2023-04-23 14:10:35 +02:00
|
|
|
/*
|
|
|
|
* CWindowWithArtifacts.cpp, part of VCMI engine
|
|
|
|
*
|
|
|
|
* Authors: listed in file AUTHORS in main folder
|
|
|
|
*
|
|
|
|
* License: GNU General Public License v2.0 or later
|
|
|
|
* Full text of license available in license.txt file, in main folder
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
#include "StdInc.h"
|
|
|
|
#include "CWindowWithArtifacts.h"
|
|
|
|
|
|
|
|
#include "../gui/CGuiHandler.h"
|
|
|
|
#include "../gui/CursorHandler.h"
|
2023-05-16 14:10:26 +02:00
|
|
|
#include "../gui/WindowHandler.h"
|
2023-04-23 14:10:35 +02:00
|
|
|
|
|
|
|
#include "CComponent.h"
|
|
|
|
|
|
|
|
#include "../windows/CHeroWindow.h"
|
|
|
|
#include "../windows/CSpellWindow.h"
|
|
|
|
#include "../windows/GUIClasses.h"
|
|
|
|
#include "../CPlayerInterface.h"
|
|
|
|
#include "../CGameInfo.h"
|
|
|
|
|
|
|
|
#include "../../lib/CGeneralTextHandler.h"
|
|
|
|
#include "../../lib/mapObjects/CGHeroInstance.h"
|
|
|
|
|
|
|
|
void CWindowWithArtifacts::addSet(CArtifactsOfHeroPtr artSet)
|
|
|
|
{
|
|
|
|
artSets.emplace_back(artSet);
|
|
|
|
std::visit([this](auto artSetWeak)
|
|
|
|
{
|
|
|
|
auto artSet = artSetWeak.lock();
|
|
|
|
artSet->leftClickCallback = std::bind(&CWindowWithArtifacts::leftClickArtPlaceHero, this, _1, _2);
|
|
|
|
artSet->rightClickCallback = std::bind(&CWindowWithArtifacts::rightClickArtPlaceHero, this, _1, _2);
|
|
|
|
}, artSet);
|
|
|
|
}
|
|
|
|
|
|
|
|
const CGHeroInstance * CWindowWithArtifacts::getHeroPickedArtifact()
|
|
|
|
{
|
|
|
|
auto res = getState();
|
|
|
|
if(res.has_value())
|
|
|
|
return std::get<const CGHeroInstance*>(res.value());
|
|
|
|
else
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
const CArtifactInstance * CWindowWithArtifacts::getPickedArtifact()
|
|
|
|
{
|
|
|
|
auto res = getState();
|
|
|
|
if(res.has_value())
|
|
|
|
return std::get<const CArtifactInstance*>(res.value());
|
|
|
|
else
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CWindowWithArtifacts::leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace)
|
|
|
|
{
|
|
|
|
const auto artSetWeak = findAOHbyRef(artsInst);
|
|
|
|
assert(artSetWeak.has_value());
|
|
|
|
|
|
|
|
if(artPlace.isLocked())
|
|
|
|
return;
|
|
|
|
|
|
|
|
const auto checkSpecialArts = [](const CGHeroInstance * hero, CHeroArtPlace & artPlace) -> bool
|
|
|
|
{
|
|
|
|
if(artPlace.getArt()->getTypeId() == ArtifactID::SPELLBOOK)
|
|
|
|
{
|
2023-05-16 15:20:35 +02:00
|
|
|
GH.windows().createAndPushWindow<CSpellWindow>(hero, LOCPLINT, LOCPLINT->battleInt.get());
|
2023-04-23 14:10:35 +02:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
if(artPlace.getArt()->getTypeId() == ArtifactID::CATAPULT)
|
|
|
|
{
|
|
|
|
// The Catapult must be equipped
|
|
|
|
std::vector<std::shared_ptr<CComponent>> catapult(1, std::make_shared<CComponent>(CComponent::artifact, 3, 0));
|
|
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
|
|
|
|
std::visit(
|
|
|
|
[checkSpecialArts, this, &artPlace](auto artSetWeak) -> void
|
|
|
|
{
|
|
|
|
