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vcmi/client/widgets/CArtifactsOfHeroMain.cpp

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/*
* CArtifactsOfHeroMain.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CArtifactsOfHeroMain.h"
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#include "../gui/CGuiHandler.h"
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#include "../CPlayerInterface.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
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#include "../../CCallback.h"
#include "../../lib/networkPacks/ArtifactLocation.h"
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CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
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{
init(
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std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2),
std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2),
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position,
std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1));
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addGestureCallback(std::bind(&CArtifactsOfHeroBase::gestureArtPlace, this, _1, _2));
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}
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CArtifactsOfHeroMain::~CArtifactsOfHeroMain()
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{
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CArtifactsOfHeroBase::putBackPickedArtifact();
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}
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void CArtifactsOfHeroMain::enableArtifactsCostumeSwitcher()
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{
addUsedEvents(AEventsReceiver::KEYBOARD);
}
void CArtifactsOfHeroMain::keyPressed(EShortcut key)
{
if(!shortcutPressed)
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{
uint32_t costumeIdx;
switch(key)
{
case EShortcut::HERO_COSTUME_0:
costumeIdx = 0;
break;
case EShortcut::HERO_COSTUME_1:
costumeIdx = 1;
break;
case EShortcut::HERO_COSTUME_2:
costumeIdx = 2;
break;
case EShortcut::HERO_COSTUME_3:
costumeIdx = 3;
break;
case EShortcut::HERO_COSTUME_4:
costumeIdx = 4;
break;
case EShortcut::HERO_COSTUME_5:
costumeIdx = 5;
break;
case EShortcut::HERO_COSTUME_6:
costumeIdx = 6;
break;
case EShortcut::HERO_COSTUME_7:
costumeIdx = 7;
break;
case EShortcut::HERO_COSTUME_8:
costumeIdx = 8;
break;
case EShortcut::HERO_COSTUME_9:
costumeIdx = 9;
break;
default:
return;
}
shortcutPressed = true;
LOCPLINT->cb->manageHeroCostume(getHero()->id, costumeIdx, GH.isKeyboardCtrlDown());
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}
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}
void CArtifactsOfHeroMain::keyReleased(EShortcut key)
{
if(vstd::contains(costumesSwitcherHotkeys, key))
shortcutPressed = false;
}