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vcmi/client/CGameInfo.h

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#ifndef __CGAMEINFO_H__
#define __CGAMEINFO_H__
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#include "../global.h"
/*
* CGameInfo.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
class CMapHandler;
class CArtHandler;
class CHeroHandler;
class CCreatureHandler;
class CAbilityHandler;
class CSpellHandler;
class CAmbarCendamo;
class CPreGameTextHandler;
class CBuildingHandler;
class CObjectHandler;
class CSoundHandler;
class CMusicHandler;
class CDefObjInfoHandler;
class CTownHandler;
class CLodHandler;
class CGeneralTextHandler;
class CConsoleHandler;
class CPathfinder;
class CCursorHandler;
class CScreenHandler;
class CGameState;
class CMapHandler;
class CGameInterface;
class CPreGame;
class CDefHandler;
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class CVideoPlayer;
/*
CGameInfo class
for allowing different functions for modifying game informations
*/
class CGameInfo
{
public:
CGameState * state;
CArtHandler * arth;
CHeroHandler * heroh;
CCreatureHandler * creh;
CSpellHandler * spellh;
CMapHandler * mh;
CBuildingHandler * buildh;
CObjectHandler * objh;
CSoundHandler * soundh;
CMusicHandler * musich;
CDefObjInfoHandler * dobjinfo;
CTownHandler * townh;
CGeneralTextHandler * generaltexth;
CConsoleHandler * consoleh;
CCursorHandler * curh;
CScreenHandler * screenh;
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CVideoPlayer * videoh;
CGameInfo();
void setFromLib();
};
#endif // __CGAMEINFO_H__