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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
Commit Graph

3969 Commits

Author SHA1 Message Date
James Gillham
680580438c Add skip cutscene player setting. 2021-03-30 20:21:57 +01:00
grilledham
558f36d724
Merge pull request #1196 from grilledham/remove-corpse-pings
Remove corpse pings + Refactor redmew_settings.
2021-03-30 20:21:18 +01:00
James Gillham
f6ea2cbabc Remove corpse pings + Refactor redmew_settings. 2021-03-30 12:56:21 +01:00
grilledham
45e52d9ff0
Merge pull request #1194 from grilledham/danger_ore_no_stone
Add danger_ore_no_stone preset.
2021-03-21 15:42:23 +00:00
grilledham
77e2ef3ce2
Merge pull request #1195 from grilledham/loader_snap
Snap loader to container when built + extra cases for rotate loader.
2021-03-21 15:41:21 +00:00
James Gillham
d6a60bf09b Snap loader to container when built + extra cases for rotate loader. 2021-03-17 21:36:14 +00:00
James Gillham
e02d7bd47f Add danger_ore_no_stone preset. 2021-03-17 20:14:32 +00:00
grilledham
adbace1797
Merge pull request #1193 from grilledham/fix_gradient
Fix no oil/uranium on danger ores gradient.
2021-03-11 19:34:22 +00:00
grilledham
9b06a4894a
Merge pull request #1192 from Refactorio/corpse_util_refactor
Refactor corpse features:
2021-03-11 19:33:37 +00:00
James Gillham
32af8b8862 Fix no oil/uranium on danger ores gradient. 2021-03-08 21:47:14 +00:00
James Gillham
ac78f22277 Refactor corpse features:
- Turn dump_offline_inventories on by default.
- Reduce corpse_util to storing and removing corpse tags.
- Add death_corpse_tags which handles adding tags for dead players. This prevents dump_offline_inventories from needing a dependency on what is now death_corpse_tags.
- If a player dies with no items, don't create a map tag and remove the corpse.
- Changed the message slightly for dump_offline_inventories to make it consistent with the other corpse messages.
2021-03-08 21:09:31 +00:00
Jayefuu
132ba7627c
Merge pull request #1190 from grilledham/fix_spawn_online
Add check that player is offline before dumping inventory.
2021-03-04 23:04:04 +00:00
James Gillham
8b429eed8c Add check that player is offline before dumping inventory.
I accidentally removed the check when testing and forgot to put it back in :(
2021-03-04 22:20:29 +00:00
grilledham
a5175b9df0
Merge pull request #1189 from Refactorio/configurable_player_corpse_spwaner
Dump player inventories
2021-03-04 12:37:49 +00:00
Jayefuu
8ae9c4ba0e Updated timer after testing on S10 2021-03-04 08:32:57 +00:00
Jayefuu
e2f164cadc Added feedback message. 2021-03-04 08:23:14 +00:00
James Gillham
02e2b59103 dump_offline_inventories fixes. 2021-03-03 20:13:25 +00:00
Jayefuu
e9d197999c Update dump_offline_inventories.lua 2021-03-03 19:09:30 +00:00
Jayefuu
a4d9707f42 WIP 2021-03-03 18:52:30 +00:00
Jayefuu
c0da8fbdc7 Removed some debug messages 2021-03-02 21:09:19 +00:00
Jayefuu
031c62f27b Fixed LUA checks 2021-03-02 21:01:39 +00:00
Jayefuu
c00fcd6a77 Update corpse_util.lua 2021-03-02 21:00:02 +00:00
Jayefuu
be9d32411f oops 2021-03-02 20:47:04 +00:00
Jayefuu
27ba6e412f Dump player inventories (not armor and weapons) after 15 mins 2021-03-02 20:46:42 +00:00
grilledham
5ed794f41c
Merge pull request #1188 from Refactorio/fix_steel_recipe
Fix steel recipe not showing for magic crafters if player force hasn't unlocked steel tech.
