2010-04-02 05:23:22 +03:00
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#define VCMI_DLL
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#include "CCreatureSet.h"
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2010-12-20 23:22:53 +02:00
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#include "CCreatureHandler.h"
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2010-04-02 05:23:22 +03:00
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#include "VCMI_Lib.h"
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#include <assert.h>
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2010-12-20 23:22:53 +02:00
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#include "CObjectHandler.h"
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2010-05-02 21:20:26 +03:00
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#include "IGameCallback.h"
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#include "CGameState.h"
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2010-12-20 23:22:53 +02:00
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#include "CGeneralTextHandler.h"
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2010-12-12 01:11:26 +02:00
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#include <sstream>
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2011-02-06 10:32:05 +02:00
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#include "CSpellHandler.h"
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2011-02-02 20:49:48 +02:00
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#include <boost/lexical_cast.hpp>
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#include <boost/algorithm/string/replace.hpp>
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2010-04-02 05:23:22 +03:00
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2010-11-22 02:34:46 +02:00
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const CStackInstance &CCreatureSet::operator[](TSlot slot) const
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2010-04-02 05:23:22 +03:00
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{
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2011-01-21 04:36:30 +02:00
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TSlots::const_iterator i = stacks.find(slot);
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if (i != stacks.end())
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2010-11-22 02:34:46 +02:00
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return *i->second;
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2010-04-02 05:23:22 +03:00
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else
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throw std::string("That slot is empty!");
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}
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2010-11-27 03:46:19 +02:00
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const CCreature* CCreatureSet::getCreature(TSlot slot) const
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2010-04-02 05:23:22 +03:00
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{
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2011-01-21 04:36:30 +02:00
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TSlots::const_iterator i = stacks.find(slot);
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if (i != stacks.end())
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2010-11-22 02:34:46 +02:00
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return i->second->type;
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2010-04-02 05:23:22 +03:00
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else
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return NULL;
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}
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bool CCreatureSet::setCreature(TSlot slot, TCreature type, TQuantity quantity) /*slots 0 to 6 */
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{
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2010-11-22 02:34:46 +02:00
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if(slot > 6 || slot < 0)
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{
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tlog1 << "Cannot set slot " << slot << std::endl;
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2010-04-02 05:23:22 +03:00
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return false;
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2010-11-22 02:34:46 +02:00
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}
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if(!quantity)
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{
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tlog2 << "Using set creature to delete stack?\n";
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eraseStack(slot);
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2010-11-27 03:46:19 +02:00
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return true;
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2010-11-22 02:34:46 +02:00
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}
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2011-02-04 16:58:14 +02:00
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if(hasStackAtSlot(slot)) //remove old creature
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2010-11-22 02:34:46 +02:00
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eraseStack(slot);
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2010-11-27 03:46:19 +02:00
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putStack(slot, new CStackInstance(type, quantity));
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return true;
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2010-04-02 05:23:22 +03:00
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}
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TSlot CCreatureSet::getSlotFor(TCreature creature, ui32 slotsAmount/*=7*/) const /*returns -1 if no slot available */
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{
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2010-11-27 22:17:28 +02:00
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return getSlotFor(VLC->creh->creatures[creature], slotsAmount);
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}
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TSlot CCreatureSet::getSlotFor(const CCreature *c, ui32 slotsAmount/*=ARMY_SIZE*/) const
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{
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assert(c->valid());
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2011-01-21 04:36:30 +02:00
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for(TSlots::const_iterator i=stacks.begin(); i!=stacks.end(); ++i)
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2010-04-02 05:23:22 +03:00
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{
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2010-11-27 22:17:28 +02:00
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assert(i->second->type->valid());
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if(i->second->type == c)
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2010-04-02 05:23:22 +03:00
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{
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return i->first; //if there is already such creature we return its slot id
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}
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}
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for(ui32 i=0; i<slotsAmount; i++)
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{
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2011-01-21 04:36:30 +02:00
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if(stacks.find(i) == stacks.end())
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2010-04-02 05:23:22 +03:00
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{
