Lynn
a52e9f710c
Improved biter spawning algorithm ( #408 )
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* Improved biter spawning algorithm
* HAIL HYDRA, biter hell
2018-11-21 15:26:04 +01:00
Matthew Heguy
e6dda20e41
All tabs to spaces
2018-11-21 08:42:39 -05:00
Matthew
8b74f104fc
Formatting ( #420 )
2018-11-21 14:35:47 +01:00
Matthew
691d47cbd0
Cleanup map_gen/shared ( #421 )
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* Cleanup whitespaces+tabs
* Tabs to spaces
2018-11-21 14:34:19 +01:00
Matthew
c9369c3d14
Features cleanup ( #414 )
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* Fix scoping, var names, unused functions, etc.
* Autoformat
2018-11-20 11:46:19 +01:00
Lynn
bb05785c79
added cause and force to the entity died
2018-11-18 19:21:39 +01:00
Lynn
7b51db1ac0
Prevent rocks from dying and spilling on dmg taken
2018-11-18 19:15:45 +01:00
Valansch
7fa48bc583
Changed all windows style line endings to unix style line endings ( #393 )
2018-11-18 17:12:00 +01:00
Simon
bdfd122f3c
Changed first popup from full inventory to ping ( #392 )
2018-11-18 17:06:23 +01:00
Lynn
74fa8009fa
Mining related improvements ( #391 )
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* Fixed manual mining overflow hints
* Smaller memory footprint for collapse message
2018-11-18 16:48:28 +01:00
Lynn
3ac668c731
Merge pull request #390 from SimonFlapse/Diggy-Market-Text
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Changed the level up chat messages for diggy
2018-11-18 16:42:17 +01:00
SimonFlapse
cb0daa31bf
Changed Debug to Diggy specific debug.print()
2018-11-18 16:40:37 +01:00
SimonFlapse
e399370292
Less prints at level up
2018-11-18 16:25:56 +01:00
Lynn
988713d258
Fixed room loot spill (close to permanently) ( #388 )
2018-11-18 16:23:25 +01:00
SimonFlapse
7adcc96de3
Changed the level up chat messages
2018-11-18 15:53:25 +01:00
Lynn
247b1df7f4
Merge pull request #377 from Valansch/dev_diggy_antigrief
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fixed report desyncs
2018-11-18 13:22:18 +01:00
Matthew
654216f149
Add day/night cycle options ( #360 )
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* Add day/night cycle options
* txt to markdown and fix formatting errors
2018-11-18 13:00:22 +01:00
Maik Wild
1e5ea9c58f
Revert "Removed unused config ( #378 )"
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This reverts commit 230600cf5c
.
2018-11-18 12:56:45 +01:00
Valansch
58a74fe13a
added Antigrief.lua
2018-11-18 12:56:03 +01:00
Lynn
dd7b546caa
Merge pull request #385 from SimonFlapse/Diggy-Market-Item-Fix
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Added iron-axe to market
2018-11-18 11:48:07 +01:00
Rdjrjqouqcu
19e278bba0
Fixes how generating big rocks causes multiple ores to be spawned on the same tile
2018-11-17 22:58:18 -05:00
Lynn
ddbe32bf70
Merge pull request #380 from damium/patch-1
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Move level up logic outside of unlock check loop
2018-11-17 20:55:30 +01:00
Lynn
230600cf5c
Removed unused config ( #378 )
2018-11-17 20:48:33 +01:00
damium
af8b2b6bc8
Move level up logic outside of unlock check loop
2018-11-17 11:07:20 -08:00
SimonFlapse
50062fbce8
Added iron-axe
2018-11-17 15:56:52 +01:00
Valansch
4e34d33dcd
Merge branch 'develop' of https://github.com/Valansch/RedMew into develop
2018-11-17 15:15:52 +01:00
Valansch
0909cdfff8
merged #319
2018-11-17 15:15:49 +01:00
Valansch
af8c00ea43
converted newlines to unix
2018-11-17 15:07:36 +01:00
Lynn
f249cab9df
Updated readme and minor perf fix
2018-11-17 14:52:56 +01:00
Valansch
028095f135
changed autojail #319
2018-11-17 14:47:59 +01:00
SimonFlapse
c9b4e596cc
Removed prefix for admin and moderator
