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vcmi/launcher/main.cpp

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/*
* main.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "main.h"
#include "mainwindow_moc.h"
#include <QApplication>
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#include <QProcess>
#include "../lib/VCMIDirs.h"
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// Conan workaround https://github.com/conan-io/conan-center-index/issues/13332
#ifdef VCMI_IOS
#if __has_include("QIOSIntegrationPlugin.h")
#include "QIOSIntegrationPlugin.h"
#endif
#endif
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int __argc;
char ** __argv;
int main(int argc, char * argv[])
{
int result;
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#ifdef VCMI_IOS
__argc = argc;
__argv = argv;
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{
#endif
QApplication vcmilauncher(argc, argv);
MainWindow mainWindow;
mainWindow.show();
result = vcmilauncher.exec();
#ifdef VCMI_IOS
}
if (result == 0)
launchGame(__argc, __argv);
#endif
return result;
}
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void startGame(const QStringList & args)
{
__argc = args.size() + 1; //first argument is omitted
__argv = new char*[__argc];
__argv[0] = new char[strlen("vcmi")];
strcpy(__argv[0], "vcmi");
for(int i = 1; i < __argc; ++i)
{
const char * s = args[i - 1].toLocal8Bit().constData();
__argv[i] = new char[strlen(s)];
strcpy(__argv[i], s);
}
#ifdef Q_OS_IOS
logGlobal->warn("Starting game with the arguments: %s", args.join(" ").toStdString());
qApp->quit();
#else
startExecutable(pathToQString(VCMIDirs::get().clientPath()), args);
#endif
}
#ifndef Q_OS_IOS
void startExecutable(QString name, const QStringList & args)
{
QProcess process;
// Start the executable
if(process.startDetached(name, args))
{
qApp->quit();
}
else
{
QMessageBox::critical(qApp->activeWindow(),
"Error starting executable",
"Failed to start " + name + "\n"
"Reason: " + process.errorString(),
QMessageBox::Ok,
QMessageBox::Ok);
}
}
#endif