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return i; //return first free slot
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}
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}
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return -1; //no slot available
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}
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2010-11-27 03:46:19 +02:00
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int CCreatureSet::getStackCount(TSlot slot) const
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2010-04-02 05:23:22 +03:00
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{
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2011-01-21 04:36:30 +02:00
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TSlots::const_iterator i = stacks.find(slot);
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if (i != stacks.end())
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2010-11-22 02:34:46 +02:00
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return i->second->count;
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2010-04-02 05:23:22 +03:00
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else
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return 0; //TODO? consider issuing a warning
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}
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2010-05-02 21:20:26 +03:00
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bool CCreatureSet::mergableStacks(std::pair<TSlot, TSlot> &out, TSlot preferable /*= -1*/) const /*looks for two same stacks, returns slot positions */
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2010-04-02 05:23:22 +03:00
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{
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//try to match creature to our preferred stack
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2011-01-21 04:36:30 +02:00
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if(preferable >= 0 && vstd::contains(stacks, preferable))
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2010-04-02 05:23:22 +03:00
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{
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2011-01-21 04:36:30 +02:00
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const CCreature *cr = stacks.find(preferable)->second->type;
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for(TSlots::const_iterator j=stacks.begin(); j!=stacks.end(); ++j)
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2010-04-02 05:23:22 +03:00
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{
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2010-11-22 02:34:46 +02:00
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if(cr == j->second->type && j->first != preferable)
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2010-04-02 05:23:22 +03:00
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{
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out.first = preferable;
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out.second = j->first;
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return true;
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}
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}
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}
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2011-01-21 04:36:30 +02:00
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for(TSlots::const_iterator i=stacks.begin(); i!=stacks.end(); ++i)
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2010-04-02 05:23:22 +03:00
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{
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2011-01-21 04:36:30 +02:00
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for(TSlots::const_iterator j=stacks.begin(); j!=stacks.end(); ++j)
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2010-04-02 05:23:22 +03:00
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{
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2010-11-22 02:34:46 +02:00
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if(i->second->type == j->second->type && i->first != j->first)
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2010-04-02 05:23:22 +03:00
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{
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out.first = i->first;
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out.second = j->first;
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return true;
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}
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}
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}
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return false;
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}
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void CCreatureSet::sweep()
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{
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2011-01-21 04:36:30 +02:00
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for(TSlots::iterator i=stacks.begin(); i!=stacks.end(); ++i)
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2010-04-02 05:23:22 +03:00
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{
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2010-11-22 02:34:46 +02:00
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if(!i->second->count)
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2010-04-02 05:23:22 +03:00
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{
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2011-01-21 04:36:30 +02:00
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stacks.erase(i);
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2010-04-02 05:23:22 +03:00
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sweep();
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break;
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}
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}
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}
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2010-05-02 21:20:26 +03:00
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void CCreatureSet::addToSlot(TSlot slot, TCreature cre, TQuantity count, bool allowMerging/* = true*/)
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2010-04-02 05:23:22 +03:00
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{
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2010-05-02 21:20:26 +03:00
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const CCreature *c = VLC->creh->creatures[cre];
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2011-02-04 16:58:14 +02:00
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if(!hasStackAtSlot(slot))
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2010-11-22 02:34:46 +02:00
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{
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setCreature(slot, cre, count);
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}
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2010-11-27 03:46:19 +02:00
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else if(getCreature(slot) == c && allowMerging) //that slot was empty or contained same type creature
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2010-11-22 02:34:46 +02:00
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{
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2010-11-27 03:46:19 +02:00
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setStackCount(slot, getStackCount(slot) + count);
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}
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else
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{
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tlog1 << "Failed adding to slot!\n";
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2010-11-22 02:34:46 +02:00
