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vcmi/lib/mapObjects/CGMarket.cpp

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/*
* CGMarket.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CGMarket.h"
#include "../NetPacks.h"
#include "../CGeneralTextHandler.h"
#include "../IGameCallback.h"
#include "../CCreatureHandler.h"
#include "CGTownInstance.h"
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#include "../GameSettings.h"
#include "../CSkillHandler.h"
#include "../mapObjectConstructors/AObjectTypeHandler.h"
#include "../mapObjectConstructors/CObjectClassesHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
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void CGMarket::initObj(CRandomGenerator & rand)
{
VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
}
void CGMarket::onHeroVisit(const CGHeroInstance * h) const
{
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openWindow(EOpenWindowMode::MARKET_WINDOW, id.getNum(), h->id.getNum());
}
int CGMarket::getMarketEfficiency() const
{
return marketEfficiency;
}
bool CGMarket::allowsTrade(EMarketMode mode) const
{
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return marketModes.count(mode);
}
int CGMarket::availableUnits(EMarketMode mode, int marketItemSerial) const
{
return -1;
}
std::vector<int> CGMarket::availableItemsIds(EMarketMode mode) const
{
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if(allowsTrade(mode))
return IMarket::availableItemsIds(mode);
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return std::vector<int>();
}
CGMarket::CGMarket()
{
}
std::vector<int> CGBlackMarket::availableItemsIds(EMarketMode mode) const
{
switch(mode)
{
case EMarketMode::ARTIFACT_RESOURCE:
return IMarket::availableItemsIds(mode);
case EMarketMode::RESOURCE_ARTIFACT:
{
std::vector<int> ret;
for(const CArtifact *a : artifacts)
if(a)
ret.push_back(a->getId());
else
ret.push_back(-1);
return ret;
}
default:
return std::vector<int>();
}
}
void CGBlackMarket::newTurn(CRandomGenerator & rand) const
{
int resetPeriod = VLC->settings()->getInteger(EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD);
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bool isFirstDay = cb->getDate(Date::DAY) == 1;
bool regularResetTriggered = resetPeriod != 0 && ((cb->getDate(Date::DAY)-1) % resetPeriod) != 0;
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if (!isFirstDay && !regularResetTriggered)
return;
SetAvailableArtifacts saa;
saa.id = id.getNum();
cb->pickAllowedArtsSet(saa.arts, rand);
cb->sendAndApply(&saa);
}
void CGUniversity::initObj(CRandomGenerator & rand)
{
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CGMarket::initObj(rand);
std::vector<int> toChoose;
for(int i = 0; i < VLC->skillh->size(); ++i)
{
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if(!vstd::contains(skills, i) && cb->isAllowed(2, i))
{
toChoose.push_back(i);
}
}
}
std::vector<int> CGUniversity::availableItemsIds(EMarketMode mode) const
{
switch (mode)
{
case EMarketMode::RESOURCE_SKILL:
return skills;
default:
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return std::vector<int>();
}
}
void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
{
openWindow(EOpenWindowMode::UNIVERSITY_WINDOW,id.getNum(),h->id.getNum());
}
VCMI_LIB_NAMESPACE_END