2016-08-12 08:38:26 +02:00
|
|
|
include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
|
2014-10-12 16:33:38 +03:00
|
|
|
include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
|
2012-07-01 17:27:41 +03:00
|
|
|
|
|
|
|
set(server_SRCS
|
2014-02-05 23:25:36 +03:00
|
|
|
StdInc.cpp
|
2017-06-29 01:03:37 +02:00
|
|
|
|
2014-07-11 11:01:03 +03:00
|
|
|
CGameHandler.cpp
|
|
|
|
CQuery.cpp
|
2017-06-29 01:03:37 +02:00
|
|
|
CVCMIServer.cpp
|
2014-07-11 11:01:03 +03:00
|
|
|
NetPacksServer.cpp
|
2012-07-01 17:27:41 +03:00
|
|
|
)
|
|
|
|
|
2017-06-29 01:03:37 +02:00
|
|
|
set(server_HEADERS
|
|
|
|
StdInc.h
|
|
|
|
|
|
|
|
CGameHandler.h
|
|
|
|
CQuery.h
|
|
|
|
CVCMIServer.h
|
|
|
|
)
|
2017-08-15 20:17:00 +02:00
|
|
|
|
|
|
|
assign_source_group(${server_SRCS} ${server_HEADERS})
|
|
|
|
|
2017-05-25 19:57:20 +02:00
|
|
|
if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
|
|
|
|
return()
|
|
|
|
endif()
|
|
|
|
|
2017-06-29 01:03:37 +02:00
|
|
|
add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
|
2012-07-01 17:27:41 +03:00
|
|
|
|
2014-07-10 00:47:22 +03:00
|
|
|
target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${SYSTEM_LIBS})
|
2012-10-05 15:38:17 +03:00
|
|
|
|
2014-07-10 01:06:37 +03:00
|
|
|
if(WIN32)
|
2017-08-15 20:17:00 +02:00
|
|
|
set_target_properties(vcmiserver
|
|
|
|
PROPERTIES
|
|
|
|
OUTPUT_NAME "VCMI_server"
|
|
|
|
PROJECT_LABEL "VCMI_server"
|
|
|
|
)
|
2014-07-10 01:06:37 +03:00
|
|
|
endif()
|
|
|
|
|
2017-07-04 22:46:49 +02:00
|
|
|
vcmi_set_output_dir(vcmiserver "")
|
|
|
|
|
2014-02-05 23:25:36 +03:00
|
|
|
set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES})
|
|
|
|
cotire(vcmiserver)
|
|
|
|
|
2017-08-12 20:58:09 +02:00
|
|
|
install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
|