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}
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2010-04-02 05:23:22 +03:00
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}
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2010-11-22 02:34:46 +02:00
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void CCreatureSet::addToSlot(TSlot slot, CStackInstance *stack, bool allowMerging/* = true*/)
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2010-04-02 05:23:22 +03:00
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{
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2010-11-27 03:46:19 +02:00
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assert(stack->valid(true));
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2010-11-22 02:34:46 +02:00
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2011-02-04 16:58:14 +02:00
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if(!hasStackAtSlot(slot))
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2010-11-22 02:34:46 +02:00
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{
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2010-11-27 03:46:19 +02:00
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putStack(slot, stack);
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}
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else if(allowMerging && stack->type == getCreature(slot))
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{
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joinStack(slot, stack);
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2010-11-22 02:34:46 +02:00
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}
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else
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{
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2010-11-27 03:46:19 +02:00
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tlog1 << "Cannot add to slot " << slot << " stack " << *stack << std::endl;
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2010-11-22 02:34:46 +02:00
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}
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2010-04-02 05:23:22 +03:00
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}
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bool CCreatureSet::validTypes(bool allowUnrandomized /*= false*/) const
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{
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2011-01-21 04:36:30 +02:00
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for(TSlots::const_iterator i=stacks.begin(); i!=stacks.end(); ++i)
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2010-04-02 05:23:22 +03:00
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{
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2010-11-27 03:46:19 +02:00
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if(!i->second->valid(allowUnrandomized))
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return false;
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2010-04-02 05:23:22 +03:00
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}
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return true;
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}
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2010-05-02 21:20:26 +03:00
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bool CCreatureSet::slotEmpty(TSlot slot) const
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{
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2011-02-04 16:58:14 +02:00
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return !hasStackAtSlot(slot);
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2010-05-02 21:20:26 +03:00
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}
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bool CCreatureSet::needsLastStack() const
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{
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return false;
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}
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int CCreatureSet::getArmyStrength() const
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{
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int ret = 0;
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2011-01-21 04:36:30 +02:00
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for(TSlots::const_iterator i = stacks.begin(); i != stacks.end(); i++)
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2010-11-22 02:34:46 +02:00
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ret += i->second->type->AIValue * i->second->count;
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2010-05-02 21:20:26 +03:00
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return ret;
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}
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ui64 CCreatureSet::getPower (TSlot slot) const
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{
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2010-11-27 03:46:19 +02:00
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return getCreature(slot)->AIValue * getStackCount(slot);
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2010-05-02 21:20:26 +03:00
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}
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std::string CCreatureSet::getRoughAmount (TSlot slot) const
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{
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2010-11-27 03:46:19 +02:00
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return VLC->generaltexth->arraytxt[174 + 3*CCreature::getQuantityID(getStackCount(slot))];
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2010-05-02 21:20:26 +03:00
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}
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int CCreatureSet::stacksCount() const
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{
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2011-01-21 04:36:30 +02:00
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return stacks.size();
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2010-05-02 21:20:26 +03:00
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}
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void CCreatureSet::setFormation(bool tight)
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{
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formation = tight;
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}
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void CCreatureSet::setStackCount(TSlot slot, TQuantity count)
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{
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2011-02-04 16:58:14 +02:00
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assert(hasStackAtSlot(slot));
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2010-05-26 12:47:53 +03:00
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assert(count > 0);
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2011-02-12 20:48:11 +02:00
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if (STACK_EXP)
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stacks[slot]->experience *= ((stacks[slot]->count + count)/(float)stacks[slot]->count);
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2011-01-21 04:36:30 +02:00
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stacks[slot]->count = count;
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2011-02-04 16:58:14 +02:00
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armyChanged();
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2010-05-02 21:20:26 +03:00
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}
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2011-02-12 20:48:11 +02:00
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void CCreatureSet::giveStackExp(expType exp)
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{
