Lynn
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88b759466c
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Added stone void chest that sends stone to surface
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2018-10-17 21:01:24 +02:00 |
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Maik Wild
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b07f6e3174
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fixed print_grid_value printing to small numbers #229 #239
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2018-10-16 13:40:32 +02:00 |
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Valansch
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1f9850839f
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lowered stress map resolution to 2x2 tiles per pixle #229
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2018-10-15 23:40:36 +02:00 |
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Maik Wild
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646e629c69
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fixed debug error
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2018-10-15 13:50:41 +02:00 |
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Lynn
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440327b882
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Minor perf update
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2018-10-11 20:13:42 +02:00 |
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Lynn
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b165acdfcc
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Fixed some more desyncs and math/table references
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2018-10-11 19:43:04 +02:00 |
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Lynn
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82d4025079
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Don't automatically open a room twice after collapse
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2018-10-08 20:40:32 +02:00 |
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Maik Wild
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11d4bf5130
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added pillars when rooms open
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2018-10-07 20:51:07 +02:00 |
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Lynn
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8dbf4e0920
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grilledham+valansch changes without initialize
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2018-10-07 13:50:25 +02:00 |
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Maik Wild
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e6beb157a9
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removed box/circle blur and replaced with disc blur
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2018-10-03 00:58:38 +02:00 |
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Lynn
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5f20ab0bac
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Showing red -> green -> blue for grid text
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2018-10-02 10:09:03 +02:00 |
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Lynn
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0a9235ad4d
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Tweaked collapse values for stone/concrete and start area
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2018-10-02 10:09:03 +02:00 |
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Lynn
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cd7f79fd78
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Basic noise and debug tools therefore
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2018-10-02 10:09:03 +02:00 |
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Maik Wild
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c2baece2f9
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changed collapse to be event based and handled in DiggyCaveCollapse
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2018-10-02 10:09:03 +02:00 |
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Maik Wild
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962fb8c4c3
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fixed negative map values and some minor changes
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2018-10-02 10:09:03 +02:00 |
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Lynn
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f7496aeba4
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Removed Inspection.lua
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2018-10-02 10:09:03 +02:00 |
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Lynn
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08a23749ab
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Integration with RedMew
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2018-10-02 10:09:03 +02:00 |
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