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vcmi/server/CMakeLists.txt

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CMake
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include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
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set(server_SRCS
StdInc.cpp
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CGameHandler.cpp
CQuery.cpp
CVCMIServer.cpp
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NetPacksServer.cpp
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)
set(server_HEADERS
StdInc.h
CGameHandler.h
CQuery.h
CVCMIServer.h
)
assign_source_group(${server_SRCS} ${server_HEADERS})
if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
return()
endif()
add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
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target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${SYSTEM_LIBS})
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if(WIN32)
set_target_properties(vcmiserver
PROPERTIES
OUTPUT_NAME "VCMI_server"
PROJECT_LABEL "VCMI_server"
)
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endif()
vcmi_set_output_dir(vcmiserver "")
set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES})
cotire(vcmiserver)
install(TARGETS vcmiserver DESTINATION ${BIN_DIR})