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for(TSlots::const_iterator i = stacks.begin(); i != stacks.end(); i++)
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i->second->giveStackExp(exp);
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}
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2010-05-02 21:20:26 +03:00
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void CCreatureSet::clear()
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{
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2011-01-21 04:36:30 +02:00
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while(!stacks.empty())
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2010-11-27 03:46:19 +02:00
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{
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2011-01-21 04:36:30 +02:00
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eraseStack(stacks.begin()->first);
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2010-11-27 03:46:19 +02:00
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}
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2010-05-02 21:20:26 +03:00
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}
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const CStackInstance& CCreatureSet::getStack(TSlot slot) const
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{
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2011-02-04 16:58:14 +02:00
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assert(hasStackAtSlot(slot));
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2011-01-21 04:36:30 +02:00
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return *stacks.find(slot)->second;
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2010-05-02 21:20:26 +03:00
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}
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void CCreatureSet::eraseStack(TSlot slot)
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{
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2011-02-04 16:58:14 +02:00
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assert(hasStackAtSlot(slot));
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CStackInstance *toErase = detachStack(slot);
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delNull(toErase);
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2010-05-02 21:20:26 +03:00
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}
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bool CCreatureSet::contains(const CStackInstance *stack) const
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{
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if(!stack)
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return false;
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2011-01-21 04:36:30 +02:00
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for(TSlots::const_iterator i = stacks.begin(); i != stacks.end(); ++i)
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2010-11-22 02:34:46 +02:00
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if(i->second == stack)
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2010-05-02 21:20:26 +03:00
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return true;
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return false;
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}
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2010-11-20 19:36:02 +02:00
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TSlot CCreatureSet::findStack(const CStackInstance *stack) const
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{
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if(!stack)
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return -1;
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2011-01-21 04:36:30 +02:00
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for(TSlots::const_iterator i = stacks.begin(); i != stacks.end(); ++i)
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2010-11-22 02:34:46 +02:00
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if(i->second == stack)
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2010-11-20 19:36:02 +02:00
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return i->first;
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return -1;
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}
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2010-11-22 02:34:46 +02:00
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CArmedInstance * CCreatureSet::castToArmyObj()
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{
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return dynamic_cast<CArmedInstance *>(this);
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}
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2010-11-27 03:46:19 +02:00
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void CCreatureSet::putStack(TSlot slot, CStackInstance *stack)
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{
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2011-02-04 16:58:14 +02:00
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assert(!hasStackAtSlot(slot));
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2011-01-21 04:36:30 +02:00
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stacks[slot] = stack;
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2010-11-27 03:46:19 +02:00
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stack->setArmyObj(castToArmyObj());
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2011-02-04 16:58:14 +02:00
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armyChanged();
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2010-11-27 03:46:19 +02:00
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}
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void CCreatureSet::joinStack(TSlot slot, CStackInstance * stack)
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{
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const CCreature *c = getCreature(slot);
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assert(c == stack->type);
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assert(c);
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//TODO move stuff
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changeStackCount(slot, stack->count);
|
|
|
|
delNull(stack);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCreatureSet::changeStackCount(TSlot slot, TQuantity toAdd)
|
|
|
|
{
|
|
|
|
setStackCount(slot, getStackCount(slot) + toAdd);
|
|
|
|
}
|
|
|
|
|
|
|
|
CCreatureSet::CCreatureSet()
|
|
|
|
{
|
|
|
|
formation = false;
|
|
|
|
}
|
|
|
|
|
2010-12-06 01:10:02 +02:00
|
|
|
CCreatureSet::CCreatureSet(const CCreatureSet&)
|
|
|
|
{
|
|
|
|
assert(0);
|
|
|
|
}
|
|
|
|
|
2010-11-27 03:46:19 +02:00
|
|
|
CCreatureSet::~CCreatureSet()
|
|
|
|
{
|
|
|
|
clear();
|
|
|
|
}
|
|
|
|
|
2011-01-28 04:11:58 +02:00
|
|
|
void CCreatureSet::setToArmy(CSimpleArmy &src)
|
2010-11-27 03:46:19 +02:00
|
|
|
{
|
|
|
|
clear();
|
|
|
|
while(src)
|
|
|
|
{
|
2011-01-28 04:11:58 +02:00
|
|
|
TSimpleSlots::iterator i = src.army.begin();
|
2010-11-27 03:46:19 +02:00
|
|
|
|
2011-01-28 04:11:58 +02:00
|
|
|
assert(i->second.type);
|
|
|
|
assert(i->second.count);
|
2010-11-27 03:46:19 +02:00
|
|
|
|
2011-01-28 04:11:58 +02:00
|
|
|
putStack(i->first, new CStackInstance(i->second.type, i->second.count));
|
|
|
|
src.army.erase(i);
|
2010-11-27 03:46:19 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
CStackInstance * CCreatureSet::detachStack(TSlot slot)
|
|
|
|
{
|
2011-02-04 16:58:14 +02:00
|
|
|
assert(hasStackAtSlot(slot));
|
2011-01-21 04:36:30 +02:00
|
|
|
CStackInstance *ret = stacks[slot];
|
2010-11-27 03:46:19 +02:00
|
|
|
|
2011-02-05 15:39:10 +02:00
|
|
|
//if(CArmedInstance *armedObj = castToArmyObj())
|
2010-12-06 01:10:02 +02:00
|
|
|
{
|
|
|
|
ret->setArmyObj(NULL); //detaches from current armyobj
|
|
|
|
}
|
|
|
|
|
|
|
|
assert(!ret->armyObj); //we failed detaching?
