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vcmi/CMakeLists.txt

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CMake
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project(vcmi)
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cmake_minimum_required(VERSION 2.8.12)
# TODO:
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# 1) Detection of Qt5 and compilation of launcher, unless explicitly disabled
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# where to look for cmake modules
set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules)
# enable Release mode but only if it was not set
if (NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE RelWithDebInfo)
endif()
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# VCMI version
set(VCMI_VERSION_MAJOR 0)
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set(VCMI_VERSION_MINOR 98)
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set(VCMI_VERSION_PATCH 0)
option(ENABLE_ERM "Enable compilation of ERM scripting module" OFF)
option(ENABLE_EDITOR "Enable compilation of map editor" OFF)
option(ENABLE_LAUNCHER "Enable compilation of launcher" ON)
option(ENABLE_TEST "Enable compilation of unit tests" OFF)
option(ENABLE_PCH "Enable compilation using precompiled headers" ON)
option(ENABLE_SDL2 "Use SDL2 for compilation instead of SDL 1.2" ON)
############################################
# Building section #
############################################
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if (APPLE)
# Default location for thirdparty libs
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set(CMAKE_INCLUDE_PATH "../include" "${CMAKE_OSX_SYSROOT}/usr/include")
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set(CMAKE_LIBRARY_PATH "../lib")
set(CMAKE_FRAMEWORK_PATH "../Frameworks")
set(BOOST_ROOT "../")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_HOME_DIRECTORY}/bin")
set(CMAKE_XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_HOME_DIRECTORY}/bin/$(CONFIGURATION)")
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set(CMAKE_XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
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# Build with clang ang libc++
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++11")
set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++")
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# On OS X we use Sparkle framework for updates
find_path(SPARKLE_INCLUDE_DIR Sparkle.h)
find_library(SPARKLE_FRAMEWORK NAMES Sparkle)
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# Xcode 5.0 fix
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ftemplate-depth=256")
# Link with iconv
set(SYSTEM_LIBS ${SYSTEM_LIBS} libiconv.dylib)
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endif()
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if (WIN32)
add_definitions(-DBOOST_THREAD_USE_LIB)
add_definitions(-D_WIN32_WINNT=0x0501)
set(SYSTEM_LIBS ${SYSTEM_LIBS} ole32 oleaut32 ws2_32 mswsock)
#delete lib prefix for dlls (libvcmi -> vcmi)
set(CMAKE_SHARED_LIBRARY_PREFIX "")
if(MINGW)
#MinGW: check for iconv (may be needed for boost.locale)
include(CheckLibraryExists)
check_library_exists(iconv libiconv_open "" ICONV_FOUND)
if(ICONV_FOUND)
set(SYSTEM_LIBS ${SYSTEM_LIBS} iconv)
endif()
#MinGW: copy runtime to VCMI location
get_filename_component(MINGW_BIN_PATH ${CMAKE_CXX_COMPILER} PATH )
set(dep_files ${dep_files} "${MINGW_BIN_PATH}/libwinpthread-*.dll")
set(dep_files ${dep_files} "${MINGW_BIN_PATH}/libgcc_s_*.dll")
set(dep_files ${dep_files} "${MINGW_BIN_PATH}/libstdc++-*.dll")
#MinGW: use O1 to prevent compiler crash in some cases
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O1")
endif()
if(MSVC)
#MSVC: Fix problems with linking
add_definitions(-DBOOST_ALL_NO_LIB)
set(Boost_USE_STATIC_LIBS ON)
#MSVC: Don't link with SDLMain
set(SDL2_BUILDING_LIBRARY ON)
#MSVC: Suppress warnings
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_definitions(-D_SCL_SECURE_NO_WARNINGS)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /bigobj /wd4251")
endif()
endif()
if(NOT WIN32)
INCLUDE(CheckLibraryExists)
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#check if some platform-specific libraries are needed for linking
CHECK_LIBRARY_EXISTS(rt shm_open "" HAVE_RT_LIB)
if(HAVE_RT_LIB)
set(SYSTEM_LIBS ${SYSTEM_LIBS} rt)
endif()
CHECK_LIBRARY_EXISTS(dl dlopen "" HAVE_DL_LIB)
if(HAVE_DL_LIB)
set(SYSTEM_LIBS ${SYSTEM_LIBS} dl)
endif()
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endif()
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set(FFmpeg_FIND_COMPONENTS AVFORMAT SWSCALE)
find_package(Boost 1.48.0 COMPONENTS filesystem locale program_options system thread REQUIRED)
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find_package(ZLIB REQUIRED)
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find_package(FFmpeg REQUIRED)
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find_package(Minizip)
if (MINIZIP_FOUND)
add_definitions(-DUSE_SYSTEM_MINIZIP)
endif()
if (ENABLE_SDL2)
find_package(SDL2 REQUIRED)
find_package(SDL2_image REQUIRED)
find_package(SDL2_mixer REQUIRED)
find_package(SDL2_ttf REQUIRED)
set(SDL_INCLUDE_DIR "${SDL2_INCLUDE_DIR}")
set(SDLTTF_INCLUDE_DIR "${SDL2_TTF_INCLUDE_DIR}")
set(SDLIMAGE_INCLUDE_DIR "${SDL2_IMAGE_INCLUDE_DIR}")
set(SDLMIXER_INCLUDE_DIR "${SDL2_MIXER_INCLUDE_DIR}")
set(SDL_LIBRARY "${SDL2_LIBRARY}")
set(SDLTTF_LIBRARY "${SDL2_TTF_LIBRARY}")
set(SDLIMAGE_LIBRARY "${SDL2_IMAGE_LIBRARY}")
set(SDLMIXER_LIBRARY "${SDL2_MIXER_LIBRARY}")
else()
find_package(SDL REQUIRED)
find_package(SDL_image REQUIRED)
find_package(SDL_mixer REQUIRED)
find_package(SDL_ttf REQUIRED)
endif()
include(cotire)
if (ENABLE_EDITOR OR ENABLE_LAUNCHER)
