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vcmi/lib/BattleHex.h

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#pragma once
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#include "GameConstants.h"
/*
* BattleHex.h, part of VCMI engine
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*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
// for battle stacks' positions
struct DLL_LINKAGE BattleHex
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{
static const si16 INVALID = -1;
enum EDir{RIGHT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT};
si16 hex;
BattleHex() : hex(INVALID) {}
BattleHex(si16 _hex) : hex(_hex) {}
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operator si16() const
{
return hex;
}
bool isValid() const
{
return hex >= 0 && hex < GameConstants::BFIELD_SIZE;
}
template<typename inttype>
BattleHex(inttype x, inttype y)
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{
setXY(x, y);
}
template<typename inttype>
BattleHex(std::pair<inttype, inttype> xy)
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{
setXY(xy);
}
template<typename inttype>
void setX(inttype x)
{
setXY(x, getY());
}
template<typename inttype>
void setY(inttype y)
{
setXY(getX(), y);
}
void setXY(si16 x, si16 y, bool hasToBeValid = true)
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{
if(hasToBeValid)
{
assert(x >= 0 && x < GameConstants::BFIELD_WIDTH && y >= 0 && y < GameConstants::BFIELD_HEIGHT);
}
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hex = x + y * GameConstants::BFIELD_WIDTH;
}
template<typename inttype>
void setXY(std::pair<inttype, inttype> xy)
{
setXY(xy.first, xy.second);
}
si16 getY() const
{
return hex / GameConstants::BFIELD_WIDTH;
}
si16 getX() const
{
int pos = hex - getY() * GameConstants::BFIELD_WIDTH;
return pos;
}
std::pair<si16, si16> getXY() const
{
return std::make_pair(getX(), getY());
}
//moving to direction
BattleHex& moveInDir(EDir dir, bool hasToBeValid = true);
void operator+=(EDir dir); //sugar for above
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//generates new BattleHex moved by given dir
BattleHex operator+(EDir dir) const;
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std::vector<BattleHex> neighbouringTiles() const;
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//returns info about mutual position of given hexes (-1 - they're distant, 0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left)
static signed char mutualPosition(BattleHex hex1, BattleHex hex2);
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//returns distance between given hexes
static char getDistance(BattleHex hex1, BattleHex hex2);
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template <typename Handler> void serialize(Handler &h, const int version)
{
h & hex;
}
static void checkAndPush(BattleHex tile, std::vector<BattleHex> & ret);
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bool isAvailable() const; //valid position not in first or last column
static BattleHex getClosestTile(bool attackerOwned, BattleHex initialPos, std::set<BattleHex> & possibilities); //TODO: vector or set? copying one to another is bad
};
DLL_EXPORT std::ostream & operator<<(std::ostream & os, const BattleHex & hex);