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vcmi/client/media/CMusicHandler.cpp

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/*
* CMusicHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CMusicHandler.h"
#include "../CGameInfo.h"
#include "../eventsSDL/InputHandler.h"
#include "../gui/CGuiHandler.h"
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#include "../renderSDL/SDLRWwrapper.h"
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#include "../../lib/entities/faction/CFaction.h"
#include "../../lib/entities/faction/CTown.h"
#include "../../lib/entities/faction/CTownHandler.h"
#include "../../lib/CRandomGenerator.h"
#include "../../lib/TerrainHandler.h"
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#include "../../lib/filesystem/Filesystem.h"
#include <SDL_mixer.h>
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void CMusicHandler::onVolumeChange(const JsonNode & volumeNode)
{
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setVolume(volumeNode.Integer());
}
CMusicHandler::CMusicHandler():
listener(settings.listen["general"]["music"])
{
listener(std::bind(&CMusicHandler::onVolumeChange, this, _1));
auto mp3files = CResourceHandler::get()->getFilteredFiles([](const ResourcePath & id) -> bool
{
if(id.getType() != EResType::SOUND)
return false;
if(!boost::algorithm::istarts_with(id.getName(), "MUSIC/"))
return false;
logGlobal->trace("Found music file %s", id.getName());
return true;
});
for(const ResourcePath & file : mp3files)
{
if(boost::algorithm::istarts_with(file.getName(), "MUSIC/Combat"))
addEntryToSet("battle", AudioPath::fromResource(file));
else if(boost::algorithm::istarts_with(file.getName(), "MUSIC/AITheme"))
addEntryToSet("enemy-turn", AudioPath::fromResource(file));
}
if (isInitialized())
{
Mix_HookMusicFinished([]()
{
CCS->musich->musicFinishedCallback();
});
}
}
void CMusicHandler::loadTerrainMusicThemes()
{
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for(const auto & terrain : CGI->terrainTypeHandler->objects)
{
for(const auto & filename : terrain->musicFilename)
addEntryToSet("terrain_" + terrain->getJsonKey(), filename);
}
for(const auto & faction : CGI->townh->objects)
{
if (!faction || !faction->hasTown())
continue;
for(const auto & filename : faction->town->clientInfo.musicTheme)
addEntryToSet("faction_" + faction->getJsonKey(), filename);
}
}
void CMusicHandler::addEntryToSet(const std::string & set, const AudioPath & musicURI)
{
musicsSet[set].push_back(musicURI);
}
CMusicHandler::~CMusicHandler()
{
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if(isInitialized())
{
boost::mutex::scoped_lock guard(mutex);
Mix_HookMusicFinished(nullptr);
current->stop();
current.reset();
next.reset();
}
}
void CMusicHandler::playMusic(const AudioPath & musicURI, bool loop, bool fromStart)
{
boost::mutex::scoped_lock guard(mutex);
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if(current && current->isPlaying() && current->isTrack(musicURI))
return;
queueNext(this, "", musicURI, loop, fromStart);
}
void CMusicHandler::playMusicFromSet(const std::string & musicSet, const std::string & entryID, bool loop, bool fromStart)
{
playMusicFromSet(musicSet + "_" + entryID, loop, fromStart);
}
void CMusicHandler::playMusicFromSet(const std::string & whichSet, bool loop, bool fromStart)
{
boost::mutex::scoped_lock guard(mutex);
auto selectedSet = musicsSet.find(whichSet);
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if(selectedSet == musicsSet.end())
{
logGlobal->error("Error: playing music from non-existing set: %s", whichSet);
return;
}
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if(current && current->isPlaying() && current->isSet(whichSet))
return;
// in this mode - play random track from set
queueNext(this, whichSet, AudioPath(), loop, fromStart);
}
void CMusicHandler::queueNext(std::unique_ptr<MusicEntry> queued)
{
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if(!isInitialized())
return;
next = std::move(queued);
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if(current == nullptr || !current->stop(1000))
{
current.reset(next.release());
current->play();
}
}
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void CMusicHandler::queueNext(CMusicHandler * owner, const std::string & setName, const AudioPath & musicURI, bool looped, bool fromStart)
{
queueNext(std::make_unique<MusicEntry>(owner, setName, musicURI, looped, fromStart));
}
void CMusicHandler::stopMusic(int fade_ms)
{
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if(!isInitialized())
return;
boost::mutex::scoped_lock guard(mutex);
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if(current != nullptr)
current->stop(fade_ms);
next.reset();
}
ui32 CMusicHandler::getVolume() const
{
return volume;
}
void CMusicHandler::setVolume(ui32 percent)
{
volume = std::min(100u, percent);
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if(isInitialized())
Mix_VolumeMusic((MIX_MAX_VOLUME * volume) / 100);
}
void CMusicHandler::musicFinishedCallback()
{
// call music restart in separate thread to avoid deadlock in some cases
// It is possible for:
// 1) SDL thread to call this method on end of playback
