Lynn
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764a0fab99
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Show a popup on the first mine explaining cave-ins
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2018-10-08 22:57:29 +02:00 |
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Lynn
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93794d1591
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Disallow deconstruction requests for support beams
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2018-10-08 22:13:45 +02:00 |
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Lynn
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82d4025079
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Don't automatically open a room twice after collapse
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2018-10-08 20:40:32 +02:00 |
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Lynn
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788b473894
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Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy
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2018-10-08 17:43:16 +02:00 |
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Maik Wild
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3fa5fa6504
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fixed collapse delay
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2018-10-07 21:02:30 +02:00 |
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Maik Wild
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8623338c0b
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fixed merge conflicts
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2018-10-07 20:56:39 +02:00 |
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Maik Wild
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11d4bf5130
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added pillars when rooms open
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2018-10-07 20:51:07 +02:00 |
|
Lynn
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2eb258e6c5
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Minor water spawn tweak
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2018-10-07 19:59:37 +02:00 |
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Lynn
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4d0a3b9e7f
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Tweaked stress values and fixed a bug regarding tile placement
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2018-10-07 19:40:30 +02:00 |
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Lynn
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36168771dd
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Added easy on_init feature hook
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2018-10-07 17:37:29 +02:00 |
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Lynn
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b799da20e3
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Added map extra info for each scenario
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2018-10-07 17:05:59 +02:00 |
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Lynn
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8dbf4e0920
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grilledham+valansch changes without initialize
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2018-10-07 13:50:25 +02:00 |
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Lynn
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257313974c
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Added a stone market
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2018-10-06 15:53:28 +02:00 |
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Lynn
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f17b1362e7
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Removed hacks to prevent stone from dropping
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2018-10-06 12:40:03 +02:00 |
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Lynn
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b1d4802c82
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Tweaked spawning of rooms + resources + mining efficiency
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2018-10-06 00:00:00 +02:00 |
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Valansch
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7c47b6eb1e
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added mask config values
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2018-10-03 22:56:48 +02:00 |
|
Lynn
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f94105624d
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Extracted alien spawning to its own feature
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2018-10-03 22:11:24 +02:00 |
|
Lynn
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e8192d7006
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Minor optimization regarding game. access
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2018-10-03 19:48:03 +02:00 |
|
Maik Wild
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11ac8e666c
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removed math.sqrt from SimpleRoomGenerator
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2018-10-03 00:59:05 +02:00 |
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Maik Wild
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e6beb157a9
|
removed box/circle blur and replaced with disc blur
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2018-10-03 00:58:38 +02:00 |
|
Lynn
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3b836947cc
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Added functional biter spawning as resource
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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afa59efdbb
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Small fixed and initial biter spawn reverse engineering
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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61e31e605c
|
Starting point fixes and performance increase + renaming
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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2a0f77dc0f
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Removed debug statement
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2018-10-02 10:09:03 +02:00 |
|
Lynn
|
9ecfbac8c6
|
First version of automatic room opening based on noise
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2018-10-02 10:09:03 +02:00 |
|
Valansch
|
94d4c544f6
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Added circle_blur and box_blur. Made collapse use circle_blur
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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ddfe58ba1f
|
Added mining speed bonus on mining productivity research
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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0a9235ad4d
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Tweaked collapse values for stone/concrete and start area
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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ae34eea7c1
|
Added support for stone-path and concrete as support
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2018-10-02 10:09:03 +02:00 |
|
Lynn
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cd7f79fd78
|
Basic noise and debug tools therefore
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
6712e51784
|
Added bot events and prevent deconstruction
|
2018-10-02 10:09:03 +02:00 |
|
Lynn
|
bfa6ecbc0b
|
10th of a second can be used for collapses
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2018-10-02 10:09:03 +02:00 |
|
Lynn
|
189d8647ee
|
Some config value tweaks and random collapse time
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2018-10-02 10:09:03 +02:00 |
|
Lynn
|
ba5175334d
|
Added a random resource spawning feature
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2018-10-02 10:09:03 +02:00 |
|
Maik Wild
|
fe33e1dbd9
|
Implemented floating cracking text
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2018-10-02 10:09:03 +02:00 |
|
Maik Wild
|
ad1a6d373f
|
Implemented cave collapse timeout
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2018-10-02 10:09:03 +02:00 |
|
Maik Wild
|
c2baece2f9
|
changed collapse to be event based and handled in DiggyCaveCollapse
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2018-10-02 10:09:03 +02:00 |
|
Maik Wild
|
962fb8c4c3
|
fixed negative map values and some minor changes
|
2018-10-02 10:09:03 +02:00 |
|
Maik Wild
|
97c5ea74ee
|
renamed pressure => stress
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2018-10-02 10:09:03 +02:00 |
|
Lynn
|
08a23749ab
|
Integration with RedMew
|
2018-10-02 10:09:03 +02:00 |
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