const auto artSetPtr = artSetWeak.lock();
|
|
|
|
|
|
|
|
// Hero(Main, Exchange) window, Kingdom window, Altar window left click handler
|
|
|
|
if constexpr(
|
|
|
|
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
|
|
|
|
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>> ||
|
|
|
|
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>>)
|
|
|
|
{
|
|
|
|
const auto pickedArtInst = getPickedArtifact();
|
|
|
|
const auto heroPickedArt = getHeroPickedArtifact();
|
|
|
|
const auto hero = artSetPtr->getHero();
|
|
|
|
|
|
|
|
if(pickedArtInst)
|
|
|
|
{
|
|
|
|
auto srcLoc = ArtifactLocation(heroPickedArt, ArtifactPosition::TRANSITION_POS);
|
|
|
|
auto dstLoc = ArtifactLocation(hero, artPlace.slot);
|
|
|
|
auto isTransferAllowed = false;
|
|
|
|
|
|
|
|
if(ArtifactUtils::isSlotBackpack(artPlace.slot))
|
|
|
|
{
|
|
|
|
if(pickedArtInst->artType->isBig())
|
|
|
|
{
|
|
|
|
// War machines cannot go to backpack
|
|
|
|
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % pickedArtInst->artType->getNameTranslated()));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if(ArtifactUtils::isBackpackFreeSlots(heroPickedArt))
|
|
|
|
isTransferAllowed = true;
|
|
|
|
else
|
|
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.152"));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Check if artifact transfer is possible
|
|
|
|
else if(pickedArtInst->canBePutAt(dstLoc, true) && (!artPlace.getArt() || hero->tempOwner == LOCPLINT->playerID))
|
|
|
|
{
|
|
|
|
isTransferAllowed = true;
|
|
|
|
}
|
|
|
|
if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
|
|
|
{
|
|
|
|
if(hero != heroPickedArt)
|
|
|
|
isTransferAllowed = false;
|
|
|
|
}
|
|
|
|
if(isTransferAllowed)
|
|
|
|
artSetPtr->swapArtifacts(srcLoc, dstLoc);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if(artPlace.getArt())
|
|
|
|
{
|
|
|
|
if(artSetPtr->getHero()->tempOwner == LOCPLINT->playerID)
|
|
|
|
{
|
|
|
|
if(checkSpecialArts(hero, artPlace))
|
|
|
|
artSetPtr->pickUpArtifact(artPlace);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
for(const auto artSlot : ArtifactUtils::unmovableSlots())
|
|
|
|
if(artPlace.slot == artSlot)
|
|
|
|
{
|
|
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Market window left click handler
|
|
|
|
else if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>>)
|
|
|
|
{
|
|
|
|
if(artSetPtr->selectArtCallback && artPlace.getArt())
|
|
|
|
{
|
|
|
|
if(artPlace.getArt()->artType->isTradable())
|
|
|
|
{
|
|
|
|
artSetPtr->unmarkSlots();
|
|
|
|
artPlace.selectSlot(true);
|
|
|
|
artSetPtr->selectArtCallback(&artPlace);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// This item can't be traded
|
|
|
|
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}, artSetWeak.value());
|
|
|
|
}
|
|
|
|
|
|
|
|
void CWindowWithArtifacts::rightClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CHeroArtPlace & artPlace)
|
|
|
|
{
|
|
|
|
const auto artSetWeak = findAOHbyRef(artsInst);
|
|
|
|
assert(artSetWeak.has_value());
|
|
|
|
|
|
|
|
if(artPlace.isLocked())
|
|
|
|
return;
|
|
|
|
