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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-14 10:13:13 +02:00
RedMew/map_gen/maps/diggy
BlueRock (on discord) 3e08ea6b6c
Diggy updates for Factorio .18.27 (#1061)
* Diggy updates for Factorio .18.27

* Updated with Soggs suggestions and tested again.  Thanks Soggs.

* improved on_entity_died event handling

* Changes to on_entity_died event handling based on feedback

* Ensure loot is also suppressed for rocks that die by being damaged

* Remove unused local variable from simple_room_generator.lua

* Fix exploding reactor generating stone drops and freezing game.  Using entity.destroy() again where it is better suited and for performance.

* Minor cleanup

* Readability

* Additional readibility

* Minor indentation cleanup
2020-06-04 16:34:30 +02:00
..
feature Diggy updates for Factorio .18.27 (#1061) 2020-06-04 16:34:30 +02:00
orepattern Some diggy tweaks based on feedback 2019-05-30 12:36:15 +02:00
config.lua (Hoping to fix the removed cutscene changes) 2019-10-10 11:01:16 +02:00
debug.lua Change map loading method (#640) 2019-01-31 20:15:41 -05:00
readme.md Update diggy doc location 2019-01-31 20:17:41 -05:00
scenario.lua Change map loading method (#640) 2019-01-31 20:15:41 -05:00
template.lua Patch for ore spawning on top of water inadvertently introduced in PR #983 to resolve issue #552. 2020-02-06 06:21:22 -05:00

RedMew - Diggy, Custom Scenario

The documentation for Diggy has moved to https://github.com/Refactorio/RedMew/wiki/Map-guide%3A-Diggy