// 2) VCMI code to call queueNext() method to queue new file
// this leads to:
// 1) SDL thread waiting to acquire music lock in this method (while keeping internal SDL mutex locked)
// 2) VCMI thread waiting to acquire internal SDL mutex (while keeping music mutex locked)
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GH.dispatchMainThread(
[this]()
{
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boost::unique_lock lockGuard(mutex);
if(current != nullptr)
{
// if music is looped, play it again
if(current->play())
return;
else
current.reset();
}
if(current == nullptr && next != nullptr)
{
current.reset(next.release());
current->play();
}
}
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);
}
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MusicEntry::MusicEntry(CMusicHandler * owner, std::string setName, const AudioPath & musicURI, bool looped, bool fromStart)
: owner(owner)
, music(nullptr)
, setName(std::move(setName))
, startTime(static_cast<uint32_t>(-1))
, startPosition(0)
, loop(looped ? -1 : 1)
, fromStart(fromStart)
, playing(false)
{
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if(!musicURI.empty())
load(musicURI);
}
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MusicEntry::~MusicEntry()
{
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if(playing && loop > 0)
{
assert(0);
logGlobal->error("Attempt to delete music while playing!");
Mix_HaltMusic();
}
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if(loop == 0 && Mix_FadingMusic() != MIX_NO_FADING)
{
assert(0);
logGlobal->error("Attempt to delete music while fading out!");
Mix_HaltMusic();
}
logGlobal->trace("Del-ing music file %s", currentName.getOriginalName());
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if(music)
Mix_FreeMusic(music);
}
void MusicEntry::load(const AudioPath & musicURI)
{
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if(music)
{
logGlobal->trace("Del-ing music file %s", currentName.getOriginalName());
Mix_FreeMusic(music);
music = nullptr;
}
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if(CResourceHandler::get()->existsResource(musicURI))
currentName = musicURI;
else
currentName = musicURI.addPrefix("MUSIC/");
music = nullptr;
logGlobal->trace("Loading music file %s", currentName.getOriginalName());
try
{
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auto * musicFile = MakeSDLRWops(CResourceHandler::get()->load(currentName));
music = Mix_LoadMUS_RW(musicFile, SDL_TRUE);
}
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catch(std::exception & e)
{
logGlobal->error("Failed to load music. setName=%s\tmusicURI=%s", setName, currentName.getOriginalName());
logGlobal->error("Exception: %s", e.what());
}
if(!music)
{
logGlobal->warn("Warning: Cannot open %s: %s", currentName.getOriginalName(), Mix_GetError());
return;
}
}
bool MusicEntry::play()
{
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if(!(loop--) && music) //already played once - return
return false;
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if(!setName.empty())
{
const auto & set = owner->musicsSet[setName];
const auto & iter = RandomGeneratorUtil::nextItem(set, CRandomGenerator::getDefault());
load(*iter);
}
logGlobal->trace("Playing music file %s", currentName.getOriginalName());
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if(!fromStart && owner->trackPositions.count(currentName) > 0 && owner->trackPositions[currentName] > 0)
{
float timeToStart = owner->trackPositions[currentName];
startPosition = std::round(timeToStart * 1000);
// erase stored position:
// if music track will be interrupted again - new position will be written in stop() method
// if music track is not interrupted and will finish by timeout/end of file - it will restart from beginning as it should
owner->trackPositions.erase(owner->trackPositions.find(currentName));
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if(Mix_FadeInMusicPos(music, 1, 1000, timeToStart) == -1)
{
logGlobal->error("Unable to play music (%s)", Mix_GetError());
return false;
}
}
else
{
startPosition = 0;
if(Mix_PlayMusic(music, 1) == -1)
{
logGlobal->error("Unable to play music (%s)", Mix_GetError());
return false;
}
}
startTime = GH.input().getTicks();
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playing = true;
return true;
}
bool MusicEntry::stop(int fade_ms)
{
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if(Mix_PlayingMusic())
{
playing = false;
loop = 0;
uint32_t endTime = GH.input().getTicks();
assert(startTime != uint32_t(-1));
float playDuration = (endTime - startTime + startPosition) / 1000.f;
owner->trackPositions[currentName] = playDuration;
logGlobal->trace("Stopping music file %s at %f", currentName.getOriginalName(), playDuration);
Mix_FadeOutMusic(fade_ms);
return true;
}
return false;
}
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bool MusicEntry::isPlaying() const
{
return playing;
}
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bool MusicEntry::isSet(const std::string & set)
{
return !setName.empty() && set == setName;
}
bool MusicEntry::isTrack(const AudioPath & track)
{
return setName.empty() && track == currentName;
}