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vcmi/AI/Nullkiller/Goals/ExecuteHeroChain.h

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/*
* ExecuteHeroChain.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CGoal.h"
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#include "../Pathfinding/AIPathfinder.h"
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namespace NKAI
{
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namespace Goals
{
class DLL_EXPORT ExecuteHeroChain : public ElementarGoal<ExecuteHeroChain>
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{
private:
AIPath chainPath;
std::string targetName;
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public:
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float closestWayRatio;
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ExecuteHeroChain(const AIPath & path, const CGObjectInstance * obj = nullptr);
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void accept(AIGateway * ai) override;
std::string toString() const override;
bool operator==(const ExecuteHeroChain & other) const override;
const AIPath & getPath() const { return chainPath; }
int getHeroExchangeCount() const override { return chainPath.exchangeCount; }
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std::vector<ObjectInstanceID> getAffectedObjects() const override;
bool isObjectAffected(ObjectInstanceID id) const override;
private:
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bool moveHeroToTile(AIGateway * ai, const CGHeroInstance * hero, const int3 & tile);
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};
}
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}