# Widgets finds its own dependencies (QtGui and QtCore).
find_package(Qt5Widgets REQUIRED)
endif()
if (ENABLE_LAUNCHER)
find_package(Qt5Network REQUIRED)
endif()
if(ENABLE_TEST)
# find_package overwrites BOOST_* variables which are already set, so all components have to be included again
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find_package(Boost 1.48.0 COMPONENTS program_options filesystem system thread locale unit_test_framework REQUIRED)
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endif()
if(CMAKE_COMPILER_IS_GNUCXX OR NOT WIN32) #so far all *nix compilers support such parameters
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set(CLANG_SPECIFIC_FLAGS "-Wno-mismatched-tags -Wno-unknown-warning-option")
endif()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -Wall -Wextra -Wpointer-arith -Wno-strict-aliasing -Wno-switch -Wno-sign-compare -Wno-unused-local-typedefs -Wno-unused-parameter -Wuninitialized -Wno-overloaded-virtual -Wno-type-limits -Wno-unknown-pragmas -Wno-reorder ${CLANG_SPECIFIC_FLAGS}")
if(UNIX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fvisibility=hidden")
endif()
endif()
if(WIN32) # on Win everything goes into H3 root directory
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set(BIN_DIR "." CACHE STRING "Where to install binaries")
set(LIB_DIR "." CACHE STRING "Where to install main library")
set(DATA_DIR "." CACHE STRING "Where to install data files")
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elseif(APPLE)
# includes lib path which determines where to install shared libraries (either /lib or /lib64)
include(GNUInstallDirs)
set(BIN_DIR "." CACHE STRING "Where to install binaries")
set(LIB_DIR "." CACHE STRING "Where to install main library")
set(DATA_DIR "../h3" CACHE STRING "Where to install data files")
else()
# includes lib path which determines where to install shared libraries (either /lib or /lib64)
include(GNUInstallDirs)
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if (NOT BIN_DIR)
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set(BIN_DIR "bin" CACHE STRING "Where to install binaries")
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endif()
if (NOT LIB_DIR)
set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
endif()
if (NOT DATA_DIR)
set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files")
endif()
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endif()
set (AI_LIB_DIR "${LIB_DIR}/AI")
set (SCRIPTING_LIB_DIR "${LIB_DIR}/scripting")
#define required constants
add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}/vcmi")
SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
# precompiled header configuration
SET(PCH_PROPERTIES
COTIRE_ENABLE_PRECOMPILED_HEADER ${ENABLE_PCH}
COTIRE_ADD_UNITY_BUILD FALSE
COTIRE_CXX_PREFIX_HEADER_INIT "StdInc.h"
)
if (ENABLE_ERM)
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add_subdirectory(scripting/erm)
endif()
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if (NOT MINIZIP_FOUND)
add_subdirectory(lib/minizip)
set(MINIZIP_LIBRARIES minizip)
endif()
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add_subdirectory(lib)
add_subdirectory(client)
add_subdirectory(server)
add_subdirectory(AI)
if (ENABLE_EDITOR)
add_subdirectory(editor)
endif()
if (ENABLE_LAUNCHER)
add_subdirectory(launcher)
endif()
if(ENABLE_TEST)
add_subdirectory(test)
endif()
#######################################
# Installation section #
#######################################
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# For apple this files will be already inside vcmiclient bundle
if (NOT APPLE)
# copy whole directory but .svn control files
install(DIRECTORY config DESTINATION ${DATA_DIR} PATTERN ".svn" EXCLUDE)
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# copy vcmi mod along with all its content
install(DIRECTORY Mods/vcmi DESTINATION ${DATA_DIR}/Mods PATTERN ".svn" EXCLUDE)
install(FILES vcmibuilder DESTINATION ${BIN_DIR} PERMISSIONS
OWNER_WRITE OWNER_READ OWNER_EXECUTE
GROUP_READ GROUP_EXECUTE
WORLD_READ WORLD_EXECUTE)
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endif()
if(WIN32)
file(GLOB dep_files
${dep_files}
"${CMAKE_FIND_ROOT_PATH}/bin/*.dll")
#Copy debug versions of libraries if build type is debug. Doesn't work in MSVC!
