lynn
2a0f77dc0f Removed debug statement 2018-10-02 10:09:03 +02:00
Lynn
9ecfbac8c6 First version of automatic room opening based on noise 2018-10-02 10:09:03 +02:00
Valansch
94d4c544f6 Added circle_blur and box_blur. Made collapse use circle_blur 2018-10-02 10:09:03 +02:00
Lynn
ddfe58ba1f Added mining speed bonus on mining productivity research 2018-10-02 10:09:03 +02:00
Lynn
0a9235ad4d Tweaked collapse values for stone/concrete and start area 2018-10-02 10:09:03 +02:00
Lynn
ae34eea7c1 Added support for stone-path and concrete as support 2018-10-02 10:09:03 +02:00
Lynn
cd7f79fd78 Basic noise and debug tools therefore 2018-10-02 10:09:03 +02:00
Lynn
6712e51784 Added bot events and prevent deconstruction 2018-10-02 10:09:03 +02:00
Lynn
bfa6ecbc0b 10th of a second can be used for collapses 2018-10-02 10:09:03 +02:00
Lynn
189d8647ee Some config value tweaks and random collapse time 2018-10-02 10:09:03 +02:00
Lynn
ba5175334d Added a random resource spawning feature 2018-10-02 10:09:03 +02:00
Maik Wild
fe33e1dbd9 Implemented floating cracking text 2018-10-02 10:09:03 +02:00
Maik Wild
ad1a6d373f Implemented cave collapse timeout 2018-10-02 10:09:03 +02:00
Maik Wild
c2baece2f9 changed collapse to be event based and handled in DiggyCaveCollapse 2018-10-02 10:09:03 +02:00
Maik Wild
962fb8c4c3 fixed negative map values and some minor changes 2018-10-02 10:09:03 +02:00
Maik Wild
97c5ea74ee renamed pressure => stress 2018-10-02 10:09:03 +02:00
Lynn
08a23749ab Integration with RedMew 2018-10-02 10:09:03 +02:00