|
2011-01-21 04:36:30 +02:00
|
|
|
stacks.erase(slot);
|
2011-02-04 16:58:14 +02:00
|
|
|
armyChanged();
|
2010-11-27 03:46:19 +02:00
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCreatureSet::setStackType(TSlot slot, const CCreature *type)
|
|
|
|
{
|
2011-02-04 16:58:14 +02:00
|
|
|
assert(hasStackAtSlot(slot));
|
2011-01-21 04:36:30 +02:00
|
|
|
CStackInstance *s = stacks[slot];
|
2010-11-27 03:46:19 +02:00
|
|
|
s->setType(type->idNumber);
|
2011-02-04 16:58:14 +02:00
|
|
|
armyChanged();
|
2010-11-27 03:46:19 +02:00
|
|
|
}
|
|
|
|
|
2010-12-13 01:44:16 +02:00
|
|
|
bool CCreatureSet::canBeMergedWith(const CCreatureSet &cs, bool allowMergingStacks) const
|
2010-11-27 22:17:28 +02:00
|
|
|
{
|
2010-12-13 01:44:16 +02:00
|
|
|
if(!allowMergingStacks)
|
|
|
|
{
|
|
|
|
int freeSlots = stacksCount() - ARMY_SIZE;
|
|
|
|
std::set<const CCreature*> cresToAdd;
|
2011-01-21 04:36:30 +02:00
|
|
|
for(TSlots::const_iterator i = cs.stacks.begin(); i != cs.stacks.end(); i++)
|
2010-12-13 01:44:16 +02:00
|
|
|
{
|
|
|
|
TSlot dest = getSlotFor(i->second->type);
|
|
|
|
if(dest < 0 || hasStackAtSlot(dest))
|
|
|
|
cresToAdd.insert(i->second->type);
|
|
|
|
}
|
|
|
|
return cresToAdd.size() <= freeSlots;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
std::set<const CCreature*> cres;
|
2010-11-27 22:17:28 +02:00
|
|
|
|
2010-12-13 01:44:16 +02:00
|
|
|
//get types of creatures that need their own slot
|
2011-01-21 04:36:30 +02:00
|
|
|
for(TSlots::const_iterator i = cs.stacks.begin(); i != cs.stacks.end(); i++)
|
2010-12-13 01:44:16 +02:00
|
|
|
cres.insert(i->second->type);
|
2011-01-21 04:36:30 +02:00
|
|
|
for(TSlots::const_iterator i = stacks.begin(); i != stacks.end(); i++)
|
2010-12-13 01:44:16 +02:00
|
|
|
cres.insert(i->second->type);
|
2010-11-27 22:17:28 +02:00
|
|
|
|
2010-12-13 01:44:16 +02:00
|
|
|
return cres.size() <= ARMY_SIZE;
|
|
|
|
}
|
2010-11-27 22:17:28 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
bool CCreatureSet::hasStackAtSlot(TSlot slot) const
|
|
|
|
{
|
2011-01-21 04:36:30 +02:00
|
|
|
return vstd::contains(stacks, slot);
|
2010-11-27 22:17:28 +02:00
|
|
|
}
|
|
|
|
|
2010-12-06 01:10:02 +02:00
|
|
|
CCreatureSet & CCreatureSet::operator=(const CCreatureSet&cs)
|
|
|
|
{
|
|
|
|
assert(0);
|
2010-12-06 01:26:56 +02:00
|
|
|
return *this;
|
2010-12-06 01:10:02 +02:00
|
|
|
}
|
|
|
|
|
2011-02-04 16:58:14 +02:00
|
|
|
void CCreatureSet::armyChanged()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2010-04-02 05:23:22 +03:00
|
|
|
CStackInstance::CStackInstance()
|
2010-11-27 03:46:19 +02:00
|
|
|
: armyObj(_armyObj)
|
2010-04-02 05:23:22 +03:00
|
|
|
{
|
|
|
|
init();
|
|
|
|
}
|
|
|
|
|
2010-11-27 03:46:19 +02:00
|
|
|
CStackInstance::CStackInstance(TCreature id, TQuantity Count)
|
|
|
|
: armyObj(_armyObj)
|
2010-04-02 05:23:22 +03:00
|
|
|
{
|
|
|
|
init();
|
|
|
|
setType(id);
|
|
|
|
count = Count;
|
|
|
|
}
|
|
|
|
|
|
|
|
CStackInstance::CStackInstance(const CCreature *cre, TQuantity Count)
|
2010-11-27 03:46:19 +02:00
|
|
|
: armyObj(_armyObj)
|
2010-04-02 05:23:22 +03:00
|
|
|
{
|
|
|
|
init();
|
2011-01-21 12:37:19 +02:00
|
|
|
setType(cre);
|
2010-04-02 05:23:22 +03:00
|
|
|
count = Count;
|
|
|
|
}
|
|
|
|
|
|
|
|
void CStackInstance::init()
|
|
|
|
{
|
|
|
|
experience = 0;
|
|
|
|
count = 0;
|
|
|
|
type = NULL;
|
|
|
|
idRand = -1;
|
2010-11-27 03:46:19 +02:00
|
|
|
_armyObj = NULL;
|
2011-02-12 18:12:48 +02:00
|
|
|
nodeType = STACK_INSTANCE;
|
2010-04-02 05:23:22 +03:00
|
|
|
}
|
|
|
|
|
|
|
|
int CStackInstance::getQuantityID() const
|
|
|
|
{
|
|
|
|
return CCreature::getQuantityID(count);
|
|
|
|
}
|
|
|
|
|
2011-02-11 10:20:26 +02:00
|
|
|
int CStackInstance::getExpRank() const
|
|
|
|
{
|
|
|
|
int tier = type->level;
|
|
|
|
if (isbetw(tier, 1, 7))
|
|
|
|
{
|
|
|
|
for (int i = VLC->creh->expRanks[tier].size()-2; i >-1; --i)//sic!
