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RedMew/map_gen/maps/diggy/feature
BlueRock (on discord) 3e08ea6b6c
Diggy updates for Factorio .18.27 (#1061)
* Diggy updates for Factorio .18.27

* Updated with Soggs suggestions and tested again.  Thanks Soggs.

* improved on_entity_died event handling

* Changes to on_entity_died event handling based on feedback

* Ensure loot is also suppressed for rocks that die by being damaged

* Remove unused local variable from simple_room_generator.lua

* Fix exploding reactor generating stone drops and freezing game.  Using entity.destroy() again where it is better suited and for performance.

* Minor cleanup

* Readability

* Additional readibility

* Minor indentation cleanup
2020-06-04 16:34:30 +02:00
..
alien_spawner.lua Diggy updates for Factorio .18.27 (#1061) 2020-06-04 16:34:30 +02:00
antigrief.lua removed unsed Game variable 2019-05-16 12:11:01 +01:00
coin_gathering.lua Diggy integration with new ScoreTracker 2019-05-30 22:47:19 +02:00
cutscene.lua (Hoping to fix the removed cutscene changes) 2019-10-10 11:01:16 +02:00
diggy_cave_collapse.lua Diggy updates for Factorio .18.27 (#1061) 2020-06-04 16:34:30 +02:00
diggy_hole.lua Diggy updates for Factorio .18.27 (#1061) 2020-06-04 16:34:30 +02:00
experience.lua Update gui styles for 0.18.27 2020-05-26 17:35:14 +01:00
night_time.lua Crowdin sync 2019-05-29 (#928) 2019-05-29 23:13:28 +02:00
refresh_map.lua Change map loading method (#640) 2019-01-31 20:15:41 -05:00
scattered_resources.lua Removed trailing whitespace (Travis CI) 2020-02-18 22:53:59 +01:00
setup_player.lua Optimize some reach distances 2019-06-01 17:11:17 +02:00
simple_room_generator.lua Diggy updates for Factorio .18.27 (#1061) 2020-06-04 16:34:30 +02:00
starting_zone.lua Change map loading method (#640) 2019-01-31 20:15:41 -05:00
weapon_balance.lua [Diggy] Updated experience gui (#840) 2019-04-22 20:21:04 +02:00