2021-02-28 12:41:37 +00:00
James Gillham
7c390fb498 Fix steel recipe not showing for magic crafters if player force hasn't unlocked steel tech. 2021-02-28 11:16:33 +00:00
grilledham
3de189b2b9
Merge pull request #1186 from grilledham/danger-ore-richer-ores
Increase danger ore richness 25%
2021-02-27 20:01:37 +00:00
grilledham
9abe82a6b4
Merge pull request #1187 from Refactorio/fix_zoom
Limiting /zoom command to admins only
2021-02-27 20:00:25 +00:00
Jayefuu
81f10b1fe7 Limiting /zoom command to admins only
Would prefer a fast fix as players are abusing the fuck out of it in crash site after one of them found it :(
2021-02-27 19:18:31 +00:00
James Gillham
03e40c57ea Increase danger ore richness 25% 2021-02-27 18:08:22 +00:00
Jayefuu
5bf4ab908c
Merge pull request #1183 from Refactorio/evo_floating_text
Added evo flying text for turret on_entity_died
2021-02-24 19:04:59 +00:00
Jayefuu
b74908f64b Updated errors 2021-02-24 19:04:03 +00:00
Jayefuu
4e466c8131 Added evo flying text on turret destruction to improve new player experience 2021-02-24 15:46:00 +00:00
Jayefuu
0ee361acc1
Merge pull request #1182 from Refactorio/lube_barrel_rebalance
Adjusted barrel prices to balance new meta
2021-02-23 12:24:38 +00:00
Jayefuu
2be2501f39 Adjusted barrel prices to balance new meta
Players were buying a hundred barrels for 15 coins. Made blue belts V easy among other things, adjusted at request of Tigress.
2021-02-22 23:42:15 +00:00
Jayefuu
82077da982
Merge pull request #1179 from Refactorio/coin_pickup_fix
Fixed player coin count bug from picking up chests
2021-02-20 08:15:24 +00:00
Jayefuu
2cd21221a1
Merge pull request #1180 from Refactorio/crash_site_artillery_behaviour_changes
Updated artillery behaviour to get rid of destroyer-capsule
2021-02-20 08:15:06 +00:00
Jayefuu
4e172f4598 LUA checks 2021-02-19 15:30:29 +00:00
Jayefuu
790c2a1506 Updated as per review 2021-02-19 15:28:14 +00:00
Jayefuu
ddc234cfec Updated pollution multiplier commands
- Changed so that both can be run from server
- Gave regulars the ability to query the current pollution settings.
2021-02-19 14:51:53 +00:00
Jayefuu
21be255763 Updated as per suggestions 2021-02-19 14:25:17 +00:00
Jayefuu
329dfb346b Updated as per grilledham's comments. 2021-02-19 13:33:13 +00:00
grilledham
fe88584a0e
Merge pull request #1178 from Refactorio/update_map_selection_to_be_more_clear
Made map selection examples clearer for scenarios like danger ores
2021-02-18 19:04:29 +00:00
Jayefuu
55f0681bd6 Updated artillery behaviour to get rid of destroyer-capsule while avoiding part of pickup bug 2021-02-18 14:14:05 +00:00
Jayefuu
e303430dc1 lua checks 2021-02-18 13:55:47 +00:00
Jayefuu
26e5c35a26 LUA checks 2021-02-18 13:46:31 +00:00
Jayefuu
21fbde82fc Fixed coins ins chest count bug
- Removed events.on_player_mined_item from outpost_builder because we don't want to add coins every time they mine and it's duplicated in player_stats.
- Removed events.on_player_mined_item from player_stats because it doesn't tell us what entity the items came from.
- Added coin tracking to events.on_pre_player_mined_item event instead. Checks if the mined item was a chest with coins in it and adds to the player stats if so.
- Tested that coins from trees and rocks still track when market is enabled
- While I was at it, added a pretty coin floating text for when RNG gives coins from mining trees/rocks
2021-02-18 13:43:50 +00:00
Jayefuu
521e153932 Made map selection examples clearer for scenarios like danger ores 2021-02-18 11:21:08 +00:00
Jayefuu
5e86b9580e
Merge pull request #1176 from grilledham/fix_robot_built_error
Fix error in player stats when robot built entity.
2021-02-14 12:39:18 +00:00
James Gillham
0c63769c38 Fix error in player stats when robot built entity.
When the robot_owner is a spidertron there is no player for the owner and calling the player property would error, now we check that the owner is a character first.
2021-02-14 10:51:06 +00:00