2018-11-17 14:22:51 +01:00
Lynn
8ad66f70b3
Merge pull request #369 from SimonFlapse/Diggy-Market-Items
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[Diggy] Armor items in market
2018-11-17 13:36:10 +01:00
Simon
47fe6c8dc0
Removed gold fish reminder
2018-11-17 13:36:04 +01:00
Jayefuu
c48f31fbe6
Added grid_islands_rotated.lua to map presets. ( #363 )
2018-11-17 13:33:23 +01:00
SimonFlapse
7dab50d72a
Added more items (NUKE!) and spread it further out
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Nuke shouldn't be used, thus the high price. It's almost purely for SP and to give players an achievement feeling at level 100
2018-11-17 13:27:02 +01:00
Rdjrjqouqcu
a2ab7d06fd
resolved indentation issues
2018-11-17 07:24:26 -05:00
Rdjrjqouqcu
0e6e879347
changes, courtesy of BlueTemplar
2018-11-17 07:17:49 -05:00
Lynn
b33e75570d
Fixed unused requires
2018-11-17 12:35:05 +01:00
Lynn
bd54efd1ac
Merge pull request #341 from Rdjrjqouqcu/dev_diggy_compound_clusters
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Created a compound cluster mode for scattered resources.
2018-11-17 12:19:57 +01:00
Rdjrjqouqcu
8084e7b029
Forgot to tweak minimum distance from origin for tendrils so all ores started >30 tiles away from the start
2018-11-17 05:55:35 -05:00
Rdjrjqouqcu
9ac3f0a370
Seperated the configs to be defined in a different file, reducing the length of the main config file
2018-11-16 20:55:42 -05:00
Rdjrjqouqcu
027bbe4498
Updated the configs so you can optionally define a color for the debug print ore location config
2018-11-16 20:37:33 -05:00
SimonFlapse
9967684194
Added multi item prices and new items
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Also spread out the item unlock further
2018-11-17 00:33:10 +01:00
Rdjrjqouqcu
8ff0fd64cc
updated configs to give approximately the same resource concentrations as the original map. Changed default mode to tendrils only
2018-11-16 17:50:01 -05:00
SimonFlapse
bede8be09a
on_nth_tick update for ArtefactHunting GUI
2018-11-16 23:08:31 +01:00
Lynn
bbff4e512b
Merge pull request #367 from SimonFlapse/Diggy-Gui-Fix
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Fixed Diggy GUIs and more
2018-11-16 22:52:10 +01:00
Lynn
2613471da1
Merge pull request #366 from iltar/small-fixes
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Some small artefact fixes
2018-11-16 22:44:51 +01:00
SimonFlapse
9a64bb3a1b
Fixed Diggy GUIs and more
2018-11-16 22:43:41 +01:00
Lynn
52c818f9dd
Some small artefact fixes
2018-11-16 22:32:16 +01:00
Lynn
21bd95137d
Fixed some typos
2018-11-16 20:20:59 +01:00
der-dave
57955cdd86
fixes
2018-11-16 19:36:29 +01:00
der-dave
3299280c64
Added basic scoretable GUI and moved comma_value to utils
2018-11-16 17:13:45 +01:00
Rdjrjqouqcu
01a80062ea
Added tendril generation modes, removed old cluster generation method
2018-11-15 21:01:08 -05:00
Rdjrjqouqcu
2f87fce7bb
Merge branch 'develop' into dev_diggy_compound_clusters
2018-11-15 20:10:43 -05:00
Simon
218f50d574
Diggy - Gamebreaking fix ( #352 )
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* Fix for market being stuck at level 3, 11, 13, 16 and 30
* Reverted assignment of current_level to prevent progressbar to bug out
2018-11-16 00:20:21 +01:00
Matthew
263b8fb680
Diagonal_ribbon postmortum ( #348 )
2018-11-15 21:01:46 +01:00
Valansch
9b102a898d
Merge pull request #328 from Rdjrjqouqcu/dev_diggy_stress_colors
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Dev diggy stress colors
2018-11-15 20:02:06 +01:00
Rdjrjqouqcu
57ca881864
allowed color code to work with string values, fixed a small bug with delta_colors parameter
2018-11-15 13:10:41 -05:00
Simon
cd1ce8e221
