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/*
* CArtifactHolder . h , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
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# pragma once
# include "MiscWidgets.h"
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VCMI_LIB_NAMESPACE_BEGIN
struct ArtifactLocation ;
VCMI_LIB_NAMESPACE_END
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class CArtifactsOfHero ;
class CAnimImage ;
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class CButton ;
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class CArtifactHolder
{
public :
CArtifactHolder ( ) ;
virtual void artifactRemoved ( const ArtifactLocation & artLoc ) = 0 ;
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virtual void artifactMoved ( const ArtifactLocation & artLoc , const ArtifactLocation & destLoc , bool withRedraw ) = 0 ;
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virtual void artifactDisassembled ( const ArtifactLocation & artLoc ) = 0 ;
virtual void artifactAssembled ( const ArtifactLocation & artLoc ) = 0 ;
} ;
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class CArtPlace : public LRClickableAreaWTextComp
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{
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protected :
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std : : shared_ptr < CAnimImage > image ;
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virtual void createImage ( ) = 0 ;
public :
const CArtifactInstance * ourArt ; // should be changed only with setArtifact()
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CArtPlace ( Point position , const CArtifactInstance * Art = nullptr ) ;
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void clickLeft ( tribool down , bool previousState ) override ;
void clickRight ( tribool down , bool previousState ) override ;
virtual void setArtifact ( const CArtifactInstance * art ) = 0 ;
} ;
class CCommanderArtPlace : public CArtPlace
{
protected :
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const CGHeroInstance * commanderOwner ;
ArtifactPosition commanderSlotID ;
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void createImage ( ) override ;
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void returnArtToHeroCallback ( ) ;
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public :
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CCommanderArtPlace ( Point position , const CGHeroInstance * commanderOwner , ArtifactPosition artSlot , const CArtifactInstance * Art = nullptr ) ;
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void clickLeft ( tribool down , bool previousState ) override ;
void clickRight ( tribool down , bool previousState ) override ;
virtual void setArtifact ( const CArtifactInstance * art ) override ;
} ;
/// Artifacts can be placed there. Gets shown at the hero window
class CHeroArtPlace : public CArtPlace
{
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std : : shared_ptr < CAnimImage > selection ;
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void createImage ( ) override ;
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public :
// consider these members as const - change them only with appropriate methods e.g. lockSlot()
bool locked ;
bool picked ;
bool marked ;
ArtifactPosition slotID ; //Arts::EPOS enum + backpack starting from Arts::BACKPACK_START
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CArtifactsOfHero * ourOwner ;
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CHeroArtPlace ( Point position , const CArtifactInstance * Art = nullptr ) ;
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void lockSlot ( bool on ) ;
void pickSlot ( bool on ) ;
void selectSlot ( bool on ) ;
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void clickLeft ( tribool down , bool previousState ) override ;
void clickRight ( tribool down , bool previousState ) override ;
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void select ( ) ;
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void showAll ( SDL_Surface * to ) override ;
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bool fitsHere ( const CArtifactInstance * art ) const ; //returns true if given artifact can be placed here
void setMeAsDest ( bool backpackAsVoid = true ) ;
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void setArtifact ( const CArtifactInstance * art ) override ;
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static bool askToAssemble ( const CGHeroInstance * hero , ArtifactPosition slot ) ;
static bool askToDisassemble ( const CGHeroInstance * hero , ArtifactPosition slot ) ;
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} ;
/// Contains artifacts of hero. Distincts which artifacts are worn or backpacked
class CArtifactsOfHero : public CIntObject
{
public :
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using ArtPlacePtr = std : : shared_ptr < CHeroArtPlace > ;
using ArtPlaceMap = std : : map < ArtifactPosition , ArtPlacePtr > ;
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struct SCommonPart
{
struct Artpos
{
ArtifactPosition slotID ;
const CArtifactsOfHero * AOH ;
const CArtifactInstance * art ;
void clear ( ) ;
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void setTo ( const CHeroArtPlace * place , bool dontTakeBackpack ) ;
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bool valid ( ) ;
bool operator = = ( const ArtifactLocation & al ) const ;
} src , dst ;
std : : set < CArtifactsOfHero * > participants ; // Needed to mark slots.
