2017-03-17 17:48:44 +02:00
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/*
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* CStack.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2017-07-09 21:15:06 +02:00
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2017-03-17 17:48:44 +02:00
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#pragma once
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2017-07-20 06:08:49 +02:00
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#include "JsonNode.h"
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#include "HeroBonus.h"
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#include "CCreatureHandler.h" //todo: remove
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2017-06-24 16:42:05 +02:00
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#include "battle/BattleHex.h"
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2017-03-17 17:48:44 +02:00
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#include "mapObjects/CGHeroInstance.h" // for commander serialization
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2017-07-20 06:08:49 +02:00
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#include "battle/CUnitState.h"
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2017-07-04 13:24:46 +02:00
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2022-07-26 15:07:42 +02:00
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VCMI_LIB_NAMESPACE_BEGIN
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2017-07-20 06:08:49 +02:00
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struct BattleStackAttacked;
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class BattleInfo;
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2017-07-04 13:24:46 +02:00
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2021-09-12 13:30:54 +02:00
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//Represents STACK_BATTLE nodes
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2017-07-20 06:08:49 +02:00
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class DLL_LINKAGE CStack : public CBonusSystemNode, public battle::CUnitState, public battle::IUnitEnvironment
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2017-07-04 13:24:46 +02:00
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{
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public:
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2023-03-13 23:26:44 +02:00
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const CStackInstance * base = nullptr; //garrison slot from which stack originates (nullptr for war machines, summoned cres, etc)
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2017-03-17 17:48:44 +02:00
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2023-03-13 23:26:44 +02:00
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ui32 ID = -1; //unique ID of stack
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const CCreature * type = nullptr;
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2022-09-29 11:44:46 +02:00
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TerrainId nativeTerrain; //tmp variable to save native terrain value on battle init
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2023-03-13 23:26:44 +02:00
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ui32 baseAmount = -1;
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PlayerColor owner; //owner - player color (255 for neutrals)
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SlotID slot; //slot - position in garrison (may be 255 for neutrals/called creatures)
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ui8 side = 1;
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BattleHex initialPosition; //position on battlefield; -2 - keep, -3 - lower tower, -4 - upper tower
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CStack(const CStackInstance * base, const PlayerColor & O, int I, ui8 Side, const SlotID & S);
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CStack(const CStackBasicDescriptor * stack, const PlayerColor & O, int I, ui8 Side, const SlotID & S = SlotID(255));
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CStack();
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~CStack();
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2017-03-17 17:48:44 +02:00
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std::string nodeName() const override;
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2017-07-04 13:24:46 +02:00
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void localInit(BattleInfo * battleInfo);
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std::string getName() const; //plural or singular
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2017-03-17 17:48:44 +02:00
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bool canBeHealed() const; //for first aid tent - only harmed stacks that are not war machines
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2018-04-17 14:59:30 +02:00
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bool isOnNativeTerrain() const;
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bool isOnTerrain(TerrainId terrain) const;
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ui32 level() const;
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si32 magicResistance() const override; //include aura of resistance
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std::vector<si32> activeSpells() const; //returns vector of active spell IDs sorted by time of cast
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const CGHeroInstance * getMyHero() const; //if stack belongs to hero (directly or was by him summoned) returns hero, nullptr otherwise
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2019-06-28 20:05:25 +02:00
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static std::vector<BattleHex> meleeAttackHexes(const battle::Unit * attacker, const battle::Unit * defender, BattleHex attackerPos = BattleHex::INVALID, BattleHex defenderPos = BattleHex::INVALID);
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static bool isMeleeAttackPossible(const battle::Unit * attacker, const battle::Unit * defender, BattleHex attackerPos = BattleHex::INVALID, BattleHex defenderPos = BattleHex::INVALID);
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2017-07-01 10:34:00 +02:00
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BattleHex::EDir destShiftDir() const;
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2017-07-20 06:08:49 +02:00
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void prepareAttacked(BattleStackAttacked & bsa, vstd::RNG & rand) const; //requires bsa.damageAmout filled
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static void prepareAttacked(BattleStackAttacked & bsa,
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vstd::RNG & rand,
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const std::shared_ptr<battle::CUnitState> & customState); //requires bsa.damageAmout filled
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const CCreature * unitType() const override;
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int32_t unitBaseAmount() const override;
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2017-07-20 06:08:49 +02:00
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uint32_t unitId() const override;
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ui8 unitSide() const override;
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PlayerColor unitOwner() const override;
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SlotID unitSlot() const override;
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std::string getDescription() const override;
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bool unitHasAmmoCart(const battle::Unit * unit) const override;
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PlayerColor unitEffectiveOwner(const battle::Unit * unit) const override;
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2017-07-04 13:24:46 +02:00
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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void spendMana(ServerCallback * server, const int spellCost) const override;
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2017-03-17 17:48:44 +02:00
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2023-04-05 17:56:28 +02:00
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const IBonusBearer* getBonusBearer() const override;
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2021-09-12 13:30:54 +02:00
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PlayerColor getOwner() const override
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{
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return this->owner;
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}
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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//this assumes that stack objects is newly created
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//stackState is not serialized here
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assert(isIndependentNode());
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h & static_cast<CBonusSystemNode&>(*this);
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h & type;
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h & ID;
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h & baseAmount;
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h & owner;
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h & slot;
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h & side;
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h & initialPosition;
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2017-03-17 17:48:44 +02:00
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2017-07-09 14:49:37 +02:00
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const CArmedInstance * army = (base ? base->armyObj : nullptr);
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2017-03-17 17:48:44 +02:00
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SlotID extSlot = (base ? base->armyObj->findStack(base) : SlotID());
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if(h.saving)
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{
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h & army;
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h & extSlot;
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}
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else
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{
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2017-07-31 15:35:42 +02:00
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h & army;
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h & extSlot;
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2017-03-17 17:48:44 +02:00
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if(extSlot == SlotID::COMMANDER_SLOT_PLACEHOLDER)
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{
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auto hero = dynamic_cast<const CGHeroInstance *>(army);
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assert(hero);
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base = hero->commander;
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}
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else if(slot == SlotID::SUMMONED_SLOT_PLACEHOLDER || slot == SlotID::ARROW_TOWERS_SLOT || slot == SlotID::WAR_MACHINES_SLOT)
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{
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//no external slot possible, so no base stack
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base = nullptr;
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}
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else if(!army || extSlot == SlotID() || !army->hasStackAtSlot(extSlot))
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{
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base = nullptr;
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2023-01-02 18:00:51 +02:00
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logGlobal->warn("%s doesn't have a base stack!", type->getNameSingularTranslated());
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}
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else
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{
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base = &army->getStack(extSlot);
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}
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}
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}
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2017-07-04 13:24:46 +02:00
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private:
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const BattleInfo * battle; //do not serialize
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};
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VCMI_LIB_NAMESPACE_END
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