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vcmi/client/Makefile.am

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bin_PROGRAMS = vcmiclient
BUILT_SOURCES = StdInc.h.gch
StdInc.h.gch: StdInc.h
$(CXXCOMPILE) -c $<
vcmiclient_LDADD = $(top_builddir)/lib/libvcmi.la @SDL_LIBS@ @FFMPEG_LIBS@ @BOOST_PROGRAM_OPTIONS_LIB@ @BOOST_SYSTEM_LIB@ @BOOST_FILESYSTEM_LIB@ @BOOST_THREAD_LIB@ @BOOST_IOSTREAMS_LIB@ -lrt -lz
vcmiclient_CXXFLAGS = @SDL_CFLAGS@ @FFMPEG_CXXFLAGS@
vcmiclient_LDFLAGS = -L$(top_builddir)/lib
vcmiclient_SOURCES = \
../CCallback.cpp \
../CCallback.h \
./BattleInterface/CAttackAnimation.cpp \
./BattleInterface/CAttackAnimation.h \
./BattleInterface/CBattleAnimation.cpp \
./BattleInterface/CBattleAnimation.h \
./BattleInterface/CBattleConsole.cpp \
./BattleInterface/CBattleConsole.h \
./BattleInterface/CBattleHero.cpp \
./BattleInterface/CBattleHero.h \
./BattleInterface/CBattleInterface.cpp \
./BattleInterface/CBattleInterface.h \
./BattleInterface/CBattleOptionsWindow.cpp \
./BattleInterface/CBattleOptionsWindow.h \
./BattleInterface/CBattleResultWindow.cpp \
./BattleInterface/CBattleResultWindow.h \
./BattleInterface/CBattleStackAnimation.cpp \
./BattleInterface/CBattleStackAnimation.h \
./BattleInterface/CCreatureAnimation.h \
./BattleInterface/CCreatureAnimation.cpp \
./BattleInterface/CDefenceAnimation.cpp \
./BattleInterface/CDefenceAnimation.h \
./BattleInterface/CDummyAnimation.cpp \
./BattleInterface/CDummyAnimation.h \
./BattleInterface/CClickableHex.cpp \
./BattleInterface/CClickableHex.h \
./BattleInterface/CMeleeAttackAnimation.cpp \
./BattleInterface/CMeleeAttackAnimation.h \
./BattleInterface/CMovementAnimation.cpp \
./BattleInterface/CMovementAnimation.h \
./BattleInterface/CMovementEndAnimation.cpp \
./BattleInterface/CMovementEndAnimation.h \
./BattleInterface/CMovementStartAnimation.cpp \
./BattleInterface/CMovementStartAnimation.h \
./BattleInterface/CReverseAnimation.cpp \
./BattleInterface/CReverseAnimation.h \
./BattleInterface/CShootingAnimation.cpp \
./BattleInterface/CShootingAnimation.h \
./BattleInterface/CSpellEffectAnimation.cpp \
./BattleInterface/CSpellEffectAnimation.h \
./BattleInterface/CStackQueue.cpp \
./BattleInterface/CStackQueue.h \
./BattleInterface/SStackAttackedInfo.h \
./UIFramework/CGuiHandler.cpp \
./UIFramework/CGuiHandler.h \
./UIFramework/CIntObject.cpp \
./UIFramework/CIntObject.h \
./UIFramework/CKeyShortcut.cpp \
./UIFramework/CKeyShortcut.h \
./UIFramework/CPicture.cpp \
./UIFramework/CPicture.h \
./UIFramework/SRect.cpp \
./UIFramework/SRect.h \
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AdventureMapButton.cpp \
AdventureMapButton.h \
CAdvmapInterface.cpp \
CAdvmapInterface.h \
CAnimation.cpp \
CAnimation.h \
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CBitmapHandler.cpp \
CBitmapHandler.h \
CCastleInterface.cpp \
CCastleInterface.h \
CConfigHandler.cpp \
CConfigHandler.h \
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CCreatureWindow.cpp \
CCreatureWindow.h \
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CCursorHandler.cpp \
CCursorHandler.h \
CDefHandler.cpp \
CDefHandler.h \
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CGameInfo.cpp \
CGameInfo.h \
CHeroWindow.cpp \
CHeroWindow.h \
CKingdomInterface.cpp \
CKingdomInterface.h \
Client.cpp \
Client.h \
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CMessage.cpp \
CMessage.h \
CMT.cpp \
CMusicBase.h \
CMusicHandler.cpp \
CMusicHandler.h \
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CPlayerInterface.cpp \
CPlayerInterface.h \
CPreGame.cpp \
CPreGame.h \
CSndHandler.cpp \
CSndHandler.h \
CSoundBase.h \
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CSpellWindow.cpp \
CSpellWindow.h \
CVideoHandler.cpp \
CVideoHandler.h \
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FontBase.h \
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FunctionList.h \
Graphics.cpp \
Graphics.h \
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GUIClasses.cpp \
GUIClasses.h \
mapHandler.cpp \
mapHandler.h \
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NetPacksClient.cpp \
SDL_Extensions.cpp \
SDL_Extensions.h \
SDL_framerate.cpp \
SDL_framerate.h