mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
fb19a3a068
This make it easier to use project with newer CMake and Qt Creator. I decided against using GLOB since we don't rename files that much.
44 lines
1010 B
CMake
44 lines
1010 B
CMake
project(battleAI)
|
|
cmake_minimum_required(VERSION 2.6)
|
|
|
|
include_directories(${Boost_INCLUDE_DIRS} ${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
|
|
|
|
set(battleAI_SRCS
|
|
StdInc.cpp
|
|
|
|
AttackPossibility.cpp
|
|
BattleAI.cpp
|
|
common.cpp
|
|
EnemyInfo.cpp
|
|
main.cpp
|
|
PotentialTargets.cpp
|
|
StackWithBonuses.cpp
|
|
ThreatMap.cpp
|
|
)
|
|
|
|
set(battleAI_HEADERS
|
|
StdInc.h
|
|
|
|
AttackPossibility.h
|
|
BattleAI.h
|
|
common.h
|
|
EnemyInfo.h
|
|
PotentialTargets.h
|
|
StackWithBonuses.h
|
|
ThreatMap.h
|
|
)
|
|
|
|
if (ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
|
|
return()
|
|
endif()
|
|
add_library(BattleAI SHARED ${battleAI_SRCS} ${battleAI_HEADERS})
|
|
target_link_libraries(BattleAI vcmi)
|
|
|
|
set_target_properties(BattleAI PROPERTIES ${PCH_PROPERTIES})
|
|
cotire(BattleAI)
|
|
|
|
if (NOT APPLE) # Already inside vcmiclient bundle
|
|
install(TARGETS BattleAI RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})
|
|
endif()
|
|
|