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vcmi/AI/BattleAI/CMakeLists.txt

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CMake
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project(battleAI)
cmake_minimum_required(VERSION 2.6)
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include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
set(battleAI_SRCS
StdInc.cpp
AttackPossibility.cpp
BattleAI.cpp
common.cpp
EnemyInfo.cpp
main.cpp
PotentialTargets.cpp
StackWithBonuses.cpp
ThreatMap.cpp
)
set(battleAI_HEADERS
StdInc.h
AttackPossibility.h
BattleAI.h
common.h
EnemyInfo.h
PotentialTargets.h
StackWithBonuses.h
ThreatMap.h
)
if (ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
return()
endif()
add_library(BattleAI SHARED ${battleAI_SRCS} ${battleAI_HEADERS})
target_link_libraries(BattleAI vcmi)
set_target_properties(BattleAI PROPERTIES ${PCH_PROPERTIES})
cotire(BattleAI)
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if (NOT APPLE) # Already inside vcmiclient bundle
install(TARGETS BattleAI RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})
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endif()