2012-09-22 18:10:15 +03:00
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project(battleAI)
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2012-09-14 02:42:11 +03:00
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cmake_minimum_required(VERSION 2.6)
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2016-08-12 08:38:26 +02:00
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include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
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2012-09-14 02:42:11 +03:00
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2012-09-22 18:10:15 +03:00
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set(battleAI_SRCS
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2014-02-05 23:25:36 +03:00
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StdInc.cpp
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2017-06-29 01:03:37 +02:00
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AttackPossibility.cpp
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2016-10-23 16:56:53 +02:00
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BattleAI.cpp
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2017-06-29 01:03:37 +02:00
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common.cpp
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2016-10-28 16:16:46 +02:00
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EnemyInfo.cpp
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2016-10-23 16:56:53 +02:00
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main.cpp
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2017-06-29 01:03:37 +02:00
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PotentialTargets.cpp
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StackWithBonuses.cpp
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2016-10-28 16:16:46 +02:00
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ThreatMap.cpp
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2012-09-14 02:42:11 +03:00
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)
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2017-06-29 01:03:37 +02:00
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set(battleAI_HEADERS
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StdInc.h
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AttackPossibility.h
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BattleAI.h
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common.h
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EnemyInfo.h
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PotentialTargets.h
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StackWithBonuses.h
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ThreatMap.h
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)
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2017-05-25 19:57:20 +02:00
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if (ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
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return()
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endif()
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2017-06-29 01:03:37 +02:00
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add_library(BattleAI SHARED ${battleAI_SRCS} ${battleAI_HEADERS})
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2012-09-22 18:10:15 +03:00
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target_link_libraries(BattleAI vcmi)
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2012-10-05 15:38:17 +03:00
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2014-02-05 23:25:36 +03:00
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set_target_properties(BattleAI PROPERTIES ${PCH_PROPERTIES})
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cotire(BattleAI)
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2014-02-01 16:37:26 +03:00
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2012-12-01 09:30:52 +03:00
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if (NOT APPLE) # Already inside vcmiclient bundle
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2016-10-28 16:16:46 +02:00
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install(TARGETS BattleAI RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})
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2012-12-01 09:30:52 +03:00
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endif()
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2012-10-05 15:38:17 +03:00
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