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vcmi/lib/mapObjectConstructors/CObjectClassesHandler.h

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/*
* CObjectClassesHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../mapObjects/CompoundMapObjectID.h"
#include "../IHandlerBase.h"
#include "../json/JsonNode.h"
VCMI_LIB_NAMESPACE_BEGIN
class AObjectTypeHandler;
class ObjectTemplate;
struct SObjectSounds;
class CGObjectInstance;
using TObjectTypeHandler = std::shared_ptr<AObjectTypeHandler>;
/// Class responsible for creation of adventure map objects of specific type
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class DLL_LINKAGE ObjectClass : boost::noncopyable
{
public:
std::string modScope;
std::string identifier;
si32 id;
std::string handlerName; // ID of handler that controls this object, should be determined using handlerConstructor map
JsonNode base;
std::vector<TObjectTypeHandler> objectTypeHandlers;
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ObjectClass();
~ObjectClass();
std::string getJsonKey() const;
std::string getNameTextID() const;
std::string getNameTranslated() const;
};
/// Main class responsible for creation of all adventure map objects
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class DLL_LINKAGE CObjectClassesHandler : public IHandlerBase, boost::noncopyable
{
/// list of object handlers, each of them handles only one type
std::vector< std::unique_ptr<ObjectClass> > mapObjectTypes;
/// map that is filled during construction with all known handlers. Not serializeable due to usage of std::function
std::map<std::string, std::function<TObjectTypeHandler()> > handlerConstructors;
std::vector<std::pair<CompoundMapObjectID, std::function<void(CompoundMapObjectID)>>> objectIdHandlers;
/// container with H3 templates, used only during loading, no need to serialize it
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using TTemplatesContainer = std::multimap<std::pair<MapObjectID, MapObjectSubID>, std::shared_ptr<const ObjectTemplate>>;
TTemplatesContainer legacyTemplates;
TObjectTypeHandler loadSubObjectFromJson(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index);
void loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj);
void loadSubObject(const std::string & scope, const std::string & identifier, const JsonNode & entry, ObjectClass * obj, size_t index);
std::unique_ptr<ObjectClass> loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index);
void generateExtraMonolithsForRMG(ObjectClass * container);
public:
CObjectClassesHandler();
~CObjectClassesHandler();
std::vector<JsonNode> loadLegacyData() override;
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
void loadSubObject(const std::string & identifier, JsonNode config, MapObjectID ID, MapObjectSubID subID);
void removeSubObject(MapObjectID ID, MapObjectSubID subID);
void beforeValidate(JsonNode & object) override;
void afterLoadFinalization() override;
/// Queries to detect loaded objects
std::set<MapObjectID> knownObjects() const;
std::set<MapObjectSubID> knownSubObjects(MapObjectID primaryID) const;
/// returns handler for specified object (ID-based). ObjectHandler keeps ownership
TObjectTypeHandler getHandlerFor(MapObjectID type, MapObjectSubID subtype) const;
TObjectTypeHandler getHandlerFor(const std::string & scope, const std::string & type, const std::string & subtype) const;
TObjectTypeHandler getHandlerFor(CompoundMapObjectID compoundIdentifier) const;
CompoundMapObjectID getCompoundIdentifier(const std::string & scope, const std::string & type, const std::string & subtype) const;
CompoundMapObjectID getCompoundIdentifier(const std::string & objectName) const;
std::string getObjectName(MapObjectID type, MapObjectSubID subtype) const;
SObjectSounds getObjectSounds(MapObjectID type, MapObjectSubID subtype) const;
void resolveObjectCompoundId(const std::string & id, std::function<void(CompoundMapObjectID)> callback);
/// Returns handler string describing the handler (for use in client)
std::string getObjectHandlerName(MapObjectID type) const;
std::string getJsonKey(MapObjectID type) const;
};
VCMI_LIB_NAMESPACE_END