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Commit Graph

163 Commits

Author SHA1 Message Date
Valansch
9b102a898d
Merge pull request #328 from Rdjrjqouqcu/dev_diggy_stress_colors
Dev diggy stress colors
2018-11-15 20:02:06 +01:00
Rdjrjqouqcu
57ca881864 allowed color code to work with string values, fixed a small bug with delta_colors parameter 2018-11-15 13:10:41 -05:00
Simon
cd1ce8e221 Redraw stone sent to surface GUI on stone sent (#339)
* Moved GUI to top left and removed focus

* redrawing stone gui on market update
2018-11-15 19:09:05 +01:00
Rdjrjqouqcu
4c8ed2ea85 Moved changes to a seperate function and converted the method to work generically with different colors 2018-11-14 22:31:44 -05:00
Lynn
ebc5b58320
Merge pull request #318 from SimonFlapse/Stone-Reward-Makeover
Isolated market items and buffs
2018-11-14 18:08:53 +01:00
SimonFlapse
f450b73204
Update NightTime.lua 2018-11-14 16:56:20 +01:00
SimonFlapse
b32afe36c2 Updated LuaDoc 2018-11-14 13:45:36 +01:00
SimonFlapse
47617cc5e9
Merge branch 'develop' into Stone-Reward-Makeover 2018-11-14 13:26:31 +01:00
SimonFlapse
2a80a1ff5a Merge conflict for map_gen.Diggy.Config.lua solved 2018-11-14 13:20:38 +01:00
SimonFlapse
87b3ac197b Added Luadoc for NightTime.lua
Also added .gitignore for intellij /.idea folder
2018-11-14 13:08:47 +01:00
SimonFlapse
ac5f003322 Added luadoc for new files 2018-11-14 01:41:39 +01:00
SimonFlapse
f0a1c44d3d Fixed broken level up 2018-11-14 00:23:44 +01:00
SimonFlapse
c87511d0c0 Infinite levels, Configuable calculations and fixes
Added true infinite levels and the ability to configure the stone requirements calculation from the config.lua file.

Moved MarketUnlockables out ouf Diggy.feature, but needed to create another file to handle the formating of adding market items. Could maybe revert back to the longer format to remove the need for it. (Only possible now because I removed the stone setting from items and made MarketExhange calculate it everytime.)
2018-11-13 23:33:39 +01:00
Rdjrjqouqcu
3d776d3306 de-tab-ified and precalced weight sums 2018-11-13 13:06:13 -05:00
Rdjrjqouqcu
7b94bdeebc small tweak for rare exact cases 2018-11-13 11:15:28 -05:00
Rdjrjqouqcu
6803267b89 changed colors to go from green to red, and turn white on collapse 2018-11-13 11:13:22 -05:00
Rdjrjqouqcu
f210f7a828 converted chances in config to weights 2018-11-13 10:39:41 -05:00
SimonFlapse
e559187d87 Clarifying the assignment of MarketUnlockables 2018-11-12 22:06:48 +01:00
SimonFlapse
da82a748b1 Added the definition of unlockables back into config.lua
Also added a current level tool tip for the "Progress to next level:" label.

Removed some old comments I forgot
2018-11-12 22:02:18 +01:00
Lynn
94a5a7a2d2 Fixed oil spawn 2018-11-12 21:33:22 +01:00
SimonFlapse
ae78bf47cc
Merge branch 'develop' into Stone-Reward-Makeover 2018-11-12 20:50:06 +01:00
SimonFlapse
2a09ff01c8 Clean-up and merged 2018-11-12 20:45:51 +01:00
SimonFlapse
4258568c90
Catching up (#2) (#3)
* Add creep spread mechanic

* Added bot ore islands, use bool flag to turn on.

* Added a noise based chest spawning system for artefacts

* Added coin loot from biters and mining

* Track artefacts launched into space

* Add Creepy map preset

* Update donators.lua

* Add scenario info for crashsite (#291)

* Split colors resources from colors code & catchup on donators (#288)

* Split colors resources from colors code

* Switch back to colors

* Added jail button

Moved parts of the jail command to report.lua

Made jailing possible from a users report.

closes #215

* Added sound for new reports

Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window.

Currently set the sound_path as utility/tutorial_notice

* Split chat triggers from control

* Move cheat tracking outside of control.lua

* Remove player-specific code

* Split donator/on_join messages out of control

* Move features into features folder

* Indentation fix

I aimed to fix the troublesome indentation.

* Added a single indent

* Make sure biter modifiers are accessible for mods

* Consistency change regarding table access

* Added NightTime.lua

Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)

Also added a popup when a player places a solar panel informing that they are purely cosmetic

Removed the recipe for portable solar panels because they are useless, but the technology is needed.

