2023-08-19 17:23:55 +02:00
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/*
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* AutocombatPreferences.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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struct AutocombatPreferences
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{
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bool enableSpellsUsage = true;
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//TODO: below options exist in original H3, consider usefulness of mixed human-AI combat when enabling autocombat inside battle
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2023-08-20 19:11:36 +02:00
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// bool enableUnitsUsage = true;
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// bool enableCatapultUsage = true;
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// bool enableBallistaUsage = true;
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// bool enableFirstAidTendUsage = true;
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2023-08-19 17:23:55 +02:00
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};
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