2011-12-14 00:23:17 +03:00
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#pragma once
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2009-04-16 14:14:13 +03:00
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2011-12-14 00:23:17 +03:00
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#include "../lib/ConstTransitivePtr.h"
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2009-04-16 14:14:13 +03:00
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2009-04-15 17:03:31 +03:00
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/*
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* CGameInfo.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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2009-04-16 14:14:13 +03:00
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*/
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2012-08-10 16:07:53 +03:00
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class CModHandler;
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class CMapHandler;
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class CArtHandler;
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class CHeroHandler;
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class CCreatureHandler;
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class CSpellHandler;
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class CBuildingHandler;
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class CObjectHandler;
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2009-05-22 07:14:59 +03:00
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class CSoundHandler;
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class CMusicHandler;
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2009-04-16 14:14:13 +03:00
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class CDefObjInfoHandler;
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class CTownHandler;
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class CGeneralTextHandler;
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class CConsoleHandler;
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class CCursorHandler;
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class CGameState;
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2011-08-08 10:12:18 +03:00
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class IMainVideoPlayer;
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2009-06-20 04:40:52 +03:00
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2010-12-19 16:39:56 +02:00
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//a class for non-mechanical client GUI classes
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class CClientState
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{
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public:
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CSoundHandler * soundh;
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CMusicHandler * musich;
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CConsoleHandler * consoleh;
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CCursorHandler * curh;
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2011-08-08 10:12:18 +03:00
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IMainVideoPlayer * videoh;
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};
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2011-12-14 00:23:17 +03:00
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extern CClientState * CCS;
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2010-12-19 16:39:56 +02:00
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2010-10-31 00:53:41 +03:00
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struct Mapa;
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2010-08-16 16:51:31 +03:00
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2011-02-22 13:52:36 +02:00
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/// CGameInfo class
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/// for allowing different functions for accessing game informations
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2009-04-16 14:14:13 +03:00
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class CGameInfo
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{
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2010-12-20 15:04:24 +02:00
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ConstTransitivePtr<CGameState> state; //don't touch it in client's code
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public:
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ConstTransitivePtr<CModHandler> modh; //public?
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2010-12-19 00:11:28 +02:00
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ConstTransitivePtr<CArtHandler> arth;
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2010-12-19 16:39:56 +02:00
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ConstTransitivePtr<CHeroHandler> heroh;
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ConstTransitivePtr<CCreatureHandler> creh;
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ConstTransitivePtr<CSpellHandler> spellh;
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ConstTransitivePtr<CObjectHandler> objh;
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ConstTransitivePtr<CDefObjInfoHandler> dobjinfo;
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2010-12-17 20:47:07 +02:00
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CGeneralTextHandler * generaltexth;
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CMapHandler * mh;
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CTownHandler * townh;
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//CTownHandler * townh;
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2009-04-16 14:14:13 +03:00
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void setFromLib();
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2010-08-16 12:54:09 +03:00
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friend class CClient;
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friend void initVillagesCapitols(Mapa * map);
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CGameInfo();
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};
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2011-12-14 00:23:17 +03:00
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extern const CGameInfo* CGI;
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