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vcmi/client/render/AssetGenerator.h

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/*
* AssetGenerator.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class PlayerColor;
VCMI_LIB_NAMESPACE_END
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class AssetGenerator
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{
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public:
static void generateAll();
static void createAdventureOptionsCleanBackground();
static void createBigSpellBook();
static void createPlayerColoredBackground(const PlayerColor & player);
static void createCombatUnitNumberWindow();
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static void createCampaignBackground();
static void createChroniclesCampaignImages();
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};