Claude
4899b4bf7d
update4
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update4
2020-02-05 01:57:12 +02:00
grilledham
68f6809685
Updates to on_capsule_used.
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- ignore modded fish
- don't ban/kick if enemy entites
- list entities in reason when kick/ban
2020-02-02 13:43:17 +00:00
grilledham
35d1495b35
updates
2020-01-01 15:04:33 +00:00
grilledham
e0dadb7de5
research_printer
2020-01-01 11:58:08 +00:00
Zahir Khan
35990dd22c
Fix for crashsite cutscene edge cases
2019-12-19 21:00:50 -05:00
Zahir Khan
51b89e8989
Enhancements to enable multi-surface cutscenes
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The setting of the skip_btn_flag to true will...
1. Enable one press to skip cutscene while in multiple.
2. Code paths updated to ensure the Player doesn't get locked out of the game while in a multi-surface cutscene.
3. Do different things depending on which cutscene was canceled in a multi-surface cutscene.
2019-12-03 21:36:58 -05:00
theorangeangle
c1359be75c
Merge pull request #988 from SimonFlapse/diggy_cutscene
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[Diggy] Cutscene Fixes
2019-12-03 13:20:30 -06:00
Simon
9a2e5e554f
Hilbert Water Trap + Fixes for Hilbert Sand Trap ( #998 )
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* Initial commit of hilbert water trap
* Refactoring in features/market.lua
* Fixed ribbon for both Hilberts
* Added remove decoratives function to the builder
* Refactoring the new builder functions
* Simplifying create_standard_market
* remove_map_gen_decoratives_by_filter renamed
* Fixed documentation links having _edit in them
* Formating documents
2019-10-20 16:23:34 +02:00
SimonFlapse
d812c71fe5
Merge remote-tracking branch 'upstream/develop' into diggy_cutscene
2019-10-18 23:41:21 +02:00
Simon
ca29a047de
[Snake] Added on_snake_player_died event ( #995 )
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* Added on_snake_player_died event and a snake_demo map
* Added score to the event
* Fixed entities being destructible
Changed comment
* Fixed cases where controller type wasn't god
* Changed players controller to spectator when their snake dies
* Changed start_game call away from remote.call
* Needed new call to show the snake button
* Changed start_game to use Snake.control
* removed snake event from demo map
* Update map_gen/maps/snake_demo.lua
2019-10-11 00:28:40 +02:00
SimonFlapse
fa4442d644
"Fixed" LuaPlayer being invalid messages
2019-10-04 20:59:32 +02:00
SimonFlapse
c3f09a9d3c
Fit_to_edge now accounts for display_scale
2019-07-07 20:51:25 +02:00
SimonFlapse
2b9ca4013a
Merge remote-tracking branch 'upstream/develop' into diggy_cutscene
2019-07-07 20:20:05 +02:00
grilledham
dd28df7502
update docs
2019-07-03 19:36:44 +01:00
grilledham
f8ceeed9bb
use n_th_tick instead of set_timeout
2019-07-03 19:33:04 +01:00
grilledham
dabadd8ac2
teleport player to board surface
2019-07-03 19:27:39 +01:00
grilledham
e33b77e1bb
fix travis errors
2019-07-03 16:52:26 +01:00
grilledham
c2917c24cf
error on missing surface
2019-07-03 15:54:19 +01:00
grilledham
ba05138427
fix typos
2019-07-03 15:54:06 +01:00
grilledham
9b46cebbb8
localisation
2019-07-03 15:50:19 +01:00
grilledham
8abffb30d3
updates
2019-07-03 15:45:34 +01:00
grilledham
3cfbecca17
snake
2019-07-03 12:35:38 +01:00
grilledham
6f944fc3ec
apocalypse fix
2019-06-26 13:19:08 +01:00
SimonFlapse
d07ea062fe
Merge remote-tracking branch 'origin/diggy_cutscene' into diggy_cutscene
2019-06-22 16:53:26 +02:00
SimonFlapse
40131895f0
Added ability to fit to edges based on the top left corner
2019-06-22 16:53:18 +02:00
Simon
890cdf12e7
Merge branch 'develop' into diggy_cutscene
2019-06-22 15:11:56 +02:00
grilledham
ae27399be2
'player' -> 'character'
2019-06-21 21:45:23 +01:00
grilledham
2ae7933a74
Merge pull request #955 from grilledham/highlight_top_buttons
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Highlight top buttons
2019-06-21 20:29:11 +01:00
grilledham
0540e69c7b
localisation
2019-06-21 17:01:34 +01:00
grilledham
3e03560f7b
custom join / leave messages + created by + edited by
2019-06-21 16:11:14 +01:00
grilledham
9f08bf6f88
refactor -> close_main_frame
2019-06-21 10:56:37 +01:00
grilledham
36b4f81606
fix desync
2019-06-20 17:43:51 +01:00
grilledham
fa2a62337a
highlight top buttons
2019-06-20 12:39:18 +01:00
grilledham
10711149b8
more blueprint helper localisation
2019-06-20 11:29:00 +01:00
grilledham
5ef00fe40f
blueprint helper updates
2019-06-20 11:25:24 +01:00
grilledham
ae3f84667b
reduce turret activation delay with tech
2019-06-19 20:48:05 +01:00
grilledham
d2e9b6f7bd
moved locales into common
2019-06-19 18:41:32 +01:00
grilledham
059ee77963
fix travis issues
2019-06-19 18:37:35 +01:00
grilledham
67961322c1
don't shadow variable
2019-06-19 18:20:04 +01:00
grilledham
e579783899
kill inactive turrets with 0 health
2019-06-19 18:01:22 +01:00
grilledham
b723ccf36a
refund not inserted items
2019-06-19 17:58:47 +01:00
grilledham
b768b87546
autofill
2019-06-19 17:36:18 +01:00
grilledham
c7f63dcc4f
turret active delay
2019-06-19 14:28:40 +01:00
grilledham
a0a9ed4705
filter events
2019-06-18 21:35:25 +01:00
grilledham
bf5c4ffdd4
use next to check if table is empty + fast_remove -> remove
2019-06-18 12:17:24 +01:00
SimonFlapse
f811da5b30
Fixed inverted height and width
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Polygons are not being placed correctly
2019-06-14 23:19:21 +02:00
grilledham
29e6954658
Merge pull request #943 from Starholme/Feature#608CorpseCleanup
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First shot at #608 Corpse Cleanup
2019-06-14 18:56:25 +01:00
SimonFlapse
71044d6ade
Refactoring + Rendering module from grilledham
2019-06-14 19:24:11 +02:00
grilledham
d1ba1660df
rename biter_corpse_util -> biter_corpse_remover
2019-06-13 22:28:14 +01:00
grilledham
4607706149
grill's refactoring
2019-06-13 22:25:42 +01:00