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vcmi/CCreatureHandler.h

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#ifndef CCREATUREHANDLER_H
#define CCREATUREHANDLER_H
#include <string>
#include <vector>
class CCreature
{
public:
std::string namePl, nameSing; //name in singular and plural form
int wood, mercury, ore, sulfur, crystal, gems, gold, fightValue, AIValue, growth, hordeGrowth, hitPoints, speed, attack, defence, shots, spells;
int low1, low2, high1, high2; //TODO - co to w og�le jest???
std::string abilityText; //description of abilities
std::string abilityRefs; //references to abilities, in textformat
int idNumber;
//TODO - zdolno�ci - na typie wyliczeniowym czy czym�
};
class CCreatureHandler
{
public:
std::vector<CCreature> creatures;
void loadCreatures();
};
#endif //CCREATUREHANDLER_H