|
|
|
|
std::visit(
|
|
|
|
[&artPlace](auto artSetWeak) -> void
|
|
|
|
{
|
|
|
|
const auto artSetPtr = artSetWeak.lock();
|
|
|
|
|
|
|
|
// Hero(Main, Exchange) window, Kingdom window right click handler
|
|
|
|
if constexpr(
|
|
|
|
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
|
|
|
|
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
|
|
|
{
|
|
|
|
if(artPlace.getArt())
|
|
|
|
{
|
|
|
|
if(ArtifactUtilsClient::askToDisassemble(artSetPtr->getHero(), artPlace.slot))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if(ArtifactUtilsClient::askToAssemble(artSetPtr->getHero(), artPlace.slot))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if(artPlace.text.size())
|
|
|
|
artPlace.LRClickableAreaWTextComp::clickRight(boost::logic::tribool::true_value, false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Altar window, Market window right click handler
|
|
|
|
else if constexpr(
|
|
|
|
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ||
|
|
|
|
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>>)
|
|
|
|
{
|
|
|
|
if(artPlace.getArt() && artPlace.text.size())
|
|
|
|
artPlace.LRClickableAreaWTextComp::clickRight(boost::logic::tribool::true_value, false);
|
|
|
|
}
|
|
|
|
}, artSetWeak.value());
|
|
|
|
}
|
|
|
|
|
|
|
|
void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation & artLoc)
|
|
|
|
{
|
|
|
|
updateSlots(artLoc.slot);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw)
|
|
|
|
{
|
|
|
|
auto curState = getState();
|
|
|
|
if(!curState.has_value())
|
|
|
|
// Transition state. Nothing to do here. Just skip. Need to wait for final state.
|
|
|
|
return;
|
|
|
|
|
|
|
|
// When moving one artifact onto another it leads to two art movements: dst->TRANSITION_POS; src->dst
|
|
|
|
// However after first movement we pick the art from TRANSITION_POS and the second movement coming when
|
|
|
|
// we have a different artifact may look surprising... but it's valid.
|
|
|
|
|
|
|
|
auto pickedArtInst = std::get<const CArtifactInstance*>(curState.value());
|
2023-05-06 23:59:44 +02:00
|
|
|
assert(!pickedArtInst || destLoc.isHolder(std::get<const CGHeroInstance*>(curState.value())));
|
2023-04-23 14:10:35 +02:00
|
|
|
|
|
|
|
auto artifactMovedBody = [this, withRedraw, &srcLoc, &destLoc, &pickedArtInst](auto artSetWeak) -> void
|
|
|
|
{
|
|
|
|
auto artSetPtr = artSetWeak.lock();
|
|
|
|
if(artSetPtr)
|
|
|
|
{
|
|
|
|
const auto hero = artSetPtr->getHero();
|
|
|
|
if(artSetPtr->active)
|
|
|
|
{
|
|
|
|
if(pickedArtInst)
|
|
|
|
{
|
|
|
|
CCS->curh->dragAndDropCursor("artifact", pickedArtInst->artType->getIconIndex());
|
|
|
|
if(srcLoc.isHolder(hero) || !std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
|
|
|
|
artSetPtr->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
artSetPtr->unmarkSlots();
|
|
|
|
CCS->curh->dragAndDropCursor(nullptr);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if(withRedraw)
|
|
|
|
{
|
|
|
|
artSetPtr->updateWornSlots();
|
|
|
|
artSetPtr->updateBackpackSlots();
|
|
|
|
|
|
|
|
// Update arts bonuses on window.
