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vcmi/lib/bonuses/Bonus.h

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/*
* Bonus.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "BonusEnum.h"
#include "BonusCustomTypes.h"
#include "../constants/VariantIdentifier.h"
#include "../constants/EntityIdentifiers.h"
#include "../serializer/Serializeable.h"
#include "../texts/MetaString.h"
VCMI_LIB_NAMESPACE_BEGIN
struct Bonus;
class IBonusBearer;
class CBonusSystemNode;
class ILimiter;
class IPropagator;
class IUpdater;
class BonusList;
class CSelector;
class IGameInfoCallback;
using BonusSubtypeID = VariantIdentifier<BonusCustomSubtype, SpellID, CreatureID, PrimarySkill, TerrainId, GameResID, SpellSchool>;
using BonusSourceID = VariantIdentifier<BonusCustomSource, SpellID, CreatureID, ArtifactID, CampaignScenarioID, SecondarySkill, HeroTypeID, Obj, ObjectInstanceID, BuildingTypeUniqueID, BattleField>;
using TBonusListPtr = std::shared_ptr<BonusList>;
using TConstBonusListPtr = std::shared_ptr<const BonusList>;
using TLimiterPtr = std::shared_ptr<ILimiter>;
using TPropagatorPtr = std::shared_ptr<IPropagator>;
using TUpdaterPtr = std::shared_ptr<IUpdater>;
class DLL_LINKAGE CAddInfo : public std::vector<si32>
{
public:
enum { NONE = -1 };
CAddInfo();
CAddInfo(si32 value);
bool operator==(si32 value) const;
bool operator!=(si32 value) const;
si32 & operator[](size_type pos);
si32 operator[](size_type pos) const;
std::string toString() const;
JsonNode toJsonNode() const;
};
#define BONUS_TREE_DESERIALIZATION_FIX if(!h.saving && h.loadingGamestate) deserializationFix();
/// Struct for handling bonuses of several types. Can be transferred to any hero
struct DLL_LINKAGE Bonus : public std::enable_shared_from_this<Bonus>, public Serializeable
{
BonusDuration::Type duration = BonusDuration::PERMANENT; //uses BonusDuration values - 2 bytes
si16 turnsRemain = 0; //used if duration is N_TURNS, N_DAYS or ONE_WEEK
si32 val = 0;
BonusValueType valType = BonusValueType::ADDITIVE_VALUE; // 1 byte
BonusSource source = BonusSource::OTHER; //source type" uses BonusSource values - what gave that bonus - 1 byte
BonusSource targetSourceType = BonusSource::OTHER;//Bonuses of what origin this amplifies, uses BonusSource values. Needed for PERCENT_TO_TARGET_TYPE. - 1 byte
BonusType type = BonusType::NONE; //uses BonusType values - says to what is this bonus - 1 byte
BonusLimitEffect effectRange = BonusLimitEffect::NO_LIMIT; // 1 byte
// 3 bytes padding
BonusSubtypeID subtype;
BonusSourceID sid; //source id: id of object/artifact/spell
std::string stacking; // bonuses with the same stacking value don't stack (e.g. Angel/Archangel morale bonus)
CAddInfo additionalInfo;
TLimiterPtr limiter;
TPropagatorPtr propagator;
TUpdaterPtr updater;
TUpdaterPtr propagationUpdater;
MetaString description;
Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID);
Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID, BonusSubtypeID subtype);
Bonus(BonusDuration::Type Duration, BonusType Type, BonusSource Src, si32 Val, BonusSourceID sourceID, BonusSubtypeID subtype, BonusValueType ValType);
Bonus() = default;
template <typename Handler> void serialize(Handler &h)
{
h & duration;
h & type;
h & subtype;
h & source;
h & val;
h & sid;
h & description;
h & additionalInfo;
h & turnsRemain;
h & valType;
h & stacking;
h & effectRange;
h & limiter;
h & propagator;
h & updater;
h & propagationUpdater;
h & targetSourceType;
}
template <typename Ptr>
static bool compareByAdditionalInfo(const Ptr& a, const Ptr& b)
{
return a->additionalInfo < b->additionalInfo;
}
static bool NDays(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::N_DAYS;
return set != 0;
}
static bool NTurns(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::N_TURNS;
return set != 0;
}
static bool OneDay(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::ONE_DAY;
return set != 0;
}
static bool OneWeek(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::ONE_WEEK;
return set != 0;
}
static bool OneBattle(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::ONE_BATTLE;
return set != 0;
}
static bool Permanent(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::PERMANENT;
return set != 0;
}
static bool UntilGetsTurn(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::STACK_GETS_TURN;
return set != 0;
}
static bool UntilAttack(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::UNTIL_ATTACK;
return set != 0;
}
static bool UntilBeingAttacked(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::UNTIL_BEING_ATTACKED;
return set != 0;
}
static bool UntilCommanderKilled(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::COMMANDER_KILLED;
return set != 0;
}
static bool UntilOwnAttack(const Bonus *hb)
{
auto set = hb->duration & BonusDuration::UNTIL_OWN_ATTACK;
return set != 0;
}
inline bool operator == (const BonusType & cf) const
{
return type == cf;
}
inline void operator += (const ui32 Val) //no return
{
val += Val;
}
std::string Description(const IGameInfoCallback * cb, std::optional<si32> customValue = {}) const;
JsonNode toJsonNode() const;
std::shared_ptr<Bonus> addLimiter(const TLimiterPtr & Limiter); //returns this for convenient chain-calls
std::shared_ptr<Bonus> addPropagator(const TPropagatorPtr & Propagator); //returns this for convenient chain-calls
std::shared_ptr<Bonus> addUpdater(const TUpdaterPtr & Updater); //returns this for convenient chain-calls
};
DLL_LINKAGE std::ostream & operator<<(std::ostream &out, const Bonus &bonus);
VCMI_LIB_NAMESPACE_END