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# pragma once
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# ifndef VCMI_SDL1
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# include <SDL_render.h>
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extern SDL_Texture * screenTexture ;
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extern SDL_Window * mainWindow ;
extern SDL_Renderer * mainRenderer ;
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# endif // VCMI_SDL2
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extern SDL_Surface * screen ; // main screen surface
extern SDL_Surface * screen2 ; // and hlp surface (used to store not-active interfaces layer)
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extern SDL_Surface * screenBuf ; // points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
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extern bool gNoGUI ; //if true there is no client window and game is silently played between AIs
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void handleQuit ( ) ;