void reset ( ) ;
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} ;
std : : shared_ptr < SCommonPart > commonInfo ; //when we have more than one CArtifactsOfHero in one window with exchange possibility, we use this (eg. in exchange window); to be provided externally
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std : : shared_ptr < CButton > leftArtRoll ;
std : : shared_ptr < CButton > rightArtRoll ;
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bool allowedAssembling ;
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std : : multiset < const CArtifactInstance * > artifactsOnAltar ; //artifacts id that are technically present in backpack but in GUI are moved to the altar - they'll be omitted in backpack slots
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std : : function < void ( CHeroArtPlace * ) > highlightModeCallback ; //if set, clicking on art place doesn't pick artifact but highlights the slot and calls this function
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void realizeCurrentTransaction ( ) ; //calls callback with parameters stored in commonInfo
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void artifactMoved ( const ArtifactLocation & src , const ArtifactLocation & dst , bool withUIUpdate ) ;
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void artifactRemoved ( const ArtifactLocation & al ) ;
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void artifactUpdateSlots ( const ArtifactLocation & al ) ;
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ArtPlacePtr getArtPlace ( ArtifactPosition slot ) ; //may return null
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void setHero ( const CGHeroInstance * hero ) ;
const CGHeroInstance * getHero ( ) const ;
void dispose ( ) ; //free resources not needed after closing windows and reset state
void scrollBackpack ( int dir ) ; //dir==-1 => to left; dir==1 => to right
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void activate ( ) override ;
void deactivate ( ) override ;
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void safeRedraw ( ) ;
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void markPossibleSlots ( const CArtifactInstance * art , bool withRedraw = false ) ;
void unmarkSlots ( bool withRedraw = false ) ; //unmarks slots in all visible AOHs
void unmarkLocalSlots ( bool withRedraw = false ) ; //unmarks slots in that particular AOH
void updateWornSlots ( bool redrawParent = false ) ;
void updateBackpackSlots ( bool redrawParent = false ) ;
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void updateSlot ( ArtifactPosition i ) ;
CArtifactsOfHero ( const Point & position , bool createCommonPart = false ) ;
//Alternative constructor, used if custom artifacts positioning required (Kingdom interface)
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CArtifactsOfHero ( ArtPlaceMap ArtWorn , std : : vector < ArtPlacePtr > Backpack ,
std : : shared_ptr < CButton > leftScroll , std : : shared_ptr < CButton > rightScroll , bool createCommonPart = false ) ;
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~ CArtifactsOfHero ( ) ;
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void updateParentWindow ( ) ;
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friend class CHeroArtPlace ;
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private :
const CGHeroInstance * curHero ;
ArtPlaceMap artWorn ;
std : : vector < ArtPlacePtr > backpack ; //hero's visible backpack (only 5 elements!)
int backpackPos ; //number of first art visible in backpack (in hero's vector)
void eraseSlotData ( ArtPlacePtr artPlace , ArtifactPosition slotID ) ;
void setSlotData ( ArtPlacePtr artPlace , ArtifactPosition slotID ) ;
} ;
class CWindowWithArtifacts : public CArtifactHolder
{
std : : vector < std : : weak_ptr < CArtifactsOfHero > > artSets ;
public :
void addSet ( std : : shared_ptr < CArtifactsOfHero > artSet ) ;
std : : shared_ptr < CArtifactsOfHero : : SCommonPart > getCommonPart ( ) ;
void artifactRemoved ( const ArtifactLocation & artLoc ) override ;
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void artifactMoved ( const ArtifactLocation & artLoc , const ArtifactLocation & destLoc , bool withRedraw ) override ;
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void artifactDisassembled ( const ArtifactLocation & artLoc ) override ;
void artifactAssembled ( const ArtifactLocation & artLoc ) override ;
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} ;