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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
Commit Graph

4006 Commits

Author SHA1 Message Date
TWLTriston
edf992da12 Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG 2017-11-16 04:27:46 -05:00
TWLTriston
a4889d9f3b Staging for play test 2017-11-16 04:27:37 -05:00
TWLTriston
533c8572e7 Additional tweaks and reordered the biomes to be next to each other 2017-11-16 04:27:27 -05:00
TWLTriston
4c3a7779ce Current status, messing with decoratives 2017-11-16 04:27:06 -05:00
TWLTriston
1802153657 Grass tiles now get dagobah swamp based values 2017-11-16 04:26:09 -05:00
TWLTriston
ea5259cadf Multi row and column representation for all tile types. 2017-11-16 04:25:10 -05:00
TWLTriston
9580f449f8 As deployed / playtested with changes. 2017-11-16 04:22:28 -05:00
Maik Wild
ac8bac3ef1 Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo 2017-11-16 04:22:17 -05:00
TWLTriston
11c7382607 Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG 2017-11-16 04:22:17 -05:00
TWLTriston
e998051e7b Staging for play test 2017-11-16 04:22:16 -05:00
TWLTriston
469976af33 Additional tweaks and reordered the biomes to be next to each other 2017-11-16 04:22:05 -05:00
TWLTriston
5ecca117c2 Current status, messing with decoratives 2017-11-16 04:22:05 -05:00
TWLTriston
8c024f3ed9 Grass tiles now get dagobah swamp based values 2017-11-16 04:21:29 -05:00
TWLTriston
2d16463cb0 Multi row and column representation for all tile types. 2017-11-16 04:21:29 -05:00
TWLTriston
c88f119a2e Start of the deco overlay on picture maps -- working on a biome test area 2017-11-16 04:21:29 -05:00
TWLTriston
a85a3975bb Merge branch 'develop_decos' of https://github.com/Valansch/RedMew into develop_decos 2017-11-16 04:18:58 -05:00
TWLTriston
bdf1bfdc6e As deployed / playtested with changes. 2017-11-16 04:16:01 -05:00
Maik Wild
6d65656cf0 Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo 2017-11-16 04:15:47 -05:00
TWLTriston
f1b3e0ffb8 Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG 2017-11-16 04:15:47 -05:00
TWLTriston
9b23a72289 Staging for play test 2017-11-16 04:15:47 -05:00
TWLTriston
51d646f026 Additional tweaks and reordered the biomes to be next to each other 2017-11-16 04:15:32 -05:00
TWLTriston
73878a00c9 Current status, messing with decoratives 2017-11-16 04:15:31 -05:00
TWLTriston
1a770ecca2 Grass tiles now get dagobah swamp based values 2017-11-16 04:14:54 -05:00
TWLTriston
910b55f650 Multi row and column representation for all tile types. 2017-11-16 04:14:54 -05:00
TWLTriston
5a5d77f7ca Start of the deco overlay on picture maps -- working on a biome test area 2017-11-16 04:14:54 -05:00
TWLTriston
1d82203c4f As deployed / playtested with changes. 2017-11-15 19:24:20 -05:00
Valansch
9abbc14e8e
Merge pull request #119 from Valansch/dev_spy
Developed spy command
2017-11-15 13:42:08 +01:00
Maik Wild
10d1b0ebe3 Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo 2017-11-15 13:41:34 +01:00
TWLTriston
23a78b468e Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG 2017-11-15 05:53:49 -05:00
Triston
6e98aac3fb
Merge branch 'develop' into develop_decos 2017-11-13 15:52:11 -05:00
TWLTriston
13d0b77b4d Staging for play test 2017-11-13 15:50:14 -05:00
TWLTriston
07c386ac32 Additional tweaks and reordered the biomes to be next to each other 2017-11-13 07:05:18 -05:00
TWLTriston
707f90255d Current status, messing with decoratives 2017-11-12 18:56:26 -05:00
TWLTriston
53f55aba22 Grass tiles now get dagobah swamp based values 2017-11-12 16:30:17 -05:00
Valansch
85cb09b2ec snuck in zoom 2017-11-12 19:43:51 +01:00
Valansch
da47d3daab Added name to spyshot screenshot and changed zoom to 0.5 2017-11-12 19:37:02 +01:00
Valansch
02bdf6830d Developed spy command 2017-11-12 19:28:33 +01:00
TWLTriston
ddc4748e74 Multi row and column representation for all tile types. 2017-11-12 11:41:30 -05:00
Valansch
dae8b0bdb1 moved UK map to grilledham_map_gen 2017-11-12 15:55:55 +01:00
Valansch
acdddf40a0
Merge pull request #118 from Valansch/dev_uk_map
Imported Airs uk map rev 2
2017-11-12 15:51:16 +01:00
TWLTriston
f66d5e0156 Start of the deco overlay on picture maps -- working on a biome test area 2017-11-12 08:11:06 -05:00
Valansch
ee34a08ae5 Imported Airs uk map 2017-11-10 13:04:47 +01:00
Triston
41f27fe5a5
Merge pull request #114 from Valansch/dev_custom_prints
Dev custom prints
2017-11-10 06:14:15 -05:00
Triston
ce47d8cb32
Merge pull request #113 from Valansch/fix_decon_nonregular_exploit
Fix decon nonregular exploit
2017-11-10 06:13:22 -05:00
Valansch
fa43564803
Merge pull request #107 from Valansch/develop_left
Added left, converted Glitter to misc to allow RSO + Glitter. Tweak t…
2017-11-09 20:31:22 +01:00
Valansch
d143880f1d implemented print_admins and print_except 2017-11-09 20:28:56 +01:00
Valansch
7bcbe9c988 implemented warning, when a non regular tried to deconstruct more than 1000 entities 2017-11-09 20:05:37 +01:00
Valansch
16a8912e69 made decons a tiny bit faster 2017-11-09 19:56:53 +01:00
Valansch
822e1967c5 added entity valid check and fixed bug where an entity was removed right when deconstructed, causing a non regular to be able to decon 2017-11-09 19:54:16 +01:00
Triston
a8d032dd58
Merge pull request #111 from Valansch/fix_pet_bug
Fixed pet spawn player nil reference #110
2017-11-08 08:01:43 -05:00