|
|
|
|
// TODO rework this part when CHeroWindow and CExchangeWindow are reworked
|
|
|
|
if(auto * chw = dynamic_cast<CHeroWindow*>(this))
|
|
|
|
{
|
|
|
|
chw->update(hero, true);
|
|
|
|
}
|
|
|
|
else if(auto * cew = dynamic_cast<CExchangeWindow*>(this))
|
|
|
|
{
|
|
|
|
cew->updateWidgets();
|
|
|
|
}
|
|
|
|
artSetPtr->safeRedraw();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Make sure the status bar is updated so it does not display old text
|
2023-05-10 02:01:13 +02:00
|
|
|
if(destLoc.getHolderArtSet() == hero)
|
2023-04-23 14:10:35 +02:00
|
|
|
{
|
|
|
|
if(auto artPlace = artSetPtr->getArtPlace(destLoc.slot))
|
|
|
|
artPlace->hover(true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
for(auto artSetWeak : artSets)
|
|
|
|
std::visit(artifactMovedBody, artSetWeak);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation & artLoc)
|
|
|
|
{
|
|
|
|
updateSlots(artLoc.slot);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation & artLoc)
|
|
|
|
{
|
|
|
|
updateSlots(artLoc.slot);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CWindowWithArtifacts::updateSlots(const ArtifactPosition & slot)
|
|
|
|
{
|
|
|
|
auto updateSlotBody = [slot](auto artSetWeak) -> void
|
|
|
|
{
|
|
|
|
if(const auto artSetPtr = artSetWeak.lock())
|
|
|
|
{
|
|
|
|
if(ArtifactUtils::isSlotEquipment(slot))
|
|
|
|
artSetPtr->updateWornSlots();
|
|
|
|
else if(ArtifactUtils::isSlotBackpack(slot))
|
|
|
|
artSetPtr->updateBackpackSlots();
|
|
|
|
|
|
|
|
artSetPtr->safeRedraw();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
for(auto artSetWeak : artSets)
|
|
|
|
std::visit(updateSlotBody, artSetWeak);
|
|
|
|
}
|
|
|
|
|
|
|
|
std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> CWindowWithArtifacts::getState()
|
|
|
|
{
|
|
|
|
const CArtifactInstance * artInst = nullptr;
|
|
|
|
const CGHeroInstance * hero = nullptr;
|
|
|
|
size_t pickedCnt = 0;
|
|
|
|
|
|
|
|
auto getHeroArtBody = [&hero, &artInst, &pickedCnt](auto artSetWeak) -> void
|
|
|
|
{
|
|
|
|
auto artSetPtr = artSetWeak.lock();
|
|
|
|
if(artSetPtr)
|
|
|
|
{
|
|
|
|
if(const auto art = artSetPtr->getPickedArtifact())
|
|
|
|
{
|
|
|
|
artInst = art;
|
|
|
|
hero = artSetPtr->getHero();
|
|
|
|
pickedCnt += hero->artifactsTransitionPos.size();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
for(auto artSetWeak : artSets)
|
|
|
|
std::visit(getHeroArtBody, artSetWeak);
|
|
|
|
|
|
|
|
// The state is possible when the hero has placed an artifact in the ArtifactPosition::TRANSITION_POS,
|
|
|
|
// and the previous artifact has not yet removed from the ArtifactPosition::TRANSITION_POS.
|
|
|
|
// This is a transitional state. Then return nullopt.
|
|
|
|
if(pickedCnt > 1)
|
|
|
|
return std::nullopt;
|
|
|
|
else
|
|
|
|
return std::make_tuple(hero, artInst);
|
|
|
|
}
|
|
|
|
|
|
|
|
std::optional<CWindowWithArtifacts::CArtifactsOfHeroPtr> CWindowWithArtifacts::findAOHbyRef(CArtifactsOfHeroBase & artsInst)
|
|
|
|
{
|
|
|
|
std::optional<CArtifactsOfHeroPtr> res;
|
|
|
|
|
|
|
|
auto findAOHBody = [&res, &artsInst](auto & artSetWeak) -> void
|
|
|
|
{
|
|
|
|
if(&artsInst == artSetWeak.lock().get())
|
|
|
|
res = artSetWeak;
|
|
|
|
};
|
|
|
|
|
|
|
|
for(auto artSetWeak : artSets)
|
|
|
|
{
|
|
|
|
std::visit(findAOHBody, artSetWeak);
|
|
|
|
if(res.has_value())
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
return res;
|
2023-05-16 14:10:26 +02:00
|
|
|
}
|