|
|
|
|
{ //exp values vary from 1st level to max exp at 11th level
|
|
|
|
if (experience >= VLC->creh->expRanks[tier][i])
|
|
|
|
return ++i; //faster, but confusing - 0 index mean 1st level of experience
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
else //higher tier
|
|
|
|
{
|
|
|
|
for (int i = VLC->creh->expRanks[tier].size()-2; i >-1; --i)
|
|
|
|
{
|
|
|
|
if (experience >= VLC->creh->expRanks[0][i])
|
|
|
|
return ++i;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-02-12 20:48:11 +02:00
|
|
|
void CStackInstance::giveStackExp(expType exp)
|
|
|
|
{
|
|
|
|
int level = type->level;
|
|
|
|
if (!iswith(level, 1, 7))
|
|
|
|
level = 0;
|
|
|
|
|
|
|
|
CCreatureHandler * creh = VLC->creh;
|
|
|
|
|
|
|
|
amin(exp, (expType)creh->expRanks[level].back()); //prevent exp overflow due to different types
|
|
|
|
amin(exp, (exp * creh->maxExpPerBattle[level])/100);
|
|
|
|
amin(experience += exp, creh->expRanks[level].back()); //can't get more exp than this limit
|
|
|
|
}
|
|
|
|
|
2010-04-02 05:23:22 +03:00
|
|
|
void CStackInstance::setType(int creID)
|
2010-11-27 03:46:19 +02:00
|
|
|
{
|
|
|
|
setType(VLC->creh->creatures[creID]);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CStackInstance::setType(const CCreature *c)
|
2010-04-02 05:23:22 +03:00
|
|
|
{
|
2010-11-22 02:34:46 +02:00
|
|
|
if(type)
|
2011-02-12 20:48:11 +02:00
|
|
|
{
|
2010-11-22 02:34:46 +02:00
|
|
|
detachFrom(const_cast<CCreature*>(type));
|
2011-02-12 20:48:11 +02:00
|
|
|
if (type->isMyUpgrade(c) && STACK_EXP)
|
|
|
|
experience *= VLC->creh->expAfterUpgrade / 100.0f;
|
|
|
|
}
|
2010-11-22 02:34:46 +02:00
|
|
|
|
2010-11-27 03:46:19 +02:00
|
|
|
type = c;
|
2010-11-22 02:34:46 +02:00
|
|
|
|
|
|
|
attachTo(const_cast<CCreature*>(type));
|
2010-05-02 21:20:26 +03:00
|
|
|
}
|
2011-02-01 20:10:43 +02:00
|
|
|
std::string CStackInstance::bonusToString(Bonus *bonus, bool description) const
|
|
|
|
{
|
2011-02-06 19:26:27 +02:00
|
|
|
std::map<TBonusType, std::pair<std::string, std::string> >::iterator it = VLC->creh->stackBonuses.find(bonus->type);
|
2011-02-02 20:49:48 +02:00
|
|
|
if (it != VLC->creh->stackBonuses.end())
|
2011-02-01 20:10:43 +02:00
|
|
|
{
|
|
|
|
std::string text;
|
2011-02-02 20:49:48 +02:00
|
|
|
if (description) //long ability description
|
2011-02-01 20:10:43 +02:00
|
|
|
{
|
|
|
|
text = it->second.second;
|
|
|
|
switch (bonus->type)
|
|
|
|
{
|
|
|
|
//no additional modifiers needed
|
|
|
|
case Bonus::FLYING:
|
|
|
|
case Bonus::UNLIMITED_RETALIATIONS:
|
|
|
|
case Bonus::SHOOTER:
|
|
|
|
case Bonus::FREE_SHOOTING:
|
|
|
|
case Bonus::NO_SHOTING_PENALTY:
|
|
|
|
case Bonus::NO_MELEE_PENALTY:
|
|
|
|
case Bonus::NO_DISTANCE_PENALTY:
|
|
|
|
case Bonus::NO_OBSTACLES_PENALTY:
|
|
|
|
case Bonus::JOUSTING: //TODO: percent bonus?
|
|
|
|
case Bonus::RETURN_AFTER_STRIKE:
|
|
|
|
case Bonus::BLOCKS_RETALIATION:
|
|
|
|
case Bonus::TWO_HEX_ATTACK_BREATH:
|
|
|
|
case Bonus::THREE_HEADED_ATTACK:
|
|
|
|
case Bonus::ATTACKS_ALL_ADJACENT:
|
|
|
|
case Bonus::FULL_HP_REGENERATION:
|
|
|
|
case Bonus::LIFE_DRAIN: //TODO: chance, hp percentage?