* Fixed debug print grid value to show non-rounded value

* added support for hidden tiles

* Add newline to eof

* Fixed no newline, indentation and scope of research

* crash_site outposts set hidden tile to 'grass-1'

* Log items spawned by crafting in cheat mode

* Newline to eof

* Put responses into table

* Use trigger as table key

* Change name of lattice to diagonal lattice (#297)

* Add Diagonal Ribbon to map presets (#294)

* Reorganize control (#312)

* Check for config before disabling fish market (#311)

* Force diggy biters to spawn, even if there's no space (#308)

* Fixed some small things from feedback and issues (#313)

* Update fractal_balls.lua

* Add ALo's message and color (#314)

* Add join message for ALo

* Add ALo's color

* Typo in donators.lua

* fixed tile corruption issus closes #310 (#317)

* Update player_list.lua

* Update diagonal_ribbon.lua (#322)

* Regulars: remove duplicates and sort alphabetically (#320)
2018-11-12 20:23:25 +01:00
SimonFlapse
565c4a4481 Isolated market items and buffs
Needs additional testing

I have changed the GUI, and implemented infinite stone progression. Created levels to mask the stone requirement.

Developed on a older branch!
2018-11-12 17:51:55 +01:00
Valansch
817768e59b
fixed tile corruption issus closes #310 (#317) 2018-11-12 15:03:21 +01:00
Lynn
09df8dd723 Fixed some small things from feedback and issues (#313) 2018-11-11 22:36:00 +01:00
Lynn
3f700fc7b9 Force diggy biters to spawn, even if there's no space (#308) 2018-11-11 22:33:22 +01:00
Matthew
c4eca72471 Check for config before disabling fish market (#311) 2018-11-11 22:02:13 +01:00
Valansch
dbe845db79
Merge pull request #299 from plague006/features_split
Move features into features folder
2018-11-11 20:37:16 +01:00
Lynn
0244e63213
Merge pull request #289 from iltar/coin-artefact-system
Added a "comeptitive" system, which lets Diggy "matches" compete
2018-11-11 19:39:07 +01:00
SimonFlapse
0137bda0bd Fixed no newline, indentation and scope of research 2018-11-11 16:24:09 +01:00
Lynn
8bce3e6b77 Fixed debug print grid value to show non-rounded value 2018-11-11 15:52:51 +01:00
SimonFlapse
1919a34aa0 Added NightTime.lua
Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)

Also added a popup when a player places a solar panel informing that they are purely cosmetic

Removed the recipe for portable solar panels because they are useless, but the technology is needed.
2018-11-11 15:47:51 +01:00
Lynn
095cf93233 Consistency change regarding table access 2018-11-11 15:11:47 +01:00
Lynn
44be58f19d Make sure biter modifiers are accessible for mods 2018-11-11 15:02:06 +01:00
plague006
818391707e Move features into features folder 2018-11-11 03:08:50 -05:00
Lynn
306a0fda8f Track artefacts launched into space 2018-11-10 19:48:12 +01:00
Lynn
4e9fb07cbc Added coin loot from biters and mining 2018-11-10 19:35:19 +01:00
Lynn
44423f529b Added a noise based chest spawning system for artefacts 2018-11-10 19:33:35 +01:00
Valansch
d48676bcc5 [diggy] landfill now spanws dirt-[1-7] #276 2018-11-10 17:47:08 +01:00
SimonFlapse
3b6a3e1d6e Increased evolution
Increased evolution_factor by 50%. (0.0000008 -> 0.0000012)
Increased pollution_factor by 100% (0.00002 -> 0.00004)

Created on_init() in AlienSpawner and moved the pollution_factor here from StartingZone.on_init()

Fixes #281
2018-11-10 14:10:30 +01:00
Lynn
a4605041bb
Merge pull request #267 from iltar/noise-based-resource-spawning
Added noise based cluster resources
2018-11-08 18:57:19 +01:00
Lynn
36758c2fbe
Merge pull request #271 from iltar/character-item-modifier-text
Added scrolling text popups and UX for market chests
2018-11-08 18:57:02 +01:00
Lynn
20816d2898 Remove global sync as it's not used 2018-11-07 19:14:34 +01:00
Valansch
a80cddfc51
Merge pull request #269 from iltar/reduce-room-opening-frame-drops
Reduce cave opening frame drops
2018-11-07 11:59:48 +01:00
Lynn
675e8fb0f5 Added scrolling text popups and UX for market chests 2018-11-06 21:36:11 +01:00
Lynn
fd10db3915 Added landfill to the market 2018-11-06 19:27:55 +01:00
Lynn
8671258aa0 Reduce cave opening frame drops 2018-11-06 19:12:58 +01:00
Lynn
e132765537 Small optimizations 2018-11-06 18:53:29 +01:00
Lynn
bee981f367 Added noise based cluster resources 2018-11-06 18:48:58 +01:00