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vcmi/lib/BattleFieldHandler.h

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/*
* BattleFieldHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/EntityService.h>
#include <vcmi/Entity.h>
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#include "bonuses/Bonus.h"
#include "GameConstants.h"
#include "IHandlerBase.h"
#include "battle/BattleHex.h"
#include "filesystem/ResourcePath.h"
VCMI_LIB_NAMESPACE_BEGIN
class BattleFieldInfo : public EntityT<BattleField>
{
public:
BattleField battlefield;
std::vector<std::shared_ptr<Bonus>> bonuses;
bool isSpecial;
ImagePath graphics;
std::string name;
std::string modScope;
std::string identifier;
std::string icon;
si32 iconIndex;
std::vector<BattleHex> impassableHexes;
BattleFieldInfo()
: BattleFieldInfo(BattleField::NONE, "")
{
}
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BattleFieldInfo(BattleField battlefield, std::string identifier):
isSpecial(false),
battlefield(battlefield),
identifier(identifier),
iconIndex(battlefield.getNum()),
name(identifier)
{
}
int32_t getIndex() const override;
int32_t getIconIndex() const override;
std::string getJsonKey() const override;
std::string getNameTextID() const override;
std::string getNameTranslated() const override;
void registerIcons(const IconRegistar & cb) const override;
BattleField getId() const override;
};
class DLL_LINKAGE BattleFieldService : public EntityServiceT<BattleField, BattleFieldInfo>
{
public:
};
class BattleFieldHandler : public CHandlerBase<BattleField, BattleFieldInfo, BattleFieldInfo, BattleFieldService>
{
public:
virtual BattleFieldInfo * loadFromJson(
const std::string & scope,
const JsonNode & json,
const std::string & identifier,
size_t index) override;
const std::vector<std::string> & getTypeNames() const override;
std::vector<JsonNode> loadLegacyData() override;
};
VCMI_LIB_NAMESPACE_END