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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-16 10:19:27 +02:00
Commit Graph

16 Commits

Author SHA1 Message Date
Lynn
2b7d0d0890 Removed automatic research unlock from player_create 2018-12-08 22:36:17 +01:00
Lynn
7800fab345 Gave the player_create feature the same as diggy SetupPlayer 2018-12-08 21:52:40 +01:00
Shingen
10fb2995db Removed duplicated lines. 2018-11-30 23:00:50 +01:00
Lynn
fa4560fdcb Fixed a bunch of performance issues and bugs 2018-11-27 20:32:23 +01:00
Lynn
38068e15cd Added particles when a biter mines a rock upon spawning 2018-11-21 21:09:46 +01:00
Valansch
7fa48bc583
Changed all windows style line endings to unix style line endings (#393) 2018-11-18 17:12:00 +01:00
Lynn
4e9fb07cbc Added coin loot from biters and mining 2018-11-10 19:35:19 +01:00
Lynn
675e8fb0f5 Added scrolling text popups and UX for market chests 2018-11-06 21:36:11 +01:00
Lynn
4eb81a23f0 Balance changes and fixes based on the second play 2018-10-21 20:20:43 +02:00
Valansch
7629518e10
Merge pull request #239 from Valansch/scenario/diggy
Changed stress map resolution
2018-10-16 13:41:08 +02:00
~iltar
c9380a1661 Fix spawn location for players (#238) 2018-10-16 10:01:22 +02:00
Valansch
1f9850839f lowered stress map resolution to 2x2 tiles per pixle #229 2018-10-15 23:40:36 +02:00
Lynn
4148e4c950 Some minor fixes and tweaks to go live 2018-10-13 00:21:20 +02:00
Lynn
b799da20e3 Added map extra info for each scenario 2018-10-07 17:05:59 +02:00
Lynn
8dbf4e0920 grilledham+valansch changes without initialize 2018-10-07 13:50:25 +02:00
Lynn
08a23749ab Integration with RedMew 2018-10-02 10:09:03 +02:00