James Gillham
c6739cd4d7
Fix loader gui layout issue in multiplayer
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- Change the loader gui logic to be more conservative about when it deletes the loader frames. Now the layout issue should only happen when the player goes from having no loader recipes unlocked to any or vice versa Which in most cases will only happen once per game.
2020-12-31 20:17:43 +00:00
James Gillham
d33392b1cf
Remove /dc command, use /sc instead.
2020-12-28 22:44:42 +00:00
James Gillham
2f53b43165
Send report to discord.
2020-12-27 15:57:22 +00:00
Jayefuu
a6e64743ac
Update redmew_settings.lua
2020-12-27 07:42:02 +00:00
James Gillham
281500aeb6
Don't draw loader frame when no loader recipe is unlocked.
2020-12-23 21:58:18 +00:00
James Gillham
0281a88350
Add named discord channels.
2020-12-23 13:08:20 +00:00
grilledham
42f82de031
Merge pull request #1119 from Refactorio/craft-loaders
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Loader GUI buttons
2020-12-22 11:16:22 +00:00
James Gillham
4507ffbcdc
redmew_qol laoder updates
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- Use the player's force rather than the player force for determining whether the recipes are enabled.
- Call draw_loader_frame_for_player when player opens crafting gui instead of on_player_created.
- Check in the button events if the recipe is enabled.
- Draw the frames even if 'loader' recipe is not enabled to allow for the case that only 'fast-loader' or 'express-laoder' is enabled.
2020-12-21 11:29:54 +00:00
Jayefuu
a5bc9ac584
Update redmew_qol.lua
2020-12-21 09:06:58 +00:00
Jayefuu
73eb4f5ad1
Updated as per suggestions
2020-12-20 17:25:33 +00:00
Jayefuu
534fa6a790
Update landfill_remover.lua
2020-12-16 13:02:41 +00:00
Jayefuu
8e365dc89f
Update landfill_remover.lua
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Just added a top comment to describe the feature so that players that find it don't need to work through the code to understand.
2020-12-16 12:51:26 +00:00
James Gillham
abddfe85b9
fix luacheck value assigned unused.
2020-12-14 20:26:14 +00:00
James Gillham
83befd776e
Gui.destory when loader_crafter closes + update .luacheckrc
2020-12-14 20:25:22 +00:00
Jayefuu
ee2e77fbba
Update redmew_qol.lua
2020-12-14 18:30:25 +00:00
Jayefuu
7b78dc036b
Fixed failed lua checks
2020-12-14 18:28:03 +00:00
Jayefuu
be63ca9668
Features complete and tested. Needs review.
2020-12-14 18:22:17 +00:00
Jayefuu
c210c8a17e
Update redmew_qol.lua
2020-12-14 10:06:33 +00:00
Jayefuu
e5e131ed07
Update redmew_qol.lua
2020-12-14 09:01:42 +00:00
James Gillham
ffa431f921
fix not converting number to string
2020-11-29 19:44:13 +00:00
James Gillham
47b2c9b4ee
more clean_cursor -> clear_cursor
2020-11-25 17:37:54 +00:00
James Gillham
c72bba28e5
Remove blueprint helper
2020-11-24 17:47:02 +00:00
James Gillham
762d31d465
Gui fixes
2020-11-24 17:44:31 +00:00
James Gillham
171737e587
Remove removed items/entities.
2020-11-24 16:39:22 +00:00
James Gillham
0b95a25f1d
Change train_saviour to use 'player-port' instead of 'small-plane'.
2020-11-24 16:39:22 +00:00
James Gillham
6155a7d2f3
Fix report showing outdated time.
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When an admin rejoins, if they have the reports open, reopen it again to update the time on the reports.
2020-11-15 20:10:20 +00:00
James Gillham
ecb0ee7867
Fix unjail invulnerable characters
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- If a player didn't have a character when they were jailed we would record their previous destructible state as `nil` which was treated as `false`. Now we treat `nil` as no previous character info and set the previous destructible state on repsawn/join.
- If a player was unjailed when offline or dead, we wouldn't restore the player character's destructible state, now we wait for them to rejoin/respawn to do that.
2020-11-15 16:38:57 +00:00
grilledham
7350e8721d
Merge pull request #1105 from grilledham/feature/corpse_location
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Ping corpse location on player death
2020-11-15 11:24:48 +00:00
James Gillham
9698d2b109
When not killed by player add 'a' in death message.
2020-11-14 21:44:07 +00:00
James Gillham
671667adaf
fix luacheck issues
2020-11-13 21:05:25 +00:00
James Gillham
eb7b43cf1c
Add player settings for corpse pings + tests.
2020-11-13 20:06:43 +00:00
Jayefuu
5098ab875a
Whitespace (╯°□°)╯︵ ┻━┻
2020-11-13 19:59:46 +00:00
Jayefuu
10bff3c5bc
Linebreaks mkay!
2020-11-13 19:56:22 +00:00
Jayefuu
465f9441ec
fixed whitespace
2020-11-13 19:36:46 +00:00
Jayefuu
9a2fcd03d5
Fixed jail bug when player in spidertron
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As per issue #1102 .
- Checks if player is in spidertron
- Sets autopilot destination to position when jail used.
- Tried using similar to the train check but it didn't work for spidertron.
2020-11-13 19:36:20 +00:00
James Gillham
86cbfac9a7
Ping corpse location on player death
2020-11-10 21:11:24 +00:00
James Gillham
4a0b003567
formatting
2020-11-10 21:11:24 +00:00
James Gillham
50db0ba5c3
Fix luacheck errors
2020-10-04 21:23:14 +01:00
James Gillham
2d238750d3
Ensure Poll is never nil.
2020-10-04 21:19:05 +01:00
James Gillham
0293d92791
Consistent style for close buttons
2020-10-04 21:13:09 +01:00
James Gillham
aaa87601f9
change close buttons
2020-10-04 21:12:32 +01:00
James Gillham
980ca7672b
More Landfill tests plus fix entity filter blacklist
2020-10-03 21:10:25 +01:00
James Gillham
031517fb85
More landfill remover tests
2020-10-03 14:37:56 +01:00
James Gillham
475b7dc8c6
More landfill_remover tests
2020-09-30 19:47:03 +01:00
James Gillham
00fbe5853e
landfill_remover_tests refactor
2020-09-29 20:50:07 +01:00
James Gillham
7f659cbe58
test discovery
2020-09-28 21:03:31 +01:00
James Gillham
b4fa00ccdf
context improvements
2020-09-28 20:40:47 +01:00
James Gillham
0aff9aabdd
helper
2020-09-26 20:02:53 +01:00
James Gillham
df47b5aa02
module startup/teardown hooks
2020-09-25 20:33:46 +01:00
James Gillham
a1908b93d5
landfill_remover_tests
2020-09-21 19:29:02 +01:00