|
|
|
|
case Bonus::SELF_MORALE:
|
|
|
|
case Bonus::SELF_LUCK:
|
|
|
|
case Bonus::FEAR:
|
|
|
|
case Bonus::FEARLESS:
|
|
|
|
case Bonus::CHARGE_IMMUNITY:
|
|
|
|
case Bonus::HEALER:
|
|
|
|
case Bonus::CATAPULT:
|
|
|
|
case Bonus::DRAGON_NATURE:
|
|
|
|
case Bonus::NON_LIVING:
|
|
|
|
case Bonus::UNDEAD:
|
|
|
|
break;
|
2011-02-02 20:49:48 +02:00
|
|
|
//One numeric value
|
|
|
|
//case Bonus::STACKS_SPEED: //Do we need description for creature stats?
|
|
|
|
//case Bonus::STACK_HEALTH:
|
|
|
|
case Bonus::MAGIC_RESISTANCE:
|
|
|
|
case Bonus::SPELL_DAMAGE_REDUCTION:
|
|
|
|
case Bonus::LEVEL_SPELL_IMMUNITY:
|
|
|
|
case Bonus::CHANGES_SPELL_COST_FOR_ALLY:
|
|
|
|
case Bonus::CHANGES_SPELL_COST_FOR_ENEMY:
|
|
|
|
case Bonus::MANA_CHANNELING:
|
|
|
|
case Bonus::MANA_DRAIN:
|
|
|
|
case Bonus::HP_REGENERATION:
|
|
|
|
case Bonus::ADDITIONAL_RETALIATION:
|
|
|
|
case Bonus::DOUBLE_DAMAGE_CHANCE:
|
|
|
|
case Bonus::ENEMY_DEFENCE_REDUCTION:
|
|
|
|
case Bonus::MAGIC_MIRROR:
|
|
|
|
case Bonus::DARKNESS: //Darkness Dragons any1?
|
|
|
|
boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(bonus->val));
|
|
|
|
break;
|
|
|
|
//Complex descriptions
|
2011-02-09 16:58:15 +02:00
|
|
|
case Bonus::HATE:
|
|
|
|
boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(bonus->val));
|
2011-02-02 20:49:48 +02:00
|
|
|
boost::algorithm::replace_first(text, "%s", VLC->creh->creatures[bonus->subtype]->namePl);
|
|
|
|
break;
|
|
|
|
case Bonus::SPELL_IMMUNITY:
|
2011-02-06 10:32:05 +02:00
|
|
|
boost::algorithm::replace_first(text, "%s", VLC->spellh->spells[bonus->subtype]->name);
|
2011-02-02 20:49:48 +02:00
|
|
|
break;
|
|
|
|
case Bonus::SPELL_AFTER_ATTACK:
|
|
|
|
boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(bonus->additionalInfo % 100));
|
2011-02-06 10:32:05 +02:00
|
|
|
boost::algorithm::replace_first(text, "%s", VLC->spellh->spells[bonus->subtype]->name);
|
2011-02-02 20:49:48 +02:00
|
|
|
break;
|
|
|
|
default:
|
|
|
|
{}//TODO: allow custom bonus types... someday, somehow
|
2011-02-01 20:10:43 +02:00
|
|
|
}
|
|
|
|
}
|
2011-02-02 20:49:48 +02:00
|
|
|
else //short name
|
2011-02-01 20:10:43 +02:00
|
|
|
{
|
|
|
|
text = it->second.first;
|
2011-02-02 20:49:48 +02:00
|
|
|
switch (bonus->type)
|
|
|
|
{
|
|
|
|
case Bonus::HATE:
|
|
|
|
boost::algorithm::replace_first(text, "%s", VLC->creh->creatures[bonus->subtype]->namePl);
|
|
|
|
break;
|
|
|
|
case Bonus::LEVEL_SPELL_IMMUNITY:
|
|
|
|
boost::algorithm::replace_first(text, "%d", boost::lexical_cast<std::string>(bonus->val));
|
|
|
|
break;
|
|
|
|
case Bonus::SPELL_IMMUNITY:
|
|
|
|
case Bonus::SPELL_AFTER_ATTACK:
|
2011-02-06 10:32:05 +02:00
|
|
|
boost::algorithm::replace_first(text, "%s", VLC->spellh->spells[bonus->subtype]->name);
|
2011-02-02 20:49:48 +02:00
|
|
|
break;
|
|
|
|
}
|
2011-02-01 20:10:43 +02:00
|
|
|
}
|
|
|
|
return text;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return "";
|
|
|
|
}
|
2010-05-02 21:20:26 +03:00
|
|
|
|
2010-11-22 02:34:46 +02:00
|
|
|
void CStackInstance::setArmyObj(const CArmedInstance *ArmyObj)
|
|
|
|
{
|
2010-11-27 03:46:19 +02:00
|
|
|
if(_armyObj)
|
|
|
|
detachFrom(const_cast<CArmedInstance*>(_armyObj));
|
2010-11-22 02:34:46 +02:00
|
|
|
|
2010-12-06 01:10:02 +02:00
|
|
|
_armyObj = ArmyObj;
|
2010-11-27 03:46:19 +02:00
|
|
|
if(ArmyObj)
|
|
|
|
{
|
|
|
|
attachTo(const_cast<CArmedInstance*>(_armyObj));
|
|
|
|
}
|
2010-11-22 02:34:46 +02:00
|
|
|
}
|
2010-11-13 22:26:15 +02:00
|
|
|
// void CStackInstance::getParents(TCNodes &out, const CBonusSystemNode *source /*= NULL*/) const
|
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// {
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// out.insert(type);
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//
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// if(source && source != this) //we should be root, if not - do not inherit anything
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// return;
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//
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// if(armyObj)
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// out.insert(armyObj);
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// else
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// out.insert(&IObjectInterface::cb->gameState()->globalEffects);
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// }
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2010-07-16 09:18:41 +03:00
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2010-07-31 03:26:34 +03:00
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std::string CStackInstance::getQuantityTXT(bool capitalized /*= true*/) const
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{
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return VLC->generaltexth->arraytxt[174 + getQuantityID()*3 + 2 - capitalized];
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2010-11-22 02:34:46 +02:00
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}
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2010-11-27 03:46:19 +02:00
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bool CStackInstance::valid(bool allowUnrandomized) const
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{
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bool isRand = (idRand != -1);
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if(!isRand)
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{