Redraw stone sent to surface GUI on stone sent ( #339 )
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* Moved GUI to top left and removed focus
* redrawing stone gui on market update
2018-11-15 19:09:05 +01:00
Rdjrjqouqcu
201c5e1f45
Merge branch 'develop' into dev_diggy_compound_clusters
2018-11-15 03:22:24 -05:00
Rdjrjqouqcu
861794b09d
modified ScatteredResources to add a compound_cluster mode which allows for different weight and generation settings to apply to different groupings of resources
2018-11-15 02:56:18 -05:00
Rdjrjqouqcu
4c8ed2ea85
Moved changes to a seperate function and converted the method to work generically with different colors
2018-11-14 22:31:44 -05:00
Lynn
ebc5b58320
Merge pull request #318 from SimonFlapse/Stone-Reward-Makeover
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Isolated market items and buffs
2018-11-14 18:08:53 +01:00
Lynn
771ef0a79c
Merge pull request #335 from SimonFlapse/Diggy-Luadoc
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Added Luadoc for NightTime.lua
2018-11-14 17:00:36 +01:00
SimonFlapse
f450b73204
Update NightTime.lua
2018-11-14 16:56:20 +01:00
Matthew
cf4b8fc73a
Maltese crossings fixed ( #332 )
2018-11-14 16:40:31 +01:00
SimonFlapse
b32afe36c2
Updated LuaDoc
2018-11-14 13:45:36 +01:00
SimonFlapse
47617cc5e9
Merge branch 'develop' into Stone-Reward-Makeover
2018-11-14 13:26:31 +01:00
SimonFlapse
2a80a1ff5a
Merge conflict for map_gen.Diggy.Config.lua solved
2018-11-14 13:20:38 +01:00
grilledham
3b9247fc90
more builder functions
2018-11-14 12:16:42 +00:00
SimonFlapse
87b3ac197b
Added Luadoc for NightTime.lua
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Also added .gitignore for intellij /.idea folder
2018-11-14 13:08:47 +01:00
Lynn
a366d3aaf9
Merge pull request #329 from Rdjrjqouqcu/dev_ore_weights
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ore weights instead of chances
2018-11-14 09:56:01 +01:00
SimonFlapse
ac5f003322
Added luadoc for new files
2018-11-14 01:41:39 +01:00
SimonFlapse
f0a1c44d3d
Fixed broken level up
2018-11-14 00:23:44 +01:00
grilledham
5a65a7caff
maltease_crossing fixes
2018-11-13 22:53:03 +00:00
grilledham
ccb9f040ee
Merge branch 'develop' of https://github.com/Jayefuu/RedMew into develop
2018-11-13 22:45:26 +00:00
SimonFlapse
c87511d0c0
Infinite levels, Configuable calculations and fixes
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Added true infinite levels and the ability to configure the stone requirements calculation from the config.lua file.
Moved MarketUnlockables out ouf Diggy.feature, but needed to create another file to handle the formating of adding market items. Could maybe revert back to the longer format to remove the need for it. (Only possible now because I removed the stone setting from items and made MarketExhange calculate it everytime.)
2018-11-13 23:33:39 +01:00
Jayefuu
b8faa1bf51
Added maltease_crossings.lua preset.
2018-11-13 21:45:34 +00:00
Rdjrjqouqcu
3d776d3306
de-tab-ified and precalced weight sums
2018-11-13 13:06:13 -05:00
grilledham
01b27d6146
updated Builders.apply_effect
2018-11-13 16:21:08 +00:00
Rdjrjqouqcu
7b94bdeebc
small tweak for rare exact cases
2018-11-13 11:15:28 -05:00
Rdjrjqouqcu
6803267b89
changed colors to go from green to red, and turn white on collapse
2018-11-13 11:13:22 -05:00
Rdjrjqouqcu
f210f7a828
converted chances in config to weights
2018-11-13 10:39:41 -05:00
SimonFlapse
e559187d87
Clarifying the assignment of MarketUnlockables
2018-11-12 22:06:48 +01:00
SimonFlapse
da82a748b1
Added the definition of unlockables back into config.lua
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Also added a current level tool tip for the "Progress to next level:" label.
