2016-09-10 02:28:11 +02:00
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#include "StdInc.h"
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#include "CSerializer.h"
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2016-10-28 12:50:54 +02:00
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#include "../CGameState.h"
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#include "../mapping/CMap.h"
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#include "../CHeroHandler.h"
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2016-09-10 02:28:11 +02:00
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#include "../mapObjects/CGHeroInstance.h"
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/*
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* CSerializer.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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CSerializer::~CSerializer()
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{
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}
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CSerializer::CSerializer()
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{
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smartVectorMembersSerialization = false;
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sendStackInstanceByIds = false;
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}
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void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
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{
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registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
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[](const CGObjectInstance &obj){ return obj.id; });
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registerVectoredType<CHero, HeroTypeID>(&lib->heroh->heroes,
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[](const CHero &h){ return h.ID; });
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registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
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[](const CGHeroInstance &h){ return h.type->ID; });
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registerVectoredType<CCreature, CreatureID>(&lib->creh->creatures,
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[](const CCreature &cre){ return cre.idNumber; });
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registerVectoredType<CArtifact, ArtifactID>(&lib->arth->artifacts,
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[](const CArtifact &art){ return art.id; });
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registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
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[](const CArtifactInstance &artInst){ return artInst.id; });
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registerVectoredType<CQuest, si32>(&gs->map->quests,
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[](const CQuest &q){ return q.qid; });
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smartVectorMembersSerialization = true;
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}
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