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return (type && type == VLC->creh->creatures[type->idNumber]);
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}
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else
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return allowUnrandomized;
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}
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2010-12-06 01:10:02 +02:00
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CStackInstance::~CStackInstance()
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{
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}
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2010-12-12 01:11:26 +02:00
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std::string CStackInstance::nodeName() const
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{
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std::ostringstream oss;
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2011-02-10 15:12:53 +02:00
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oss << "Stack of " << count << " of ";
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2010-12-12 01:11:26 +02:00
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if(type)
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oss << type->namePl;
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else if(idRand)
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oss << "[no type, idRand=" << idRand << "]";
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else
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oss << "[UNDEFINED TYPE]";
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return oss.str();
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}
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2011-02-04 16:58:14 +02:00
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void CStackInstance::deserializationFix()
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{
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setType(type);
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setArmyObj(armyObj);
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}
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2010-11-22 02:34:46 +02:00
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CStackBasicDescriptor::CStackBasicDescriptor()
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{
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type = NULL;
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count = -1;
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}
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CStackBasicDescriptor::CStackBasicDescriptor(TCreature id, TQuantity Count)
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: type (VLC->creh->creatures[id]), count(Count)
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{
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2010-11-27 03:46:19 +02:00
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}
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2010-12-06 01:10:02 +02:00
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CStackBasicDescriptor::CStackBasicDescriptor(const CCreature *c, TQuantity Count)
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: type(c), count(Count)
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{
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}
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|
2010-11-27 03:46:19 +02:00
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DLL_EXPORT std::ostream & operator<<(std::ostream & str, const CStackInstance & sth)
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{
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if(!sth.valid(true))
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str << "an invalid stack!";
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str << "stack with " << sth.count << " of ";
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if(sth.type)
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str << sth.type->namePl;
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else
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str << sth.idRand;
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return str;
|
2011-01-28 04:11:58 +02:00
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|
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}
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void CSimpleArmy::clear()
|
|
|
|
{
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|
|
army.clear();
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}
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CSimpleArmy::operator bool() const
|
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|
|
{
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|
|
return army.size();
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}
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|
|
bool CSimpleArmy::setCreature(TSlot slot, TCreature cre, TQuantity count)
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|
|
|
{
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|
|
assert(!vstd::contains(army, slot));
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|
|
army[slot] = CStackBasicDescriptor(cre, count);
|
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|
|
return true;
|
2011-02-06 19:26:27 +02:00
|
|
|
}
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