Removed some old comments I forgot
2018-11-12 22:02:18 +01:00
Lynn
94a5a7a2d2
Fixed oil spawn
2018-11-12 21:33:22 +01:00
SimonFlapse
ae78bf47cc
Merge branch 'develop' into Stone-Reward-Makeover
2018-11-12 20:50:06 +01:00
SimonFlapse
2a09ff01c8
Clean-up and merged
2018-11-12 20:45:51 +01:00
SimonFlapse
4258568c90
Catching up ( #2 ) ( #3 )
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* Add creep spread mechanic
* Added bot ore islands, use bool flag to turn on.
* Added a noise based chest spawning system for artefacts
* Added coin loot from biters and mining
* Track artefacts launched into space
* Add Creepy map preset
* Update donators.lua
* Add scenario info for crashsite (#291 )
* Split colors resources from colors code & catchup on donators (#288 )
* Split colors resources from colors code
* Switch back to colors
* Added jail button
Moved parts of the jail command to report.lua
Made jailing possible from a users report.
closes #215
* Added sound for new reports
Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window.
Currently set the sound_path as utility/tutorial_notice
* Split chat triggers from control
* Move cheat tracking outside of control.lua
* Remove player-specific code
* Split donator/on_join messages out of control
* Move features into features folder
* Indentation fix
I aimed to fix the troublesome indentation.
* Added a single indent
* Make sure biter modifiers are accessible for mods
* Consistency change regarding table access
* Added NightTime.lua
Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)
Also added a popup when a player places a solar panel informing that they are purely cosmetic
Removed the recipe for portable solar panels because they are useless, but the technology is needed.
* Fixed debug print grid value to show non-rounded value
* added support for hidden tiles
* Add newline to eof
* Fixed no newline, indentation and scope of research
* crash_site outposts set hidden tile to 'grass-1'
* Log items spawned by crafting in cheat mode
* Newline to eof
* Put responses into table
* Use trigger as table key
* Change name of lattice to diagonal lattice (#297 )
* Add Diagonal Ribbon to map presets (#294 )
* Reorganize control (#312 )
* Check for config before disabling fish market (#311 )
* Force diggy biters to spawn, even if there's no space (#308 )
* Fixed some small things from feedback and issues (#313 )
* Update fractal_balls.lua
* Add ALo's message and color (#314 )
* Add join message for ALo
* Add ALo's color
* Typo in donators.lua
* fixed tile corruption issus closes #310 (#317 )
* Update player_list.lua
* Update diagonal_ribbon.lua (#322 )
* Regulars: remove duplicates and sort alphabetically (#320 )
2018-11-12 20:23:25 +01:00
Matthew
27513ddb62
Update diagonal_ribbon.lua ( #322 )
2018-11-12 19:25:28 +01:00
Valansch
2cd0b397d5
implemented autojail on too many collapses
2018-11-12 17:59:25 +01:00
SimonFlapse
565c4a4481
Isolated market items and buffs
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Needs additional testing
I have changed the GUI, and implemented infinite stone progression. Created levels to mask the stone requirement.
Developed on a older branch!
2018-11-12 17:51:55 +01:00
Valansch
817768e59b
fixed tile corruption issus closes #310 ( #317 )
2018-11-12 15:03:21 +01:00
grilledham
d2ca20d93c
Merge pull request #278 from Jayefuu/develop
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Added bot ore islands, use bool flag to turn on.
2018-11-11 22:29:28 +00:00
grilledham
078f677d51
Update fractal_balls.lua
2018-11-11 22:28:49 +00:00
Lynn
09df8dd723
Fixed some small things from feedback and issues ( #313 )
2018-11-11 22:36:00 +01:00
Lynn
3f700fc7b9
Force diggy biters to spawn, even if there's no space ( #308 )
2018-11-11 22:33:22 +01:00
Maik Wild
39125b1f24
merged #261
2018-11-11 22:31:46 +01:00
Matthew
c4eca72471
Check for config before disabling fish market ( #311 )
2018-11-11 22:02:13 +01:00
Matthew
77eef06f06
Add Diagonal Ribbon to map presets ( #294 )
2018-11-11 20:54:57 +01:00