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mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-18 03:21:47 +02:00

758 Commits

Author SHA1 Message Date
Claude
4899b4bf7d
update4
update4
2020-02-05 01:57:12 +02:00
grilledham
68f6809685 Updates to on_capsule_used.
- ignore modded fish
- don't ban/kick if enemy entites
- list entities in reason when  kick/ban
2020-02-02 13:43:17 +00:00
grilledham
35d1495b35 updates 2020-01-01 15:04:33 +00:00
grilledham
e0dadb7de5 research_printer 2020-01-01 11:58:08 +00:00
Zahir Khan
35990dd22c Fix for crashsite cutscene edge cases 2019-12-19 21:00:50 -05:00
Zahir Khan
51b89e8989
Enhancements to enable multi-surface cutscenes
The setting of the skip_btn_flag to true will...
1. Enable one press to skip cutscene while in multiple.
2. Code paths updated to ensure the Player doesn't get locked out of the game while in a multi-surface cutscene.
3. Do different things depending on which cutscene was canceled in a multi-surface cutscene.
2019-12-03 21:36:58 -05:00
theorangeangle
c1359be75c
Merge pull request #988 from SimonFlapse/diggy_cutscene
[Diggy] Cutscene Fixes
2019-12-03 13:20:30 -06:00
Simon
9a2e5e554f
Hilbert Water Trap + Fixes for Hilbert Sand Trap (#998)
* Initial commit of hilbert water trap

* Refactoring in features/market.lua

* Fixed ribbon for both Hilberts

* Added remove decoratives function to the builder

* Refactoring the new builder functions

* Simplifying create_standard_market

* remove_map_gen_decoratives_by_filter renamed

* Fixed documentation links having _edit in them

* Formating documents
2019-10-20 16:23:34 +02:00
SimonFlapse
d812c71fe5 Merge remote-tracking branch 'upstream/develop' into diggy_cutscene 2019-10-18 23:41:21 +02:00
Simon
ca29a047de
[Snake] Added on_snake_player_died event (#995)
* Added on_snake_player_died event and a snake_demo map

* Added score to the event

* Fixed entities being destructible

Changed comment

* Fixed cases where controller type wasn't god

* Changed players controller to spectator when their snake dies

* Changed start_game call away from remote.call

* Needed new call to show the snake button

* Changed start_game to use Snake.control

* removed snake event from demo map

* Update map_gen/maps/snake_demo.lua
2019-10-11 00:28:40 +02:00
SimonFlapse
fa4442d644 "Fixed" LuaPlayer being invalid messages 2019-10-04 20:59:32 +02:00
SimonFlapse
c3f09a9d3c Fit_to_edge now accounts for display_scale 2019-07-07 20:51:25 +02:00
SimonFlapse
2b9ca4013a Merge remote-tracking branch 'upstream/develop' into diggy_cutscene 2019-07-07 20:20:05 +02:00
grilledham
dd28df7502 update docs 2019-07-03 19:36:44 +01:00
grilledham
f8ceeed9bb use n_th_tick instead of set_timeout 2019-07-03 19:33:04 +01:00
grilledham
dabadd8ac2 teleport player to board surface 2019-07-03 19:27:39 +01:00
grilledham
e33b77e1bb fix travis errors 2019-07-03 16:52:26 +01:00
grilledham
c2917c24cf error on missing surface 2019-07-03 15:54:19 +01:00
grilledham
ba05138427 fix typos 2019-07-03 15:54:06 +01:00
grilledham
9b46cebbb8 localisation 2019-07-03 15:50:19 +01:00
grilledham
8abffb30d3 updates 2019-07-03 15:45:34 +01:00
grilledham
3cfbecca17 snake 2019-07-03 12:35:38 +01:00
grilledham
6f944fc3ec apocalypse fix 2019-06-26 13:19:08 +01:00
SimonFlapse
d07ea062fe Merge remote-tracking branch 'origin/diggy_cutscene' into diggy_cutscene 2019-06-22 16:53:26 +02:00
SimonFlapse
40131895f0 Added ability to fit to edges based on the top left corner 2019-06-22 16:53:18 +02:00
Simon
890cdf12e7
Merge branch 'develop' into diggy_cutscene 2019-06-22 15:11:56 +02:00
grilledham
ae27399be2 'player' -> 'character' 2019-06-21 21:45:23 +01:00
grilledham
2ae7933a74
Merge pull request #955 from grilledham/highlight_top_buttons
Highlight top buttons
2019-06-21 20:29:11 +01:00
grilledham
0540e69c7b localisation 2019-06-21 17:01:34 +01:00
grilledham
3e03560f7b custom join / leave messages + created by + edited by 2019-06-21 16:11:14 +01:00
grilledham
9f08bf6f88 refactor -> close_main_frame 2019-06-21 10:56:37 +01:00
grilledham
36b4f81606 fix desync 2019-06-20 17:43:51 +01:00
grilledham
fa2a62337a highlight top buttons 2019-06-20 12:39:18 +01:00
grilledham
10711149b8 more blueprint helper localisation 2019-06-20 11:29:00 +01:00
grilledham
5ef00fe40f blueprint helper updates 2019-06-20 11:25:24 +01:00
grilledham
ae3f84667b reduce turret activation delay with tech 2019-06-19 20:48:05 +01:00
grilledham
d2e9b6f7bd moved locales into common 2019-06-19 18:41:32 +01:00
grilledham
059ee77963 fix travis issues 2019-06-19 18:37:35 +01:00
grilledham
67961322c1 don't shadow variable 2019-06-19 18:20:04 +01:00
grilledham
e579783899 kill inactive turrets with 0 health 2019-06-19 18:01:22 +01:00
grilledham
b723ccf36a refund not inserted items 2019-06-19 17:58:47 +01:00
grilledham
b768b87546 autofill 2019-06-19 17:36:18 +01:00
grilledham
c7f63dcc4f turret active delay 2019-06-19 14:28:40 +01:00
grilledham
a0a9ed4705 filter events 2019-06-18 21:35:25 +01:00
grilledham
bf5c4ffdd4 use next to check if table is empty + fast_remove -> remove 2019-06-18 12:17:24 +01:00
SimonFlapse
f811da5b30 Fixed inverted height and width
Polygons are not being placed correctly
2019-06-14 23:19:21 +02:00
grilledham
29e6954658
Merge pull request #943 from Starholme/Feature#608CorpseCleanup
First shot at #608 Corpse Cleanup
2019-06-14 18:56:25 +01:00
SimonFlapse
71044d6ade Refactoring + Rendering module from grilledham 2019-06-14 19:24:11 +02:00
grilledham
d1ba1660df rename biter_corpse_util -> biter_corpse_remover 2019-06-13 22:28:14 +01:00
grilledham
4607706149 grill's refactoring 2019-06-13 22:25:42 +01:00