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vcmi/serverapp/EntryPoint.cpp

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/*
* EntryPoint.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "../server/CVCMIServer.h"
#include "../lib/CConsoleHandler.h"
#include "../lib/logging/CBasicLogConfigurator.h"
#include "../lib/VCMIDirs.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/CConfigHandler.h"
#include <boost/program_options.hpp>
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static const std::string SERVER_NAME_AFFIX = "server";
static const std::string SERVER_NAME = GameConstants::VCMI_VERSION + std::string(" (") + SERVER_NAME_AFFIX + ')';
static void handleCommandOptions(int argc, const char * argv[], boost::program_options::variables_map & options)
{
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boost::program_options::options_description opts("Allowed options");
opts.add_options()
("help,h", "display help and exit")
("version,v", "display version information and exit")
("run-by-client", "indicate that server launched by client on same machine")
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("port", boost::program_options::value<ui16>(), "port at which server will listen to connections from client")
("lobby", "start server in lobby mode in which server connects to a global lobby");
if(argc > 1)
{
try
{
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boost::program_options::store(boost::program_options::parse_command_line(argc, argv, opts), options);
}
catch(boost::program_options::error & e)
{
std::cerr << "Failure during parsing command-line options:\n" << e.what() << std::endl;
}
}
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boost::program_options::notify(options);
if(options.count("help"))
{
auto time = std::time(nullptr);
printf("%s - A Heroes of Might and Magic 3 clone\n", GameConstants::VCMI_VERSION.c_str());
printf("Copyright (C) 2007-%d VCMI dev team - see AUTHORS file\n", std::localtime(&time)->tm_year + 1900);
printf("This is free software; see the source for copying conditions. There is NO\n");
printf("warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.\n");
printf("\n");
std::cout << opts;
exit(0);
}
if(options.count("version"))
{
printf("%s\n", GameConstants::VCMI_VERSION.c_str());
std::cout << VCMIDirs::get().genHelpString();
exit(0);
}
}
int main(int argc, const char * argv[])
{
// Correct working dir executable folder (not bundle folder) so we can use executable relative paths
boost::filesystem::current_path(boost::filesystem::system_complete(argv[0]).parent_path());
console = new CConsoleHandler();
CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Server_log.txt", console);
logConfig.configureDefault();
logGlobal->info(SERVER_NAME);
boost::program_options::variables_map opts;
handleCommandOptions(argc, argv, opts);
preinitDLL(console, false);
logConfig.configure();
loadDLLClasses();
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std::srand(static_cast<uint32_t>(time(nullptr)));
{
bool connectToLobby = opts.count("lobby");
bool runByClient = opts.count("runByClient");
uint16_t port = settings["server"]["localPort"].Integer();
if(opts.count("port"))
port = opts["port"].as<uint16_t>();
CVCMIServer server(port, runByClient);
server.prepare(connectToLobby);
server.run();
// CVCMIServer destructor must be called here - before VLC cleanup
}
logConfig.deconfigure();
vstd::clear_pointer(VLC);
return 0;
}