if(CMAKE_BUILD_TYPE MATCHES DEBUG)
set(debug_postfix d)
endif(CMAKE_BUILD_TYPE MATCHES DEBUG)
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if (ENABLE_EDITOR OR ENABLE_LAUNCHER)
get_target_property(QtCore_location Qt5::Core LOCATION)
get_filename_component(Qtbin_folder ${QtCore_location} PATH)
file(GLOB dep_files
${dep_files}
${Qtbin_folder}/Qt5Core${debug_postfix}.dll
${Qtbin_folder}/Qt5Gui${debug_postfix}.dll
${Qtbin_folder}/Qt5Widgets${debug_postfix}.dll
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${Qtbin_folder}/icu*.dll)
file(GLOB dep_qwindows
${Qtbin_folder}/../plugins/platforms/qwindows${debug_postfix}.dll)
if(MSVC)
file(GLOB dep_files
${dep_files}
${Qtbin_folder}/libEGL.dll
${Qtbin_folder}/libGLESv2.dll)
endif()
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endif()
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if (ENABLE_LAUNCHER)
file(GLOB dep_files
${dep_files}
${Qtbin_folder}/Qt5Network${debug_postfix}.dll)
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endif()
if(MSVC)
#install MSVC runtime
include(InstallRequiredSystemLibraries)
install(FILES ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS} DESTINATION ${BIN_DIR})
endif()
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install(FILES ${dep_files} DESTINATION ${BIN_DIR})
install(FILES ${dep_qwindows} DESTINATION ${BIN_DIR}/platforms)
elseif(NOT APPLE)
#install icons and desktop file on Linux
#FIXME: move to client makefile?
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install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.64x64.png" DESTINATION share/icons/hicolor/64x64/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.48x48.png" DESTINATION share/icons/hicolor/48x48/apps RENAME vcmiclient.png)
install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.32x32.png" DESTINATION share/icons/hicolor/32x32/apps RENAME vcmiclient.png)
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install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.256x256.png" DESTINATION share/icons/hicolor/256x256/apps RENAME vcmiclient.png)
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install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.desktop" DESTINATION share/applications)
if (ENABLE_LAUNCHER) #FIXME: move to launcher makefile?
install(FILES "${CMAKE_SOURCE_DIR}/launcher/vcmilauncher.desktop" DESTINATION share/applications)
endif()
endif()
#######################################
# Packaging section #
#######################################
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set(CPACK_PACKAGE_VERSION_MAJOR ${VCMI_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${VCMI_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${VCMI_VERSION_PATCH})
# vcmi does not have "patch version" in version string
set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}")
#TODO: remove version from Global.h and use this one as define?
set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
if(WIN32)
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set(CPACK_MONOLITHIC_INSTALL 1)
set(CPACK_PACKAGE_NAME "VCMI")
set(CPACK_PACKAGE_VENDOR "VCMI team")
set(CPACK_PACKAGE_FILE_NAME "vcmi-${CPACK_PACKAGE_VERSION}-win32")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/license.txt")
set(CPACK_PACKAGE_EXECUTABLES "VCMI_launcher;VCMI")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
set(CPACK_NSIS_PACKAGE_NAME "VCMI ${CPACK_PACKAGE_VERSION}")
set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
set(CPACK_NSIS_EXTRA_INSTALL_COMMANDS " CreateShortCut \\\"$DESKTOP\\\\VCMI.lnk\\\" \\\"$INSTDIR\\\\VCMI_launcher.exe\\\"")
set(CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS " Delete \\\"$DESKTOP\\\\VCMI.lnk\\\" ")
configure_file("${CMAKE_SOURCE_DIR}/cmake_modules/CMakeCPackOptions.cmake.in" "${CMAKE_BINARY_DIR}/CMakeCPackOptions.cmake" @ONLY)
set(CPACK_PROJECT_CONFIG_FILE "${CMAKE_BINARY_DIR}/CMakeCPackOptions.cmake")
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elseif(APPLE)
set(CPACK_GENERATOR DragNDrop)
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set(CPACK_DMG_BACKGROUND_IMAGE "${CMAKE_SOURCE_DIR}/osx/dmg_background.png")
set(CPACK_DMG_DS_STORE "${CMAKE_SOURCE_DIR}/osx/dmg_DS_Store")
else()
set(CPACK_GENERATOR TGZ)
endif()
INCLUDE(CPack)